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  1. #1
    Community Member fatherpirate's Avatar
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    Apr 2008
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    Default The new archetypes and an omission that needs to be addressed

    With archetypes coming down the pipe
    which includes a clearly evil character path (literally), one
    of the early game design choices comes into question.

    Early in game development, the choice was made to
    exclude D&D's evil character alignments.

    With that, the early game was true to it's word and excluded
    evil player character options and mechanics.

    That has long since changed.

    The game now includes OBVIOUSLY evil
    character trees and now evil archetypes.

    This creates immersion lunacy.

    Pally/Pale Masters
    Lawful good evil clerics
    Lawful good assassins

    and so on

    Evil alignments in D&D itself are gates
    to prevent nonsensical evil/good heroes

    In D&D
    Assassins can not be good
    Necromancers (Pale Masters) can not be good
    Dark/evil clerics have to be evil

    Since SSG is dead set on adding evil character trees
    and evil archetypes it is time to also add
    evil alignment

    AND

    properly restrict 'good' alignment characters
    from using 'evil' skill trees.

    also some 'good' align trees should be equally
    restricted from evil player characters.

    got to be fair.
    Last edited by fatherpirate; 08-12-2022 at 09:26 AM.

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