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  1. #61
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    Default Favored soul

    I see a lot of people complaining about the favored soul being nerfed to much

    I think some rebalancing is needed but,
    Somehow I think few understand what has happened with it over the years

    So let's clear up a few things

    The idea likely came from a 3.5 book which badly spliced together the cleric and sorcerer to make a 'sorcerous-cleric' in which the actual result was a cleric with no domains, who couldn't channel divinity, didn't know what they're casting stat was, which off set this with a jump/fly ability and a favored weapon bonus. The original publication required divine lore to cast spells but gave only arcane on leveling, and required the player to buy the divine lore as a non-class skill
    This was obviously wrong and wotc published a correction to this last point.

    To stress, compared to the books which inspired this, the favored soul's effective spell list is significantly shorter than the cleric's and lacks higher level spells as the cleric would have used domains to fill this out, and lack the turn undead ability and it's derivatives.

    The attempts to fix this started by letting them choose a stat (no other caster does this) and adding to their hp and caster levels until they appeared to keep pace with other characters, using only their very limited core to do so.
    This undoubtedly made a good base upon which to mount epic destinies and universal enhancement trees.

    Then the spell damages were changed, for arcane then divine spells resulting in a double fix making some of their damage too high on those spells creating the op situation today. This is exasperated by the greater development of epic destinies and universal enhancement trees.

    None of these 'fixes' address the fundamental wrongness. Nor ever have. It made a twice broken character broken once in concept and again in its 'fix'

    I agree with 5e
    Favored souls should have their own separate spell list from cleric's adding in the higher level spells they lack, and adding the sorcerous arcane edge like 5e does.
    In ddo this should mean they get reduced cool downs and faster cast times like a sorcerer gets

    Perhaps warrior type ones should look at the avenger in 4e or simply be dropped and added in elsewhere in the game


    And lastly is to remember the cleric is not and never was just a 'divine-wizard'. They're a lot more than that. They were in the original in-between with a lot more happening than just preparing spells with their wisdom, wearing a robe and standing at the back, is why they have a warrior aspect, wear armour as well and a system for deciding which to specialise in. Trying to make a divine sorcerer by copying the sorcerer-wizard relationship was never going to work.

    The only way the favored soul will become what people want if it is freed from this bond and allowed to separate it's spell list from the cleric and significantly increase it.
    Last edited by Kasinata; 08-19-2022 at 08:40 PM.

  2. #62
    Community Member Ghustor's Avatar
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    Quote Originally Posted by Tolero View Post
    [*]Tiefling's Incinerations are now: +2% and +3% Fire Spell Critical Damage.
    Looks like the designers are just ignoring ppl complaing to this HUGE nerf on Tiefling. And not just ignoring the ppl, ignoring that Incinerations are the main reason to do a Tiefling. Without this this race will be bured.

    Some times looks like the designers has they favorit class and races and makes everting to underplowing everthing that was build till today. Or maybe just think that they design are better them the olders designers and just ignore what was did by they

  3. #63
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    Quote Originally Posted by Ghustor View Post
    Looks like the designers are just ignoring ppl complaing to this HUGE nerf on Tiefling. And not just ignoring the ppl, ignoring that Incinerations are the main reason to do a Tiefling. Without this this race will be bured.

    Some times looks like the designers has they favorit class and races and makes everting to underplowing everthing that was build till today. Or maybe just think that they design are better them the olders designers and just ignore what was did by they
    Aren't you in the other threads saying StS Bard and DA Cleric are worthless because they don't have immunity strip? isn't one of the main reasons to play a tiefling that they have a racial immunity strip?
    Man it sure sounds like an immunity strip is borderline overpowered if it's so required for every caster, maybe the only race that offers it shouldn't also be the absolute best race when it comes to offering spell critical chance?

  4. #64
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    Quote Originally Posted by Lynnabel View Post
    Great catch! Thank you!
    Since Sacred Fist will be a toggle much like EK spell sword can we add that to the list for the Elemental Dice epic feat if we want to take it?

  5. #65
    Community Member Ryiah's Avatar
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    Quote Originally Posted by Arkat View Post
    If the graphics are the result of a limited duration spell or effect, I'd like to keep those as losing them in the middle of a dungeon serves as a reminder to re-cast or re-trigger them.
    This isn't people asking for it to be forced on everyone. This is people asking for the option to disable it for those of us who don't like it. You can just
    keep it turned on if you like the visual effect. Think of it like the options to consolidate guild buffs into a single icon, the option to turn off the renown
    message in guild chat, and so on.
    Last edited by Ryiah; 08-21-2022 at 04:26 PM.
    Ryiah | Raeyah | Reikara
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  6. #66
    Community Member Lamassut's Avatar
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    Quote Originally Posted by Lotoc View Post
    Aren't you in the other threads saying StS Bard and DA Cleric are worthless because they don't have immunity strip? isn't one of the main reasons to play a tiefling that they have a racial immunity strip?
    Man it sure sounds like an immunity strip is borderline overpowered if it's so required for every caster, maybe the only race that offers it shouldn't also be the absolute best race when it comes to offering spell critical chance?
    Nah, the immunity bypass the tiefling provides is anecdotal at best. The quintessential nuker classes have the bypass in the class itself, and much better than the tiefling, which is point-blank and only lasts a few seconds with considerable cooldown to use it again. That tiefling bypass is actually only really useful to the infernal warlock against enemies that heal with fire (like fire golems), and honestly, it doesn't even help much in this case, because of the sla cooldown. And the warlock needs all the help he can get, poor mistreated and overly nerfed class.

    What this nerf is doing is leaving the dragonborn as the only viable race for nukers, since it's currently on par with the tiefling in fire effectiveness (and best for the other energies). But unfortunately the dragonborn has a look and a way of walking that many of us do not like. If the advantages of the dragonborn were given to a more humanoid race, I would change it without hesitation for the current tiefling, although the tiefling has fantastic art, one of the best races aesthetically for my taste. I don't understand these devs, they shouldn't remove options, they should add options like genasi. Removing options only makes people lose interest in the game. I also don't understand the mania of putting all good nuker races tied to charisma. There should be more variety of stats.

    The aasimar race will also lose all its appeal with this change. Bad nerf, and unnecessary too.

  7. #67
    Community Member Ghustor's Avatar
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    Quote Originally Posted by Lotoc View Post
    Aren't you in the other threads saying StS Bard and DA Cleric are worthless because they don't have immunity strip? isn't one of the main reasons to play a tiefling that they have a racial immunity strip?
    Man it sure sounds like an immunity strip is borderline overpowered if it's so required for every caster, maybe the only race that offers it shouldn't also be the absolute best race when it comes to offering spell critical chance?
    That could be true if Tiefling striped any immunity. Any fire based caster has his way to strip immune, so, its pointless. Usefull only in heroic, where immunity isnt the problem.

    The only good thing in Tiefling right now it to rise critical. If not for that, roll a Dragonborn and rise Max CL and DC.

    Atm, the averge DPS of a Tiefling and DB is quite the same, with Tiefling criting more frequentily and DB doing more base dmg. With the nerf, DB will be the top dmg AND DC... sounds like something they will nerf in favor to "balance" the game, that they are just unbalancing now

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