The ability to search the bank is great. I wish I could search all my characters at once of course, but this is still a huge improvement.
I will have to go back and play with the tabs during a future preview. I had no idea what they did when I was looking at them, but I didn't look to long.
Any chance you could make bank space as cheap as character slots. It's a bit ridiculous the go to for banking is having alternate characters rather than just buying bank space.
This is the necessary first step and before adding any more space, it'd be great to have a base to do that.
I mean, I would love to not put my stuff into a buggy bank and therefore I'm all for letting the banks figure out the new system completely (especially in live servers), before some breakage may occur.
Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...
I disagree with the name changing, mostly because the collectables are already super confusing without adding 3 random letters most people won't figure what to do with. I agree searching for them is a pain, but that kind of addition would confuse the few people I've managed to introduce to crafting in the latest years even more than they currently are without that much of a benefit.
However, color-coding rarity and adding a minimum level would already be plenty without adding any more confusion - things already have a rarity grading color, and already have minimum levels. Collectables could have those too with a lot less confusion added.
I wholeheartedly agree with the minimum level change though, that would be peachy.
Enthusiasm enthusiast enthusiast.
With only 100 bank inventory spaces possible, UI options to sort through gear aren't needed. If the devs ever make it possible to obtain 1000 bank inventory spaces, then it's a must have. Putting dev time into bank UI before extra bank spaces are available = WOMBAT: Waste of Money, Brains and Time from a player's perspective.
Also, telling players "hopefully" about adding more bank space is just as bad as putting "probably fixed" in release notes.
So you would add another story to a building, not considering if it can hold it or not? You know, there is an order to things. First the peanut butter, then the jelly, unless you want it messy. Get a system which actually is able to allow more store spaces and get it stable and player-proof, before adding more to it.
I mean, maybe you're just ignorant about how bad the current system is engineering-wise and how the devs just couldn't squeeze any more space out of it the last few years, or how mirrors of glamering really work, or how the like. Nobody expects that most people understand that, but maybe a more humble attitude and some benefit of the doubt may be in order.
Last edited by Pandjed; 08-15-2022 at 07:05 PM.
Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...
There is no excuse for reworking character bank without adding more space now. Blaming the lack of space on existing infrastructure constraints is childish, and even if there were any merit to that theory, now seems like a good time to add more.
Nothing short of every item in your inventory across your entire account is in a nice big pool that you can sort and search and insert/retrieve in various ways is an utter waste of time and money. Not surprised this bank change isn't anything that matters. The game needs a drastic new direction in development.
The premise of this new system is that it enables support for more storage. See the producer's letter from February.
Besides, if it didn't, why implement it at all given that this is the primary reason people wanted bank changes (for extra space)?
I get the point you're trying to make, but if they haven't mocked the system up and tested it prior to the effort required to implement it fully then I really don't know what to say other then that it would seem like a poor choice to me.
To use your analogy, if I had a completely new system for building skyscrapers, I wouldn't start by building one in downtown Manhattan. I would start with a test involving the bare-bones on a handful of floors with a test apparatus simulating the the system at load. This test system would be a central part of my development process to begin with and I wouldn't build a floor, move people into it, and wait a month to see how it worked out before adding more floors month by month.
Thankfully, nobody dies if the DDO bank system falls down. But the design principles are the same.
So filtering and sorting has now been added to the character bank and reincarnation cache, but not the crafting storage. Could we get it added for the crafting storage? It especially needs it considering the thousands of items it can have.
Gavaleus of Thelanis
So all players posting threads complaining about not being able to sort or search the reincarnation cache were wrong? I think even at 100 items some filtering is very helpful.
But it also needs to work on much larger bank sizes and for that reason the bank size maximum should be greatly increased so people can test if this ui holds up.
Right? This definitely helps me. I have to spend 15 minutes each life trying to find all of the items that I normally pull out (Jibbers, bags, the cosmetic set that I always wear, hireling folder, etc.). If I could just search for those things instead of scrolling through the list 7 times because I miss some of them each pass, it would definitely be an improvement. I welcome these changes even if no extra shared storage (or making more items BTA) are being added at this time.
Well, yes and also no.
What do I mean? Bank space isn't randomized like the TR cache, it's determined by how you place things and so already has some capability to be actively managed.
So yes, 100 spaces with manual sorting is fairly workable. While 100 spaces with a 1-shot random sorting is simply not.
Regardless, your point that the new features for sorting and management of bank inventory are helpful is still correct. The issue I and others have is that it doesn't address the #1 storage complaint which is simply that we do not have anything even remotely close to enough storage.
That is to say, we do not have enough bank storage by an order of magnitude. This is what is concerning to me about this rollout where they are saying they plan to offer more storage later. It implies they intend to continue selling it 20 slots at a time at the same old price or they would be crowing about the expansion of available space coming to a bank near you in the future.
Put simply, the current paradigm is woefully insufficient. The current bank capacity was designed back when the # of items in the game probably 50x less, if not substantially more. Thankfully, that expansion has obsoleted some of those items along the way or things would be much worse. Regardless, we still need existing bank storage to be quadrupled at an absolute bare minimum and we need more bank space for purchase on top of that even still while also still requiring the use of mules.
edit: Oh and to reply to your comment above about shared bank. I completely agree with that. Shared bank stack sizes should normalize like an ingredient bag does. I would even happily pay for upgrades to expand it to 10k or more.
These changes while useful fall short of real account inventory management.
We will still have to utilize mules and other storage mediums to hold items... bank space, inventory space, bags, tr caches, crafting storage, guild chests, etc...
I would ideally want a place to centralize goods across my account and eliminate 40+ mule storage toons (up to 281 slots/toon including worn items)..
That's over 10,000 potentially available slots spread across mules without getting into the assortments of several Colossal, gargantuan,etc bags used to hold stuff that takes up too much space anywhere else.
A storage vault that holds THOUSANDS of items with a filtering tool like the Auction house interface to filter based on my selection criteria.
Give me an option to burn alt character storage slots and convert them into the account based centralized storage vault spaces.
a place to empty all my bags and pool everything I may want to use across my account into 1 place.
This way all my account shareable items are consolidated into one place that can be filter searched... instead of squirreled away into every nook and cranny I can think up.
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