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Dark Apostate is a Cleric Archetype.
Spells/Feats/Class Features
Instead of automatically preparing Cure Wounds spells, Dark Apostates automatically prepare the Inflict Wounds spells.
Past Life: Dark Apostate: +5 Negative Healing Amplification and +5 Negative Spell Power (stacks 3 times)
New Tree: Dark Apostate
Replaces Radiant Servant
Themes: Dark healing, evil magic, negative damage, undead control and destruction
Summary: Shroud yourself in shadow as a master of darkness and negative energy magic.
Tree:
- Core 1: Dark Apostate Each core in this tree including this one grants you +5 Negative and Alignment Spellpower and +5 Negative Healing Amplification.
- Core 3: Shadow Shrouding: Toggle: Shroud yourself in Necromantic Energies and assume the form of a Shadow. While in Shadow form, you are considered an Undead, gain a base 100% Fortification, and may heal from Negative Energies. This healing comes at a cost - Undead naturally only take 50% healing from Positive Energy and take 100% more damage from Light. You gain +2 Wisdom and +2 Constitution, as well as +5% Incorporeality and Concealment as your form is partially obscured and intangible. This is a Major Form.
- Core 6: Enhanced Shadowform I: Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 10% each).
- Core 12: Enhanced Shadowform II: Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 15% each). Your Bestow Curse, Doom, and Bane spells no longer have a saving throw.
- Core 18: Enhanced Shadowform III: Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 20% each). You also passively gain +1 Necromancy DC.
- Core 20: Master of Shadows: Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 25% each). You also passively gain +4 Wisdom.
Tier 1:
- SLA: Bane
- Apostate's Skills: +1/2/3 Heal, Hide, and Bluff. Rank 3: +1 Will saving throw
- Shadowy Bulwark: +5/10/15 HP
- Apostate's Curse: Toggle: Your Favored Weapons channel the dark energies within you, twisting them into evil versions of themselves - they deal an additional 1d6 Evil Damage on hit (scaling with 100% spellpower).
- Traditionalist Caster: +3/6/10 Universal Spell Power when wielding an Orb or Staff.
Tier 2:
- SLA: Prayer
- Dark Judgement: When you critically hit with a Negative Energy or Alignment-based spell, you gain 3/6/10 Sacred temporary spell points. Rank 3: Your deity's favored weapon is considered a Spellcasting Implement in your hands.
- Enhanced Turning: +2/4/6 Turn Undead charges.
- Enhanced Curse I: (req Apostate's Curse) Your Apostate's Curse gains 2 additional damage dice, and grants your Favored Weapons Ghost Touch.
- Cursed Words: Expend a Turn Undead charge to bestow a Curse to all enemies around you with no save.
Tier 3:
- Pray for Mercy: Your Prayer-like spells (Bless, Bane, Prayer) now resonate with Evil energies, dealing 1d6 Evil damage per Caster Level to all enemies. This damage is doubled against enemies that are Cursed.
- Endless Turning: Turn Undead uses regenerate at a rate of one every 120 seconds, or 10%/20%/30% faster if it already regenerates.
- Dark Consumption: Expend a Turn Undead charge to steal the lifeforce of target Undead, dealing 1d6 Bane damage per Character Level. You gain 1d6 Negative Energy healing per Character Level if you are in any Undead form.
- Enhanced Curse II: (req Enhanced Curse I) Your Apostate's Curse gains 2 additional damage dice, and grants your Favored Weapons the ability to use Wisdom for their attack and damage mods.
- +1 Wisdom
Tier 4:
- Blessings of the Shadows: You gain +5 Incapacitation range per character level.
- Return to Dusk: While you are in any Undead form, when you are knocked unconscious, you dissolve into shadows, granting you Invisibility and Displacement. After 5 seconds, your body reforms, and you are healed for 1d6 Negative Energy per Character Level. This may only happen once every 3 minutes.
- Visage of Shadows: You are immune to natural, magical, and supernatural diseases.
- Enhanced Curse III: (req Enhanced Curse II) Your Apostate's Curse gains 2 additional damage dice.
- +1 Wisdom
Tier 5:
- Benediction: Your Inflict Wounds spells have no maximum caster level.
- Ward of Shadow: Wards all nearby allies against all four alignments and light. This is Protection from Elements but for Law, Chaos, Evil, Good, and Light damage.
- Necromantic Devotion: +1 DCs with Necromancy spells.
- Ultimate Heresy: (req Enhanced Curse III) Your Apostate's Curse gains 2 additional damage dice. On crit, you apply 1d3 stacks of Vulnerability and apply the effects of the Curse spell.
- Shadows of Death: You gain +5% Negative and Alignment Spell Critical Chance
Note that this tree releases alongside the revamped Divine Disciple tree, see below!