Page 5 of 5 FirstFirst 12345
Results 81 to 98 of 98
  1. #81
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by fatherpirate View Post
    Side note, Whirling Steel Strike Feat is limited to characters
    with monk levels.

    That should be modified to include Paladins or at least this
    version of them.

    Thxs
    Good catch, this won't make next Lam but will be in for the live release. I'll check on Zen Archery as well.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  2. #82
    Community Member
    Join Date
    Jul 2019
    Posts
    146

    Default

    Quote Originally Posted by Lynnabel View Post
    Good catch, this won't make next Lam but will be in for the live release. I'll check on Zen Archery as well.
    Just in case this wasn’t seen can we have the sacred fists dmg die toggle added to the list for the epic feat Enhanced Elemental Dice?

  3. #83
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Havocthedemon View Post
    Just in case this wasn’t seen can we have the sacred fists dmg die toggle added to the list for the epic feat Enhanced Elemental Dice?
    Yep - that and the Dark Apostate dice are being added.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  4. #84
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by Lynnabel View Post
    Good catch, this won't make next Lam but will be in for the live release. I'll check on Zen Archery as well.
    How about the Epic feats - Improved Martial Arts and Vorpal Strikes?
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  5. #85
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default

    Quote Originally Posted by Arkat View Post
    How about the Epic feats - Improved Martial Arts and Vorpal Strikes?
    Good call - I think remove the requirements for monk levels from both, then for vorpal strikes remove the WIS requirement too. In fact, maybe you could throw an additional bone of an extra +0.5W for razorclaw shifters if they have the sharper claws enhancement too (since you can't rage and be centered this would prevent doubling up with improved martial arts anyway).
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  6. #86
    Community Member
    Join Date
    Jul 2019
    Posts
    146

    Default

    Quote Originally Posted by Arkat View Post
    How about the Epic feats - Improved Martial Arts and Vorpal Strikes?
    Arkat, I thought this came up earlier somewhere but isn’t Vorpal Strikes still mostly broken? As in, all it does is add slashing as a type and all that other text is nothing? I do agree with you about the feats those would be nice to take here.

  7. #87
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by FuzzyDuck81 View Post
    Good call - I think remove the requirements for monk levels from both, then for vorpal strikes remove the WIS requirement too. In fact, maybe you could throw an additional bone of an extra +0.5W for razorclaw shifters if they have the sharper claws enhancement too (since you can't rage and be centered this would prevent doubling up with improved martial arts anyway).
    Yes, these are good suggestions, especially the one about Razorclaw Shifters. An extra +0.5W damage for taking that feat would be nice for them.


    Quote Originally Posted by Havocthedemon View Post
    Arkat, I thought this came up earlier somewhere but isn’t Vorpal Strikes still mostly broken? As in, all it does is add slashing as a type and all that other text is nothing? I do agree with you about the feats those would be nice to take here.
    Yes, as far as I know, the Vorpal bit still isn't working, but I could be wrong.
    Last edited by Arkat; 08-22-2022 at 03:30 PM.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  8. #88
    Community Member
    Join Date
    Dec 2009
    Posts
    504

    Default

    To make monk only feats work with sacred fist, do like is done for stunning fist and make flurry of blows rather than monk the prerequisite. Would need to make 23 wis or 23 cha as the stat prerequisite to work better with sacred fist.

  9. #89

    Default Late to the Party

    I spent some time last week playing two attempts at a Sacred Fist Archetype and would like to share my thoughts.

    As a long time player I played a TWF Paladin Build since before the batman build was popular and long before TRs, so starting over meant deleting the character and trying again. About two years ago that character, not quite a racial completionist switched from 12/6/2 (Paladin/Rogue/Monk) to a pure Monk loosely based on Strimtom's Falconry Striker build and I have really enjoyed playing it, but a part of me really wants to take this character back to its roots and Sacred Fist has the potential to do just that; a TWF Paladin.

