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  1. #1
    Community Member fatherpirate's Avatar
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    Default The new archetypes and an omission that needs to be addressed

    With archetypes coming down the pipe
    which includes a clearly evil character path (literally), one
    of the early game design choices comes into question.

    Early in game development, the choice was made to
    exclude D&D's evil character alignments.

    With that, the early game was true to it's word and excluded
    evil player character options and mechanics.

    That has long since changed.

    The game now includes OBVIOUSLY evil
    character trees and now evil archetypes.

    This creates immersion lunacy.

    Pally/Pale Masters
    Lawful good evil clerics
    Lawful good assassins

    and so on

    Evil alignments in D&D itself are gates
    to prevent nonsensical evil/good heroes

    In D&D
    Assassins can not be good
    Necromancers (Pale Masters) can not be good
    Dark/evil clerics have to be evil

    Since SSG is dead set on adding evil character trees
    and evil archetypes it is time to also add
    evil alignment

    AND

    properly restrict 'good' alignment characters
    from using 'evil' skill trees.

    also some 'good' align trees should be equally
    restricted from evil player characters.

    got to be fair.
    Last edited by fatherpirate; 08-12-2022 at 09:26 AM.

  2. #2
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by fatherpirate View Post
    With archetypes coming down the pipe
    which includes a clearly evil character path (literally), one
    of the early game design choices comes into question.

    Early in game development, the choice was made to
    exclude D&D's evil character alignments.

    With that, the early game was true to it's word and excluded
    evil player character options and mechanics.

    That has long since changed.

    The game now includes OBVIOUSLY evil
    character trees and now evil archetypes.

    This creates immersion lunacy.

    Pally/Pale Masters
    Lawful good evil clerics
    Lawful good assassins

    and so on

    Evil alignments in D&D itself are gates
    to prevent nonsensical evil/good heroes

    In D&D
    Assassins can not be good
    Necromancers (Pale Masters) can not be good
    Dark/evil clerics have to be evil

    Since SSG is dead set on adding evil character trees
    and evil archetypes it is time to also add
    evil alignment

    AND

    properly restrict 'good' alignment characters
    from using 'evil' skill trees.

    also some 'good' align trees should be equally
    restricted from evil player characters.

    got to be fair.

    DDO does not need to add evil alignment just because you say so

    Remember that decision it up to the DM & that’s the Devs

    Assassin may be required to be evil in certain DND settings but this is DDO

    there is a good reason for no evil thanks for proving that

    The archetype are available to play on Lamania no evil alignments needed enjoy
    Last edited by Oxarhamar; 08-12-2022 at 09:55 AM.

  3. #3
    Community Member FuzzyDuck81's Avatar
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    Dark doesn't necessarily mean evil; nothing wrong with a bit of necromancy... see the Dustmen faction of Sigil, or Aerenal's Undying Court.

    Also roles like assassins? That's special task forces to you sonny, infiltration of enemy encampments to make a surgical strike on a single strategic target, saving countless lives vs. an all out battle.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  4. #4
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by FuzzyDuck81 View Post
    Dark doesn't necessarily mean evil; nothing wrong with a bit of necromancy... see the Dustmen faction of Sigil, or Aerenal's Undying Court.

    Also roles like assassins? That's special task forces to you sonny, infiltration of enemy encampments to make a surgical strike on a single strategic target, saving countless lives vs. an all out battle.
    +1

  5. #5
    Community Member fatherpirate's Avatar
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    so a tree that makes all your physical attacks
    do additional EVIL DAMAGE
    does not mean your evil ? REALLY ?

    ok, then drop the requirement for Paladin to be LAWFUL GOOD
    Chaotic good should work too !
    of even Lawful Neutral !

    your retorts fail to address alignment restrictions already in game.

    the current canon or DDO game rules do not even agree with itself.

  6. #6
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by fatherpirate View Post
    so a tree that makes all your physical attacks
    do additional EVIL DAMAGE
    does not mean your evil ? REALLY ?

    ok, then drop the requirement for Paladin to be LAWFUL GOOD
    Chaotic good should work too !
    of even Lawful Neutral !

    your retorts fail to address alignment restrictions already in game.

    the current canon or DDO game rules do not even agree with itself.
    Warlocks being of an evil pact but working to use those powers against their originatior is pretty classic. Drow darkfire racial SLA is evil damage. Paladin alignment restrictions were dropped back in P&P 4th edition, still applies in 5th & while founded in 3.5, DDO has taken elements from the newer versions.

