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  1. #21
    Hero QuantumFX's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    I suspect they are working up to getting rid of TR cache--the only reason it exists is because you get extra bags from favor, so you might not have as much storage post-TR as you do pre-TR. They can easily just perma-grant the favor storage and get rid of TR cache as a thing.
    LOL. No.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  2. #22
    Cosmetic Guru Aelonwy's Avatar
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    Making Minor Artifacts BTA would free up a tremendous amount of space. I don't know about everyone but I tend to hold onto EVERY SINGLE ONE my characters come across that I think they MIGHT EVER use on THIS OR ANY future life I think I MIGHT run them through because... because their acquisition is so freaking random. There is no single place to ensure you get artifact A on character A, you just have to KEEP running character A through content X until it randomly happens. No matter how bored you are of running character A or sick to death of running content X because just as soon as you log a different character to run... *BAM*... artifact A will drop to the wrong character.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  3. #23
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    Default Crafting Storage

    Please please please please please please pleeeeeeease add the same type of filtering criteria to the crafting storage tab! Even if you don't allow for tabs, please allow us to filter on:

    Collectables
    Filagrees
    Augments
    Ingredients
    Festival Currency (Festivault, Winter, Maybar, Crystal Cove, etc)
    Quest Currency (Ravenloft Totems, Saltmarsh Hay, Quartermaster Chits, Sharn Ingredients, etc)
    etc.

    Trying to manage hundreds of pages of stuff in crafting storage is a nightmare, made even worse now that you're introducing new augments that don't follow a Diamond/Topaz/Sapphire/Ruby/Essence naming convention.

    Otherwise, I like what you're doing. Is there any technical issue that prevents you from having more than 9 tabs? Is it that you can't scroll the tab list if the window is too small?

  4. #24
    Community Member Khurse's Avatar
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    You can now search the reincarnation cache. = win.

    I can honestly live without the rest of it. Id be happy with just that.

  5. #25
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    I am going to have to go against the grain here.

    In my opinion the entire idea to focus on the character bank is backwards and show a focus that I believe is bad for the game. Rather than improve (marginally) gameplay for a SINGLE character the focus should be on improving gameplay for the MULTIPLE characters on the account.

    The two main issues with inventory are:
    - Bound to Character items.
    - The need for Mules and the inability to search those without having to log that character in (notwithstanding 3rd party programs).

    This change to the character bank adresses neither and worse the focus on the character bank is exactly a focus on BtC items and mules and nothing else and hence a step in the wrong direction.

    Instead the focus should have been towards reducing or even removing the need for having a character bank at all.
    - BtC - the game already makes it difficult to keep a multitude of alts due to past lives and reaper xp systems. There is no need to further make this difficult with BtC items as well. All items from content that is older than say 1.5 year should simply become BtA leaving only the newest wonders BtC. That alone would greatly reduce the need for BtC bank space as well as the TR cache.
    - Mules. Rather than make the individual character banks of mules easier to search the focus should be towards making it possible to search through items without having to log in a mule. I.e., more shared bank space and better search options for that.

    So, much as the technical solution sounds like it has some good ideas the overall idea to improve character bank space is misplaced. On the characters I actually play I spend maybe 5 mins each life looking for gear in the character bank, most of which would not be needed if those items were BtA instead. So, the update is really to make mules easier to use? Not exactly an admireable vision.
    Member of Spellswords on Ghallanda

  6. #26
    Community Member Seph1roth5's Avatar
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    I like the searchability/customization, but think it could be a little more streamlined. Like...have all 2-3 windows open snapped side by side instead of all in a jumble. And make them better color-coded (or let us change the color!) Right now shared bank and tr cache are the same, and character bank is a light grey/blue.
    Mains - Messam, Indalecio, Mozenrath, Quackerjack.

  7. #27
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    Default More Space Please

    I was expecting more space with this. My plan for hardcore has been to end up with a couple of new mules. I looked at this to see whether that was still needed, and the answer is yes absolutely I need more mules to store the isle of dread loot.

  8. #28
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    Default Issues I found

    A number of these issues have been mentioned, but here's my summary of usage problems I found with the new bank
    • I couldn't delete the first new tab created (2nd Tab). 3rd and subsequent could be deleted and their items moved to main. Tried on character, shared and TR banks.
    • Long tab names didn't fit in the button, covers the "X" and goes outside the bottom of the button. Could be resolution related, I'm running 1920x1200. Maybe resizing the windows could also increase the button size proportionally
    • Closing the shared bank doesn't close the other windows (annoying). When the shared bank is closed, you can't take items out of the other two banks (really annoying). Pressing <Esc> does close all three.
    • Tooltips would be great. When clicking on the edit arrow, the cursor doesn't go onto the tab label, so you don't realize you need to click on the text to start editing it.
    • I also had the problem with the TR cache disappearing and not coming up when I opened the bank, relogging fixed and haven't been able to reproduce since.
    • Capacity should just show the total, do we really need to know how many items are in each tab, when there is still a hard total limit?

  9. #29
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    Just gone to Lama to check the bank changes. Some comments/thoughts/suggestions:
    - Thank you for dedicating engineering and other resources into making improvements to the storage system. This very much needed and has been a popular request for years
    - I really like the ability to create tabs to help organise items better. Could I please suggest for more than 8 extra tabs to be available?
    - I also like being able to rename them
    - I would like to see the same upgrades given to the crafting storage (i.e. tabs, filters, etc.)

    - I would personally like to be able to store items in the order that I like, a bit like the current bank system is now. One of the things I dislike the most about the way the shared bank is currently now on live is that things cannot be re-arranged once inside the bank, unless you take them out and drop them back in the order you want them to be. It was disappointing to see the regular bank become like that
    - At a minimum, perhaps functionality to move items up/down within the bank could be added (much like the current augment bags allow you to do)?
    - Please also consider adding the ability to move items from the character bank straight into the shared and/or crafting storage, rather than needing to move them into inventory first

    - My biggest disappointment was not seeing more space being given by default. Considering the game has been around for such a long time, that it offers a very large amount of desirable loot, and that the loot can be re-used via reincarnation, it would feel respectful to at least double/triple the amount of basic space that is given. Too many of us have to have at least 3+ extra characters to function solely as banks. I play 23 alts, and have 6 bank characters, for which I purchased all extra inventory and bank space too. I know I might be an odd one in this regard, but I am certain that storage is currently in need of massive expansion, even to those who have already spent a considerable amount of money to max storage
    - Logging in and out of mules to look for the items you want and transfer them via shared bank to the character you need them on is very time consuming and clunky. I woild very much like to see this system of storage gone completely.
    - Apart from the above, I am very hopeful that more space will be made available to purchase in the future
    Last edited by Khalibano; 08-10-2022 at 06:31 AM.

  10. #30
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    I think It's acceptable at the current stage, but can be improved.

    - I would want is that the search bar should search everything regardless of which tab the items are in, and the result should show where those are. For example, It would be like "[icon] [item name] [tab location] [scollbar]"
    - The tab rename stuff is not intuitive. I was curious of what the arrow thing is and I had some long time to identify it. There should be a hint icon or a pop-up window.
    Last edited by Targal; 08-10-2022 at 07:17 AM.
    Orien Server
    [Main] Dragant
    [Alts] Palescale, Scalefavor, Dracodiaboli, Glimmerspell
    Officer of DDO Korea

  11. #31
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    by the way.... VIP feature to expand your maximum bank slot will make players tempted.
    btw Elder scrolls online VIP subscription is x2 to bank slots... lol
    Orien Server
    [Main] Dragant
    [Alts] Palescale, Scalefavor, Dracodiaboli, Glimmerspell
    Officer of DDO Korea

  12. #32
    Community Member Redgob's Avatar
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    Lightbulb

    The changes to personal bank and cache are great (current bugs aside) and much needed. But PLEASE do EXTENSIVE tests of all item-handling code in there. We don't need a repeat of past mistakes again. Make sure there are no race conditions, test all possible ways of using the new UI (items going in/out of tabs, dragging, stacks splitting, moving directly to inventory/mail/other banks etc.) in various conditions like bad network and artificially generated lag via network emulators. Seriously.

  13. #33
    Rakshasa Lord neain2008's Avatar
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    Default TR cache issue

    Found a possible TR cache issue.

    I had created a tab to test if you could move things around inside of the TR cache (it worked, that was awesome).
    then I went to TR and emptied out the main tab, and I forgot to move items from the extra tab I had made and closed out of the bank.
    as kinda expected, when I went to TR it complained about items in the TR cache.
    I went back to the bank to remove the rest of the items... and my TR cache didn't pull up.
    I closed all the way out to the desktop and reloaded lamania and it would still not pull up the TR cache and is still complaining about there being a TR cache.

    hope this helps!
    World - Khyber
    Main - Starcandra
    Guild - Baatezu INC

  14. #34
    Community Member Kza's Avatar
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    All is good!

    But for me even more important: 1. let you be able search for items accountwide. (all my lvl 5 stuff on all toons on server come up and i see on what toon i have it).

    2. As other already said: no need for btc items at all imho: as long as pastlives and reaper xp isnt accountwide it is just too punishing for alts imho. (Atleast let all artifacts be bta).

    I like the update but i had LOVED it if my nr 1 had been introduced. (i have so many mules and toons its a nightmare to find my litany augment or that rare filigree or that weapon and so on...)
    Triple all

  15. #35
    Founder Cashiry's Avatar
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    Default

    Crafting UI should be the same, however will most likely need more than 8 total tabs.
    Roving Guns - Sarlona
    Cashery

  16. #36
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    Add some button to click to make filter changes (level) effective.

    Sorting: Change "Minimum Level [1-30]" to 32... or add a future-proof labels (for example, "Low level first", "High level first")

    Tabs:
    * Add the "All" tab
    * Add number of items within each tab into tab name, for example Main (135)
    * Consider a "Tabs left" / "Tabs right" switch

    Add "Export all" button to generate items list.

  17. #37
    Community Member Sqrlmonger's Avatar
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    Default Question I am Unable to Test on Lamma

    How does this new system interact with guild storage?

    Will each guild storage chest have tabs of its own?

    Not having a guild on Lamma I cannot test this.

  18. #38
    Community Member Redgob's Avatar
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    Default

    One thing I'd change is to rename "Slot" selector to "Type" and add "Consumables" (or "Potions"), "Wands" and "Scrolls". Or leave "Slot" alone and add "Backpack" slot type for all stuff that's not equipped anywhere.

  19. #39
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    Default crafting storage

    Quote Originally Posted by Cashiry View Post
    Crafting UI should be the same, however will most likely need more than 8 total tabs.

    so i was thinking about if they applied the tab design to the crafting storage too...moving thousands of stacks of items to individual tabs seems like sooo much effort, unless it somehow sorted itself out by augment, filigree, rune, etc. that seems very hard to do on the programming side though (says it with no background in modern programming...so take it for what it is worth).

    And then every time we dumped an augment or crafting / collectable bag would have to move each item to respective tabs, yukky.
    Last edited by nicklesmack; 08-10-2022 at 02:32 PM.

  20. #40
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    Quote Originally Posted by nicklesmack View Post
    so i was thinking about if they applied the tab design to the crafting storage too...moving thousands of stacks of items to individual tabs seems like sooo much effort, unless it somehow sorted itself out by augment, filigree, rune, etc. that seems very hard to do on the programming side though (says it with no background in modern programming...so take it for what it is worth).

    And then every time we dumped an augment or crafting / collectable bag would have to move each item to respective tabs, yukky.
    The ingredients storage should have really also offered the option to increase the numbers of items per slot - plus the number varies so much between different items in terms of their max stack size in the bank storage. If they made the max stack size the same for all items in the bank storage (Say 10k) with an initial size of 2k, and then gave you the option to buy increases in the stack size up to the maximum. So instead of a very large number of one item taking up to 10 slots it would then only take one slot. And it would be a hell of a lot easier to browse through your ingredient storage.

    Of course, there's probably so many changes required to accomodate this that its not feasible, but one can dream. And there's the issue of the people that bought increases to number of slots - how are they affected by any changes. Why can't online life be simpler!

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