With archetypes coming down the pipe
which includes a clearly evil character path (literally), one
of the early game design choices comes into question.
Early in game development, the choice was made to
exclude D&D's evil character alignments.
With that, the early game was true to it's word and excluded
evil player character options and mechanics.
That has long since changed.
The game now includes OBVIOUSLY evil
character trees and now evil archetypes.
This creates immersion lunacy.
Pally/Pale Masters
Lawful good evil clerics
Lawful good assassins
and so on
Evil alignments in D&D itself are gates
to prevent nonsensical evil/good heroes
In D&D
Assassins can not be good
Necromancers (Pale Masters) can not be good
Dark/evil clerics have to be evil
Since SSG is dead set on adding evil character trees
and evil archetypes it is time to also add
evil alignment
AND
properly restrict 'good' alignment characters
from using 'evil' skill trees.
also some 'good' align trees should be equally
restricted from evil player characters.
got to be fair.