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  1. #1
    Community Member fatherpirate's Avatar
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    Default The new archetypes and an omission that needs to be addressed

    With archetypes coming down the pipe
    which includes a clearly evil character path (literally), one
    of the early game design choices comes into question.

    Early in game development, the choice was made to
    exclude D&D's evil character alignments.

    With that, the early game was true to it's word and excluded
    evil player character options and mechanics.

    That has long since changed.

    The game now includes OBVIOUSLY evil
    character trees and now evil archetypes.

    This creates immersion lunacy.

    Pally/Pale Masters
    Lawful good evil clerics
    Lawful good assassins

    and so on

    Evil alignments in D&D itself are gates
    to prevent nonsensical evil/good heroes

    In D&D
    Assassins can not be good
    Necromancers (Pale Masters) can not be good
    Dark/evil clerics have to be evil

    Since SSG is dead set on adding evil character trees
    and evil archetypes it is time to also add
    evil alignment

    AND

    properly restrict 'good' alignment characters
    from using 'evil' skill trees.

    also some 'good' align trees should be equally
    restricted from evil player characters.

    got to be fair.
    Last edited by fatherpirate; 08-12-2022 at 09:26 AM.

  2. #2
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by fatherpirate View Post
    With archetypes coming down the pipe
    which includes a clearly evil character path (literally), one
    of the early game design choices comes into question.

    Early in game development, the choice was made to
    exclude D&D's evil character alignments.

    With that, the early game was true to it's word and excluded
    evil player character options and mechanics.

    That has long since changed.

    The game now includes OBVIOUSLY evil
    character trees and now evil archetypes.

    This creates immersion lunacy.

    Pally/Pale Masters
    Lawful good evil clerics
    Lawful good assassins

    and so on

    Evil alignments in D&D itself are gates
    to prevent nonsensical evil/good heroes

    In D&D
    Assassins can not be good
    Necromancers (Pale Masters) can not be good
    Dark/evil clerics have to be evil

    Since SSG is dead set on adding evil character trees
    and evil archetypes it is time to also add
    evil alignment

    AND

    properly restrict 'good' alignment characters
    from using 'evil' skill trees.

    also some 'good' align trees should be equally
    restricted from evil player characters.

    got to be fair.

    DDO does not need to add evil alignment just because you say so

    Remember that decision it up to the DM & that’s the Devs

    Assassin may be required to be evil in certain DND settings but this is DDO

    there is a good reason for no evil thanks for proving that

    The archetype are available to play on Lamania no evil alignments needed enjoy
    Last edited by Oxarhamar; 08-12-2022 at 09:55 AM.

  3. #3
    Community Member FuzzyDuck81's Avatar
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    Dark doesn't necessarily mean evil; nothing wrong with a bit of necromancy... see the Dustmen faction of Sigil, or Aerenal's Undying Court.

    Also roles like assassins? That's special task forces to you sonny, infiltration of enemy encampments to make a surgical strike on a single strategic target, saving countless lives vs. an all out battle.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  4. #4
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by FuzzyDuck81 View Post
    Dark doesn't necessarily mean evil; nothing wrong with a bit of necromancy... see the Dustmen faction of Sigil, or Aerenal's Undying Court.

    Also roles like assassins? That's special task forces to you sonny, infiltration of enemy encampments to make a surgical strike on a single strategic target, saving countless lives vs. an all out battle.
    +1

  5. #5
    Community Member fatherpirate's Avatar
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    so a tree that makes all your physical attacks
    do additional EVIL DAMAGE
    does not mean your evil ? REALLY ?

    ok, then drop the requirement for Paladin to be LAWFUL GOOD
    Chaotic good should work too !
    of even Lawful Neutral !

    your retorts fail to address alignment restrictions already in game.

    the current canon or DDO game rules do not even agree with itself.

  6. #6
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by fatherpirate View Post
    so a tree that makes all your physical attacks
    do additional EVIL DAMAGE
    does not mean your evil ? REALLY ?

    ok, then drop the requirement for Paladin to be LAWFUL GOOD
    Chaotic good should work too !
    of even Lawful Neutral !

    your retorts fail to address alignment restrictions already in game.

    the current canon or DDO game rules do not even agree with itself.
    Warlocks being of an evil pact but working to use those powers against their originatior is pretty classic. Drow darkfire racial SLA is evil damage. Paladin alignment restrictions were dropped back in P&P 4th edition, still applies in 5th & while founded in 3.5, DDO has taken elements from the newer versions.

