ok, as far as the cleric archetype,
I like it.
I would only make a few tweak's.
For this archetype I would change the effect
of turn undead from turn or destroy
into ignore (will stay neutral unless attacked) to Charmed (instead of destroyed)
also I would remove the divine tree and replace it with
the Pale Master tree from wizard (adjusting as needed due to class differences)
These tree and turn undead changes match the new default spells for this archetype.
If your going to make the short range inflict spells default, give the player something
useful to use them on (him/her self and undead pets)