    This archetype is neither a monk nor a paladin, rather it is stuck in the middle and has the failings of both classes.

    Monk has 4+ intelligence modifier on skills. All joking aside if you use intelligence as a dump stat and have a 6 to 8 skill points to spend each level, including a tome. Paladin only has 2+ Intelligence modifier giving (gulp) only 2 to 4 with the same tome, and starting with only 12 to begin with. So you are either short skills or you pull points from another ability during build.

    Monk meshes well with Falconry getting you Wis to hit and damage and a Combat Trance all built off Wisdom. Sacred Fist is built off Charisma and it lacks a meshing with either a universal or class tree. You might build a dex build, but no dex trance, easily available (looking at you Horizon Walker). You don't have divine might out of Knight of the Chalice either. Basically instead of spreading out your ability points over four abilities (Dex, Con, Wis, and slightly into Int) you need Str, Dex, Con, Chr and Int if you want any skills.

    With as many Racial Enhancement Points as this character has I tried dumping Str, and using Int and Harper Agent. Unlike Wis and Falconry this puts two abilities as needing to be maxed out. And if you go Feydark Illusionist, for the Charisma to Hit and Damage and Trance, what else do you spend your points on as you are neither a caster nor using illusionary weapons.

    If you want to be a bit tanky, you don't have a shield nor the monk stances to help you out, your AC and PRR is not up to snuff.

    In the end it was you give up a lot to make up for the easy to get dps of Falconry Striker or you strive to be a tank short AC and PRR and not get the damage of a paladin tank (and that is saying something).

    Next Lamannia I want to take a look at the original Valkyrie Build (14 Paladin, 6 Rogue) or something along those lines and see if I can get a Dex/Chr build to work. While it has potential I still think it is going to be a tad short.

    I am not saying this should be all monk or all paladin, but it needs something. If you want tanky, than you need more ACC and PRR, if you want DPS it needs a better mate than Feydark Illusionist.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  10. #90
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Quote Originally Posted by Lynnabel View Post
    Yep - that and the Dark Apostate dice are being added.
    And "Arcane Spellsword" In the Draconic Incarnation tree?
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  11. #91
    Community Member
    Join Date
    Jul 2019
    Posts
    146

    Default

    Quote Originally Posted by GoldyGopher View Post
    I spent some time last week playing two attempts at a Sacred Fist Archetype and would like to share my thoughts.

    As a long time player I played a TWF Paladin Build since before the batman build was popular and long before TRs, so starting over meant deleting the character and trying again. About two years ago that character, not quite a racial completionist switched from 12/6/2 (Paladin/Rogue/Monk) to a pure Monk loosely based on Strimtom's Falconry Striker build and I have really enjoyed playing it, but a part of me really wants to take this character back to its roots and Sacred Fist has the potential to do just that; a TWF Paladin.

    This archetype is neither a monk nor a paladin, rather it is stuck in the middle and has the failings of both classes.

    Monk has 4+ intelligence modifier on skills. All joking aside if you use intelligence as a dump stat and have a 6 to 8 skill points to spend each level, including a tome. Paladin only has 2+ Intelligence modifier giving (gulp) only 2 to 4 with the same tome, and starting with only 12 to begin with. So you are either short skills or you pull points from another ability during build.

    Monk meshes well with Falconry getting you Wis to hit and damage and a Combat Trance all built off Wisdom. Sacred Fist is built off Charisma and it lacks a meshing with either a universal or class tree. You might build a dex build, but no dex trance, easily available (looking at you Horizon Walker). You don't have divine might out of Knight of the Chalice either. Basically instead of spreading out your ability points over four abilities (Dex, Con, Wis, and slightly into Int) you need Str, Dex, Con, Chr and Int if you want any skills.

    With as many Racial Enhancement Points as this character has I tried dumping Str, and using Int and Harper Agent. Unlike Wis and Falconry this puts two abilities as needing to be maxed out. And if you go Feydark Illusionist, for the Charisma to Hit and Damage and Trance, what else do you spend your points on as you are neither a caster nor using illusionary weapons.