    "It's a dirty job, but someone's gotta do it and we use the tools available."
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  7. #7
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    Quote Originally Posted by fatherpirate View Post
    so a tree that makes all your physical attacks
    do additional EVIL DAMAGE
    does not mean your evil ? REALLY ?

  8. #8
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by fatherpirate View Post
    so a tree that makes all your physical attacks
    do additional EVIL DAMAGE
    does not mean your evil ? REALLY ?

    ok, then drop the requirement for Paladin to be LAWFUL GOOD
    Chaotic good should work too !
    of even Lawful Neutral !

    your retorts fail to address alignment restrictions already in game.

    the current canon or DDO game rules do not even agree with itself.
    Yes the DDO rule set does agree it’s you who disagrees

    Making evil damage doesn’t make you evil

    There are alignment restrictions including no evil characters & for good reason

  9. #9
    Community Member Alternative's Avatar
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    In this case, can we get Blackguard as an archetype, instead of that lame Fisting Pally?

  10. #10
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by FuzzyDuck81 View Post
    Dark doesn't necessarily mean evil; nothing wrong with a bit of necromancy... see the Dustmen faction of Sigil, or Aerenal's Undying Court.

    Also roles like assassins? That's special task forces to you sonny, infiltration of enemy encampments to make a surgical strike on a single strategic target, saving countless lives vs. an all out battle.
    This


    Quote Originally Posted by FuzzyDuck81 View Post
    Warlocks being of an evil pact but working to use those powers against their originatior is pretty classic. Drow darkfire racial SLA is evil damage. Paladin alignment restrictions were dropped back in P&P 4th edition, still applies in 5th & while founded in 3.5, DDO has taken elements from the newer versions.

    "It's a dirty job, but someone's gotta do it and we use the tools available."
    This too
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  11. #11
    Community Member Annex's Avatar
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    Fatherpirate, you are right, but it cannot happen because it would unleash a tidal wave of grief. As far as I am concerned, many DDO characters are flat out evil, especially the ones who rely on negative energy. Many quests require some really evil behavior of our characters. However, adding evil alignments will only encourage the crazies and they are out there, waiting for an excuse.

    Despite my hard stance on evil characters, I agree with FuzzyDuck81 with regards Assassins. I have always felt the Assassin tree is badly misnamed. Since day one, I have played my avatar and her associates as former special forces soldiers, based on the experiences of my dad and many of his friends who served in the military. They learned and did all sorts of crazy stuff. We just play at being awesome. They are the real deal. I never play in Shadowdancer because that tree is all wrong for a special forces character. We don't have a proper Epic Destiny tree for special forces type rogues at all.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  12. #12
    Founder & Hero
    2016 DDO Players Council
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    Quote Originally Posted by fatherpirate View Post
    With archetypes coming down the pipe
    which includes a clearly evil character path (literally), one
    of the early game design choices comes into question.

    Early in game development, the choice was made to
    exclude D&D's evil character alignments.

    With that, the early game was true to it's word and excluded
    evil player character options and mechanics.

    That has long since changed.

    The game now includes OBVIOUSLY evil
    character trees and now evil archetypes.

    This creates immersion lunacy.

    Pally/Pale Masters
    Lawful good evil clerics
    Lawful good assassins

    and so on

    Evil alignments in D&D itself are gates
    to prevent nonsensical evil/good heroes

    In D&D
    Assassins can not be good
    Necromancers (Pale Masters) can not be good
    Dark/evil clerics have to be evil

    Since SSG is dead set on adding evil character trees
    and evil archetypes it is time to also add
    evil alignment

    AND

    properly restrict 'good' alignment characters
    from using 'evil' skill trees.

    also some 'good' align trees should be equally
    restricted from evil player characters.

    got to be fair.
    No


    Beware the Sleepeater

  13. #13
    Community Member krimsonrane's Avatar
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    Default

    I agree with you.
    The others seem to be on a "both sides of slavery/genocide" argument.
    Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.

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