Results 1 to 17 of 17
  1. #1
    Community Member Oliphant's Avatar
    Join Date
    Nov 2011
    Posts
    2,452

    Default Wish there was a faster minimum speed

    Both running speed and swinging animation can look like you're underwater which is not fun and does not even make sense. There should be a faster floor on how slow you can run and swing. Sounds trivial but this is the biggest gap between starting out DDO and feeling lame and starting Assassins Creed II and feeling like a legend. Bad onboarding.
    Please consider the environment before printing this post

  2. #2
    Community Member Katalissa's Avatar
    Join Date
    Oct 2016
    Posts
    305

    Default

    In my opinion different run-speeds should never have been added to the game. The max speed should be the standard default speed for everyone from level 1, and that's it. "Speed boost wings" should not be a thing either.

    It's a very new-player unfriendly mechanism. Forget about "contributing" in quests, it's disheartening when you literally can't even keep up. Imagine being a brand new player with no speed boost, and come across someone who has the quiver of alacrity at level 1, and wondering why they streak so far ahead.

    It's a terrible mechanic that only exists because it always has. People talk about new players being behind and ask "how can they catch up?" - in this case that's quite literal!
    Last edited by Katalissa; 08-13-2022 at 11:03 PM.

  3. #3
    Community Member Kayze's Avatar
    Join Date
    Sep 2009
    Posts
    258

    Default

    Quote Originally Posted by Katalissa View Post
    Imagine being a brand new player with no speed boost, and come across someone who has the quiver of alacrity at level 1, and wondering why they streak so far ahead.
    Expeditious Retreat is available from level 1 to every class.

  4. #4
    Community Member Wahnsinnig's Avatar
    Join Date
    Oct 2021
    Posts
    524

    Default

    Quote Originally Posted by Katalissa View Post
    In my opinion different run-speeds should never have been added to the game. The max speed should be the standard default speed for everyone from level 1, and that's it. "Speed boost wings" should not be a thing either.

    It's a very new-player unfriendly mechanism. Forget about "contributing" in quests, it's disheartening when you literally can't even keep up. Imagine being a brand new player with no speed boost, and come across someone who has the quiver of alacrity at level 1, and wondering why they streak so far ahead.

    It's a terrible mechanic that only exists because it always has. People talk about new players being behind and ask "how can they catch up?" - in this case that's quite literal!
    So much this.

  5. #5
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Posts
    6,538

    Default

    Any new player can get the +25% boost, which puts them more than "close enough" to any but a sprinter (and that's short-term). Any new player who doesn't know to get the Korthos boots is "brand new", and that's part of being new.

    Your argument is parallel to saying that every alt should have the same damage, or the same hit points. "Different builds" and "different gear" is part of D&D, and so also DDO.

  6. #6
    Community Member PedXing20's Avatar
    Join Date
    Aug 2020
    Posts
    110

    Default

    I think movement speed can go a long ways to help address the melee vs caster issues plaguing the game right now.

    Simply making melee builds move faster would give them better manoeuvrability which would help with survivability (of course, it wouldn't help the melee who just want to stand there and swing, but, git gud )

    It would also help address nukes having killed everything before melee can even get a swing in.

    Make nukers tower artillery - they can still do everything they do now, albeit a titch slower and let melee be more involved.

    Having everyone move at the same speed is a bad idea IMO

  7. #7
    Community Member
    Join Date
    Dec 2010
    Posts
    1,969

    Default

    Quote Originally Posted by Katalissa View Post
    In my opinion different run-speeds should never have been added to the game. The max speed should be the standard default speed for everyone from level 1, and that's it. "Speed boost wings" should not be a thing either.

    It's a very new-player unfriendly mechanism. Forget about "contributing" in quests, it's disheartening when you literally can't even keep up. Imagine being a brand new player with no speed boost, and come across someone who has the quiver of alacrity at level 1, and wondering why they streak so far ahead.

    It's a terrible mechanic that only exists because it always has. People talk about new players being behind and ask "how can they catch up?" - in this case that's quite literal!
    I believe the only factor should be Armor. Otherwise agree.

    But heavy armor should be way more defensive as well. That way there is a better trade off.

    For example heavy armor = 50% reduction in physical damage but you lose 10% run speed. Medium Armor 25% but lose 5%. Light 10% no reduced movement. And naked or cloth no reduction and no penalty.

    But do not remove speed boosts either.

  8. #8
    Community Member PedXing20's Avatar
    Join Date
    Aug 2020
    Posts
    110

    Default

    Quote Originally Posted by jskinner937 View Post
    ...For example heavy armor = 50% reduction in physical damage but you lose 10% run speed. Medium Armor 25% but lose 5%. Light 10% no reduced movement. And naked or cloth no reduction and no penalty.
    No one will wait for a heavy armor melee to catch up to the action.

  9. #9
    Community Member
    Join Date
    Dec 2010
    Posts
    1,969

    Default

    Quote Originally Posted by PedXing20 View Post
    No one will wait for a heavy armor melee to catch up to the action.
    If you swap armor when running, no need. But they will wait for a tank in a raid when heavy armor is needed.