    "It's a dirty job, but someone's gotta do it and we use the tools available."
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  7. #7
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by FuzzyDuck81 View Post
    Dark doesn't necessarily mean evil; nothing wrong with a bit of necromancy... see the Dustmen faction of Sigil, or Aerenal's Undying Court.

    Also roles like assassins? That's special task forces to you sonny, infiltration of enemy encampments to make a surgical strike on a single strategic target, saving countless lives vs. an all out battle.
    This


    Quote Originally Posted by FuzzyDuck81 View Post
    Warlocks being of an evil pact but working to use those powers against their originatior is pretty classic. Drow darkfire racial SLA is evil damage. Paladin alignment restrictions were dropped back in P&P 4th edition, still applies in 5th & while founded in 3.5, DDO has taken elements from the newer versions.

    "It's a dirty job, but someone's gotta do it and we use the tools available."
    This too
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  8. #8
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    Quote Originally Posted by fatherpirate View Post
    so a tree that makes all your physical attacks
    do additional EVIL DAMAGE
    does not mean your evil ? REALLY ?

  9. #9
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by fatherpirate View Post
    so a tree that makes all your physical attacks
    do additional EVIL DAMAGE
    does not mean your evil ? REALLY ?

    ok, then drop the requirement for Paladin to be LAWFUL GOOD
    Chaotic good should work too !
    of even Lawful Neutral !

    your retorts fail to address alignment restrictions already in game.

    the current canon or DDO game rules do not even agree with itself.
    Yes the DDO rule set does agree it’s you who disagrees

    Making evil damage doesn’t make you evil

    There are alignment restrictions including no evil characters & for good reason

  10. #10
    Community Member Alternative's Avatar
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    In this case, can we get Blackguard as an archetype, instead of that lame Fisting Pally?

  11. #11
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Alternative View Post
    In this case, can we get Blackguard as an archetype, instead of that lame Fisting Pally?
    No


    Blackguards, also referred to as antipaladins, were the quintessential champions of evil in Faerûn. They led armies of dread forces such as undead, fiends, and other extra-planar beings, often in the name of the more malevolent deities.


    https://forgottenrealms.fandom.com/wiki/Blackguard
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  12. #12
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by Alternative View Post
    In this case, can we get Blackguard as an archetype, instead of that lame Fisting Pally?
    The fisty pally looks pretty fun actually, i'm looking forward to it. As for a dark knight, blackguard type I think that could be possible for a fighter archetype? Maybe have it so the fighter bonus feat list is a selection of darker special abilities instead.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  13. #13
    Community Member spifflove's Avatar
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    Good and evil go hand in hand, there never is one without the other.

  14. #14
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by spifflove View Post
    Good and evil go hand in hand, there never is one without the other.
    Maybe.

    But one thing we do know for sure in DDO is that actually being Evil (committing evil deeds, etc.) is for adversaries and NPCs, not for PCs.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  15. #15
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by spifflove View Post
    Good and evil go hand in hand, there never is one without the other.
    apparently, not according to SSG
    There is good, and not really evil because we can find
    some sort of exception in some story somewhere
    that says otherwise.

  16. #16
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by spifflove View Post
    Good and evil go hand in hand, there never is one without the other.
    Right evil in DDO is what the heroes fight against

  17. #17
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by fatherpirate View Post
    apparently, not according to SSG
    There is good, and not really evil because we can find
    some sort of exception in some story somewhere
    that says otherwise.


    No exceptions evil exists all around in DDO but you can’t join in you fight it

    Harry for example is Lawful Evil

  18. #18
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    Cordovan's Avatar
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    Even if we do start dipping into more traditionally dark paths with some of these Archetypes, we still won't have Evil alignment in the game, and we have no plans to bring it into the game.
    Have fun, and don't forget to gather for buffs!
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    For Support: https://help.standingstonegames.com



  19. #19
    Community Member Dendrix's Avatar
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    No to Evil Alignment for Player Characters

    Evil Alignment lets people say "I griefed you raid/quest/whatever because I my player character is evil" rather than having to accept "I griefed you raid/quest/whatever because I, the player, am a git"

    replace git with any appropriate word

  20. #20
    Community Member cadaverash's Avatar
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    Barbarians, bards, monks and paladins are hit with alignment difficulties, but having a lawful good necromancer is just fine?

    I think I saw a filigree that had smites and negative healing on it, so a lawful good necro/pali is okay but a lawful good bard is not?

    Maybe remove alignment from the game.

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