
Originally Posted by
Blastyswa
I couldn't agree more. Personally I played a lot and enjoyed hardcore in season one, and then seasons 2-4 all had "gimmicks" that just made the experience way less fun in my opinion, homogenizing builds as you're forced to meet certain requirements to counter mechanics that are introduced for the first time ever in a hardcore server. Season 5 was great, I got my footprints, played a bunch of fun and diverse builds, made it to (the very bottom of) the favor leaderboard, and really felt like they were bringing hardcore in a better direction.
I just don't understand as a company, or as developers, why the idea of introducing non-playtested mechanics for the first time on a HARDCORE server makes any sense. I don't blame them at all for having bugs and issues, because that's expected if you're rolling something new out: I don't blame them for having this season's mechanics really punish "slow and steady" playstyles, soloers, trying to grind gear solo, and having builds that aren't completely focused on "I have high max HP and good burst damage.", because while I don't think that's a good decision I get the logic behind making it and think it's an understandable approach, much like changing the lockout from +4 to +2. And I don't really like or care about the cosmetics that much, but I was still planning to aim for 5k at least just because I really enjoyed HCL1 and HCL5.
What I do blame SSG for is trying to have these gimmicks in hardcore league in the first place. For the month leading up to HCL6 dropping SSG staff would be consistently coy about any mechanics coming out, so that when the league dropped anyone who didn't happen to choose a build that excels at bursting down high HP boss mobs needs to reroll or make sure to group with people who did choose those builds. I just don't understand why they feel the need to add these massive features to the hardcore leagues that completely change how they play instead of having it be hardcore with a little twist.
In any case, I got my first jiggle-hound death today, activated my teleport item as soon as I saw the hound spawn poorly and died before the item finished getting halfway. I could reroll into an FvS and wait a few weeks to a month for them to finish using us as beta testers and have the hounds slightly balanced, but it still isn't going to be fun, so I'm just doing my loot character transfer back to Cannith and calling it good. I'll come back to HCL if they have another season where there isn't some tedious gimmick that forces you to play in a certain way, but until then I'll have fun playing DDO and not "DDO, but what if there were random hounds too".