    If you want to be a bit tanky, you don't have a shield nor the monk stances to help you out, your AC and PRR is not up to snuff.

    In the end it was you give up a lot to make up for the easy to get dps of Falconry Striker or you strive to be a tank short AC and PRR and not get the damage of a paladin tank (and that is saying something).

    Next Lamannia I want to take a look at the original Valkyrie Build (14 Paladin, 6 Rogue) or something along those lines and see if I can get a Dex/Chr build to work. While it has potential I still think it is going to be a tad short.

    I am not saying this should be all monk or all paladin, but it needs something. If you want tanky, than you need more ACC and PRR, if you want DPS it needs a better mate than Feydark Illusionist.

    You think it’s needs more DPS or more defense?
    Last edited by Havocthedemon; 08-22-2022 at 08:20 PM.

  12. #92
    Community Member
    Join Date
    Dec 2009
    Posts
    504

    Default

    Quote Originally Posted by Havocthedemon View Post
    You think it’s needs more DPS or more defense?
    He's saying it doesn't have enough of either, leaving it feeling mediocre. The devs need to focus it in one direction or the other.

  13. #93
    Community Member Seph1roth5's Avatar
    Join Date
    May 2010
    Posts
    1,430

    Default

    Forget if I already mentioned, but this archetype should ditch the stuff copy/pasted from KoTC and just replace vanguard so we can still play with KoTC.
    Mains - Messam, Indalecio, Mozenrath, Quackerjack.

  14. #94
    Community Member
    Join Date
    Dec 2009
    Posts
    504

    Default

    Quote Originally Posted by Seph1roth5 View Post
    Forget if I already mentioned, but this archetype should ditch the stuff copy/pasted from KoTC and just replace vanguard so we can still play with KoTC.
    Doubt this will happen. Otherwise you would have the fire/light damage from the Sacred Flame toggle stacking with the light damage from the KoTC cores.

  15. #95

    Default

    Quote Originally Posted by Havocthedemon View Post
    You think it’s needs more DPS or more defense?
    No I am saying it is stuck in the middle, not enough DPS to make it a DPS character, not enough defense to make it a Tank. If the build offered something else that would be okay, not that I know exactly what that something else is. If the Devs view this archtype as DPS than make it a DPS class, whether that is a better Universal tree to mesh with or improvements to the class tree or changes to spells or .... The opposite is true if they want to have it as a more tanky monky build.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  16. #96
    Community Member TPICKRELL's Avatar
    Join Date
    Jun 2009
    Posts
    2,068

    Default

    Quote Originally Posted by GoldyGopher View Post
    No I am saying it is stuck in the middle, not enough DPS to make it a DPS character, not enough defense to make it a Tank. If the build offered something else that would be okay, not that I know exactly what that something else is. If the Devs view this archtype as DPS than make it a DPS class, whether that is a better Universal tree to mesh with or improvements to the class tree or changes to spells or .... The opposite is true if they want to have it as a more tanky monky build.
    Agreed, it either needs better defenses so it can tank, or needs a synergistic trance so it can dps.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  17. #97
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by TPICKRELL View Post
    Agreed, it either needs better defenses so it can tank, or needs a synergistic trance so it can dps.
    Ditto.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  18. #98
    Community Member
    Join Date
    Jun 2013
    Posts
    13

    Default Still an issue on live

    Quote Originally Posted by Metellica View Post
    Copied my character to Lamannia and did a TR into an Iconic Tabaxi Trailblazer.

    Leveled:
    1-2 Monk
    2-8 Ranger

    Attempted to take Sacred Fist Paladin (which it accepted)
    Picking any feat or Religion appears to give the "Invalid Advancement Data!" error.
    Just testing this on live with a newly rolled Iconic Tabaxi Trailblazer and receiving the same error.

Page 5 of 5 FirstFirst 12345

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload