Originally Posted by
Ipsum
Played with it a bit more -
Pros
+The added damage on wraps from the sacred dice feels pretty good
+Getting cleaves will be nice
+The visuals are sick
+You can get really really tanky in mid heroics and still have damage
Cons
-Getting Improved/Greater TWF is a real pain with the dex requirement even with tomes since you basically need every stat at that point
-Smite needs some added damage to make up for the fact you are losing your offhand strike
Bugs
*The +5W cleave does exactly the same damage as a single attack
*My ranger spellbook is empty (I have spell slots but no spells to slot into them). I took class levels in this order (p=paladin, r=ranger, m=monk): prrmppprprrr
Suggestions
*Add a total of 40% offhand strike chance as part of the cores. This would allow players to forgo taking Improved/Greater TWF and only take TWF/Perfect TWF. This lessens the stat requirements for the class and makes it reasonable to play without dex to hit/damage.
*Add a way to increase the number of sacred fist dice in epics either via augs or eds
*Add some ki attacks, here are some ideas:
-Spend ki to ignite your inner ability for some stat bonus also makes you flamey think like ultra instinct or something
-Spend ki to explode doing damage around you that scales with sacred fist dice
-Convert all ki into temp HP
-Spend ki to subject a single target to a turn undead effect
*Some way to get turns back by punching things would be nice