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  1. #1
    Community Member Yamani's Avatar
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    Default Petition: Zuggtmoy Raid

    Instead of nerfing this fight. Simply just cut this fight out of the quests and turn it into a raid. It already has raid level mechanics, would just need a damage/hp boosts to match. Maybe the damage from the mushrooms fine tuned a bit though for higher reaper pushing. For the gear, just take all the "new" gear and make "attuned" versions of it with raid dice and ToEE set, if we're just looking at the previous items being scaled up with changes done to current standards.

    Would really hate to see this fight toned down and lose it's uniqueness. One of the best end fights in the game.
    As I always called it. The best non raid, raid boss!
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  2. #2
    Community Member vryxnr's Avatar
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    I agree, and also feel similar about WGU (feels like that quest could have been a raid, especially as they've abandoned the original potential raid from that expansion).

    But yes, it would be a shame to see Zuggy developmentally eviscerated, and turning ToEE pt 2 into something like ADQ + ZR would make me very happy.

  3. #3
    Community Member noinfo's Avatar
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    Quote Originally Posted by Yamani View Post
    Instead of nerfing this fight. Simply just cut this fight out of the quests and turn it into a raid. It already has raid level mechanics, would just need a damage/hp boosts to match. Maybe the damage from the mushrooms fine tuned a bit though for higher reaper pushing. For the gear, just take all the "new" gear and make "attuned" versions of it with raid dice and ToEE set, if we're just looking at the previous items being scaled up with changes done to current standards.

    Would really hate to see this fight toned down and lose it's uniqueness. One of the best end fights in the game.
    As I always called it. The best non raid, raid boss!
    Fighting a demon queen should be a raid. And the mechanics were very interesting
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    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  4. #4
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by Yamani View Post
    Instead of nerfing this fight. Simply just cut this fight out of the quests and turn it into a raid. It already has raid level mechanics, would just need a damage/hp boosts to match. Maybe the damage from the mushrooms fine tuned a bit though for higher reaper pushing. For the gear, just take all the "new" gear and make "attuned" versions of it with raid dice and ToEE set, if we're just looking at the previous items being scaled up with changes done to current standards.

    Would really hate to see this fight toned down and lose it's uniqueness. One of the best end fights in the game.
    As I always called it. The best non raid, raid boss!
    I would much rather them allowing us to switch the crafted powers. The melee powers are more useful to ranged and vice versa. Also make the named items part of the set for Zuggy's sake!
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  5. #5
    Community Member Annex's Avatar
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    /not signed

    I paid for a story I can play and complete. Raiders already get way too much in this game. Way too much.
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  6. #6
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    Quote Originally Posted by Annex View Post
    /not signed

    I paid for a story I can play and complete. Raiders already get way too much in this game. Way too much.
    LOL huh?..............out of respect ill keep this short and sweet .......join a guild and raid =tons of fun and i suppose way to much

  7. #7
    Community Member mixomatozis's Avatar
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    Default ToEE2 raid

    /signed
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  8. #8
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    Quote Originally Posted by Annex View Post
    /not signed

    I paid for a story I can play and complete. Raiders already get way too much in this game. Way too much.
    I dont raid either but if the end fight is already pretty much ready to cut and paste into a standalone raid, and if they're already intending to nerf it down, I dont see why it cant be like ADQ/ZR - replace it with a shorter, easier end fight where you just "scare away" the Big Bad, then turn the current fight into the raid where you actually defeat them.

    I think the only sticking part would be the expectation that there's worthwhile new raid gear - which would mean a round of design and balance

  9. #9
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    The changes to Temple of Elemental Evil Part 2 are also about breaking up the parts of the quest before you get to Zuggtmoy.
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  10. #10
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by droid327 View Post
    I dont raid either but if the end fight is already pretty much ready to cut and paste into a standalone raid, and if they're already intending to nerf it down, I dont see why it cant be like ADQ/ZR - replace it with a shorter, easier end fight where you just "scare away" the Big Bad, then turn the current fight into the raid where you actually defeat them.

    I think the only sticking part would be the expectation that there's worthwhile new raid gear - which would mean a round of design and balance
    This would be a good compromise; a somewhat easier more level appropriate one-off battle to complete the heroic quest chain and a maybe somewhat tougher one-room mini-raid in Legendary for the raiders. Could even pull the Graz'zt line so Zuggotmoy could say she'll return to challenge us later, e.g. in the Legendary mini-raid.

    To make it so the devs don't have to come up with a whole bunch of new items for the raid, the raid could mostly award augments that would complement the weapons such as Ruby Eyes, 9d6 elements, and maybe an extra special Minor Artifact version of Elemental Victory?
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  11. #11
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Aelonwy View Post
    and maybe an extra special Minor Artifact version of Elemental Victory?
    That's a nice idea!
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  12. #12
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    If they break up TOEE to more quests, thats ok, but I still wont bother doing the last one with Zuggetmoy because all I do is die in it. If they want to make that part into a raid, I really dont care as I dont do raids. Too bad they picked this as the pack to make legendary IMHO. There's already a lot of level 7 quests, especially with the 12 in the Isle of Dread so having any more really does nothing for heroics. As much as I used to hate Threnal, I think it would have been a better choice to upgrade into Legendary, but only if they cleaned up the quest progression a bit.

  13. #13
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    You'll see it on Lamannia before it goes live, but we are looking at the difficulty spike in the fight with Zuggtmoy, and to some extent the fight in part 1 as well. I'd still expect them to be tough fights, just perhaps not as spikingly tough as they currently are.
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  14. #14
    Community Member Oliphant's Avatar
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    I like the idea of a less volatile, spikey Zugg fight, but suggest taking the opportunity to make it a longer more involved fight. Best of both worlds.
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  15. #15
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by Cordovan View Post
    You'll see it on Lamannia before it goes live, but we are looking at the difficulty spike in the fight with Zuggtmoy, and to some extent the fight in part 1 as well. I'd still expect them to be tough fights, just perhaps not as spikingly tough as they currently are.
    The first fight isn't that bad. Actually it's not bad at all, assuming you bother to hit the earth elemental with the charm club (and throw a summon somewhere on screen to grab initial aggro). The second fight has too many moving parts like stun/earthquake/rocks/trips to prevent you from moving when the ulti goes off and the poison damage is just icing on a rotten cake.

    With holy smite sla going away I sudder to run that at level 9 now...
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  16. #16
    Community Member LittleLexi's Avatar
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    Quote Originally Posted by Cordovan View Post
    You'll see it on Lamannia before it goes live, but we are looking at the difficulty spike in the fight with Zuggtmoy, and to some extent the fight in part 1 as well. I'd still expect them to be tough fights, just perhaps not as spikingly tough as they currently are.
    Which fight in part 1 are you referring to? I'm struggling to think of any problematic ones.

  17. #17
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    Very enjoyable end fight. 2 minutes of intense adrenaline.

  18. #18
    Community Member Draxis's Avatar
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    Speaking as someone whose friends and guildies no longer play this game, and who can't stand PUG raiding - No, please no. There's already enough content in this game that I can't enjoy because I don't have 11 friends who still play.

  19. #19
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    You need to fix that F-ing ballista insta kill in part one. I never remember where it is.

  20. #20
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    Quote Originally Posted by kmoustakas View Post
    The first fight isn't that bad. Actually it's not bad at all, assuming you bother to hit the earth elemental with the charm club
    I tried that on HC a couple of seasons ago... my ranged build just could not hit the earth ele, and I nearly died before giving up and teleporting away to safety and coming back to just kill everything lol
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