    Jumping also requires removal of armor.

    The point being you can’t have the best of both worlds. Heavy armor combatant shouldn’t be able to kite in combat (Hence unicorns in Dryad). Whereas that is a mechanic of light or cloth.
    Last edited by jskinner937; 08-14-2022 at 10:45 AM.

  10. #10
    Community Member
    Join Date
    Aug 2018
    Posts
    5

    Default

    Quote Originally Posted by Oliphant View Post
    Both running speed and swinging animation can look like you're underwater which is not fun and does not even make sense. There should be a faster floor on how slow you can run and swing. Sounds trivial but this is the biggest gap between starting out DDO and feeling lame and starting Assassins Creed II and feeling like a legend. Bad onboarding.
    You should take up your complaint with all the forum posters who got the Chronoscope 40% speed boost that used to work in quest when it was not supposed to nerfed since it was so incredibly hard to obtain at guild level 12 costing 60k in plat it was just so far out of reach for them that it wasn't fair just like the quiver of alacrity.

  11. #11
    Community Member PedXing20's Avatar
    Join Date
    Aug 2020
    Posts
    110

    Default

    Nukers aren't an issue in raids.

    Equiping and un-equiping gear before and after each fight is not something people are going to want to do.

    I get what you're saying about heavy armor, I do - but the game reality is different (imo)

  12. #12
    Community Member
    Join Date
    Oct 2007
    Posts
    897

    Default

    Quote Originally Posted by SoulDustar View Post
    You should take up your complaint with all the forum posters who got the Chronoscope 40% speed boost that used to work in quest when it was not supposed to nerfed since it was so incredibly hard to obtain at guild level 12 costing 60k in plat it was just so far out of reach for them that it wasn't fair just like the quiver of alacrity.
    That was fun while it lasted. It definitely was a better game during that timeframe.

  13. #13
    Community Member
    Join Date
    Aug 2020
    Posts
    1,383

    Default

    Quote Originally Posted by PedXing20 View Post
    No one will wait for a heavy armor melee to catch up to the action.
    Any kind of speed-reducing mechanic is bad.

  14. #14
    Community Member Oxarhamar's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Oliphant View Post
    Both running speed and swinging animation can look like you're underwater which is not fun and does not even make sense. There should be a faster floor on how slow you can run and swing. Sounds trivial but this is the biggest gap between starting out DDO and feeling lame and starting Assassins Creed II and feeling like a legend. Bad onboarding.
    Yeah I agree here speed differences are a major pain sure there clickies those are annoying and limited

    There’s really no reason for faster or slower classes or boosts either

    Nothing more annoying than constantly mashing some speed boost just another cooldowns busywork to make people feel like they are doing something when we could just have a set speed

    We know that there is a problem when players take a splash of class for speed

  15. #15
    Community Member Jomee's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    No matter what, it'll never seem fast enough.


  16. #16
    Community Member Bjond's Avatar
    Join Date
    Dec 2018
    Posts
    1,938

    Default

    Quote Originally Posted by Oliphant View Post
    Both running speed and swinging animation can look like you're underwater
    DDO was born with bad character art and animations -- well behind even much older games. Bad character art is actually no barrier to play, but bad animations are. Waaaaay back I played WOW at release and thought two things "omg, no one is ever gonna play a game so visually ugly" and (after trying it) "oh, these animations are really fun".

    There are lots of abilities in DDO that I don't use due to "bad animations" and I avoid playing halflings because they run like apes.

    Quote Originally Posted by jskinner937 View Post
    heavy armor should be way more defensive as well
    This would be contrary to D&D. Armor weight is more of a style issue. High AC in D&D is achievable in many ways.

    It would also be unrealistic. IIRC, the only "heavy armor" that was historically bad for moving around was specifically designed only for tourney/jousting. There are many fun webcasts showing people doing stuff in plate if you want examples.

    Quote Originally Posted by Oxarhamar View Post
    We know that there is a problem when players take a splash of class for speed
    LOL. It's worse than that. My own play in heroic with various builds says one thing: "XP rate is directly proportional to runspeed". DPS is not part of that equation. It's all about how fast you can run. Most any build can swat anything in heroic.

    IMHO, the "fix" I'd like to see is that runspeed is shared with the group; ie. when you group, everyone has their runspeed set to the fastest groupie in zone. I'd limit that feature further to non-wilderness zones to keep horses relevant.

  17. #17
    Sovereign Vorpal Halfling of Supreme Good scipiojedi's Avatar
    Join Date
    Dec 2013
    Posts
    1,201

    Default

    In PnP there are different run/movement speeds, I'm in favor of keeping the status quo. Just sit back, relax, and enjoy the ride. We are all speeding through our real lives at breakneck pace, slow down in the gameworld and don't get obsessed over completing everything so quickly.
    Quote Originally Posted by Lynnabel View Post
    Working for free makes it very difficult to spend money on swords.
    https://www.twitch.tv/romanragnorak/
    YouTube Channel
    -My main is Jobus on Khyber but I do play my alts regularly -

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload