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  1. #1
    Community Member Akisohida's Avatar
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    Default What Are Some Fun Builds?

    I'm doing an Artificer/Inquisitive dual-crossbow build but it's...under-performing. Which sucks, since I can't find any groups.

    Any fun builds?
    Is knife-throwing with Knife Fighter fun? Does it work?
    What about Pale Master?
    I already did a Pew-Pew Cone-Warlock, last year...

  2. #2
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Akisohida View Post
    Is knife-throwing with Knife Fighter fun? Does it work?
    Yes, and yes.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  3. #3
    Community Member Akisohida's Avatar
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    Quote Originally Posted by Arkat View Post
    Yes, and yes.
    I take it I don't need 2-weapon-fighting if I'm going throwing? Can't dual-wield throwing knives?

    Edit: The other fun thing is trying to find returning throwing daggers while playing solo. x.x
    Last edited by Akisohida; 07-28-2022 at 02:24 PM.

  4. #4
    Founder Tyrande's Avatar
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    Quote Originally Posted by Akisohida View Post
    I'm doing an Artificer/Inquisitive dual-crossbow build but it's...under-performing. Which sucks, since I can't find any groups.

    Any fun builds?
    Is knife-throwing with Knife Fighter fun? Does it work?
    What about Pale Master?
    I already did a Pew-Pew Cone-Warlock, last year...
    How about a self buffing, self healing, undead halfling monk with a Spite Shuriken fom Baba Lesaga?

    i.e. 14 Wizard PM/6 Monk 10 thousand Stars, maximum cold power, Spite (main hand).
    P.S. Take PM Improved Wraith form. You even got a skeleton pet to tank for ya.

    You can use throwing daggers too, but monk isn't centered with throwing daggers; only daggers.
    Last edited by Tyrande; 07-28-2022 at 03:05 PM.

    With Great Power Comes Great Responsibility

  5. #5
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Akisohida View Post
    I take it I don't need 2-weapon-fighting if I'm going throwing? Can't dual-wield throwing knives?
    Correct.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  6. #6
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    Take a look at the class forums and see hundreds of builds.

    Sorry but your question is a bit silly. What is fun for me may not be fun for you. Decide what you enjoy most. Ranged weapons. Ranged caster. Melee. Stealth. Trap disarming. Two handed strength. Two weapon dexterity. Healing. Multiclass. Single class. Decide your objective. Is this for a 1-20 life, a 15-30 life or a character you will keep to use for high level content? Will you always solo. Will you always group.

  7. #7
    Build Constructionist unbongwah's Avatar
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    https://forums.ddo.com/forums/showth...-for-17-Builds

    Note Carpone's builds are focused on DPS not soloability.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8
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    Vistani Knife Fighter works with any Dagger-based build.

    I highly recommend a pure Bard Swashbuckler with VKF and Single Weapon Fighting using Dex to hit and damage. You will wind up doing silly single target damage both melee and with throwing knives. You do need Weapon Finesse to get Dex to hit but Swashbuckler is where Dex to damage comes from.

    Feats (Human)

    1 - SWF, Weapon Finesse
    3 - Extend Spell
    6 - Precision
    9 - Improved SWF
    12 - Simple Thrown Weapon Expertise
    15 - Greater SWF
    18 - Point Blank Shot

    Basically you are going to be able to switch back and forth between Dagger/Buckler and Throwing Dagger/Buckler for whichever seems best in the current situation. You will have the feat Quickdraw from gear somewhere and the switches will be fast. You're going to top out in VKF, not Swashbuckler and you're going to take the VKF capstone.

  9. #9
    Community Member Akisohida's Avatar
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    Quote Originally Posted by KoobTheProud View Post
    Vistani Knife Fighter works with any Dagger-based build.

    I highly recommend a pure Bard Swashbuckler with VKF and Single Weapon Fighting using Dex to hit and damage. You will wind up doing silly single target damage both melee and with throwing knives. You do need Weapon Finesse to get Dex to hit but Swashbuckler is where Dex to damage comes from.

    Feats (Human)

    1 - SWF, Weapon Finesse
    3 - Extend Spell
    6 - Precision
    9 - Improved SWF
    12 - Simple Thrown Weapon Expertise
    15 - Greater SWF
    18 - Point Blank Shot

    Basically you are going to be able to switch back and forth between Dagger/Buckler and Throwing Dagger/Buckler for whichever seems best in the current situation. You will have the feat Quickdraw from gear somewhere and the switches will be fast. You're going to top out in VKF, not Swashbuckler and you're going to take the VKF capstone.
    Your build, while neat, does not work.
    Bards cannot get Weapon FInesse at level 1, as it needs a BAB of +1, which they don't get until 2, which means 3- Extend Spell needs to be 3- Weapon Finesse.

    Which made my level 1: SWF and Simple Thrown Weapons Expertise.
    Though that could have been Extend Spell. Granted, a doubleshot = to Dex will be great at higher ability scores.

  10. #10
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    Quote Originally Posted by Akisohida View Post
    Your build, while neat, does not work.
    Bards cannot get Weapon FInesse at level 1, as it needs a BAB of +1, which they don't get until 2, which means 3- Extend Spell needs to be 3- Weapon Finesse.

    Which made my level 1: SWF and Simple Thrown Weapons Expertise.
    Though that could have been Extend Spell. Granted, a doubleshot = to Dex will be great at higher ability scores.
    Thanks for the correction on Weapon Finesse. Just swap Extend or Simple TWE as you did and it works.

    You'll have a lot of fun with the build although I would not recommend trying it out on HC first because any build that needs to get in melee range is going to have problems on HC early on and the throwing knives don't do much damage early on.

  11. #11
    Community Member archest's Avatar
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    elven wizard eldritch knight.
    an elf knight who has magic casting capabilities.
    Centering on enhanced magical melee.
    Long Sword with Shield
    Spell casting
    Medium mithril armor

    0% spell failure
    capably solo

    The Pale Master Tree is an option
    looking to do one soon myself.
    Last edited by archest; 07-28-2022 at 04:53 PM.

  12. #12
    Community Member Akisohida's Avatar
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    Quote Originally Posted by KoobTheProud View Post
    Thanks for the correction on Weapon Finesse. Just swap Extend or Simple TWE as you did and it works.

    You'll have a lot of fun with the build although I would not recommend trying it out on HC first because any build that needs to get in melee range is going to have problems on HC early on and the throwing knives don't do much damage early on.
    I'm trying it on Khyber. It's fun.
    I can't figure out what the scythe-icon (Maybe it's a throwing knife with a blur-effect?) is that sometimes pops up over a monster's head. Does it mean I did double-throw?

    The one downside to it is that I'm still looking for a guild to play missions with. Solo is boring, and I can't find or disarm traps. x.x

  13. #13
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    Quote Originally Posted by Akisohida View Post
    I'm trying it on Khyber. It's fun.
    I can't figure out what the scythe-icon (Maybe it's a throwing knife with a blur-effect?) is that sometimes pops up over a monster's head. Does it mean I did double-throw?

    The one downside to it is that I'm still looking for a guild to play missions with. Solo is boring, and I can't find or disarm traps. x.x
    If you have a deception item on it could mean the attack bluffed the mob and it is now vulnerable to sneak attacks. If that is the case the mob will also turn away from you briefly as the icon flashes.

  14. #14
    Community Member Dendrix's Avatar
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    An Artificer is pretty good DPS especially at low levels and pretty **** good at middle levels.

    I wonder if you were using the Harper tree? That's got Int to Hit and Int to Damage in it. With those an Arti is pretty powerful.

    Once you have at least 4 levels of Artificer and about 24 enhancement points (so 6th level aprox) you can switch your enhancements to get Endless Fusilade from the Battle Engineer tree and that is AWESOME dps. Make sure to buy the extra charges ability from the Battle Engineer tree. Don't hold your Endless Fusilade charges for the big fights only. Use them in every fight and use every shrine to recharge them. Once I made that change in my play style it was a lot more fun. I never really ran out of charges after that.

    Get the best XBow you can. A Cannith crafted one with light/bludgeon and an augment slot (or even 2 slots) with the elemental weapon spell gives you a string of numbers all the way across the screen that is very satisfying to read. The numbers go by so fast you can't keep up with them. Damage+Prefix+Suffix+Augment1+Augment2+ElementalWe aponSpell+RunearmEffect whoooooooo!

  15. #15
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    Over the years I had a lot of fun with mix and matching some weird classes who somehow had some synarchies in their enhancement trees.
    I don't know if they are still viable or not but here goes:
    - Bear Nature Protector Druid / Enlighted Spirit Warlock / Battle Engineer Artificer.
    - Fire Stance Henshin Monk / Bear Nature Protector Druid - QStaff build with Fists of Iron.
    - Archmage Wizard / Tainted Scholar Warlock - Raw Arcane Power build, but hard to get going.
    - The Laughing Bardarian, short sword, ale, songs and rages... ah the tales that filled the tavern always ended in a good ...ight.
    - Great Xbow Rogue / Arti with some Harper Agent mixed in.
    - Two deathnips fighting ranger / barbarian / rogue - kinda did what I had in mind.
    - Two hand axes dwarven bard / barbarian / ranger - for flanking only.

    Never been able to get throwing builds to work, but others claim great success.
    Most damaging spells rely on staying true to your class or you'll see everything save against it very fast.

  16. 07-29-2022, 10:00 AM


  17. #16
    Community Member Akisohida's Avatar
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    Quote Originally Posted by Dendrix View Post
    An Artificer is pretty good DPS especially at low levels and pretty **** good at middle levels.

    I wonder if you were using the Harper tree? That's got Int to Hit and Int to Damage in it. With those an Arti is pretty powerful.

    Once you have at least 4 levels of Artificer and about 24 enhancement points (so 6th level aprox) you can switch your enhancements to get Endless Fusilade from the Battle Engineer tree and that is AWESOME dps. Make sure to buy the extra charges ability from the Battle Engineer tree. Don't hold your Endless Fusilade charges for the big fights only. Use them in every fight and use every shrine to recharge them. Once I made that change in my play style it was a lot more fun. I never really ran out of charges after that.

    Get the best XBow you can. A Cannith crafted one with light/bludgeon and an augment slot (or even 2 slots) with the elemental weapon spell gives you a string of numbers all the way across the screen that is very satisfying to read. The numbers go by so fast you can't keep up with them. Damage+Prefix+Suffix+Augment1+Augment2+ElementalWe aponSpell+RunearmEffect whoooooooo!
    I have never actually gotten good, or understood, crafting. Rofl.

  18. #17
    Community Member Oxarhamar's Avatar
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    That’s subjective

    I had been told that Pale Masters were fun but I didn’t enjoy the instakill gameplay I enjoyed playing a Sorcerer better


    Play whatever you like ????

  19. #18
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by LightBear View Post
    Over the years I had a lot of fun with mix and matching some weird classes who somehow had some synarchies in their enhancement trees.
    I don't know if they are still viable or not but here goes:
    - Bear Nature Protector Druid / Enlighted Spirit Warlock / Battle Engineer Artificer.
    - Fire Stance Henshin Monk / Bear Nature Protector Druid - QStaff build with Fists of Iron.
    - Archmage Wizard / Tainted Scholar Warlock - Raw Arcane Power build, but hard to get going.
    - The Laughing Bardarian, short sword, ale, songs and rages... ah the tales that filled the tavern always ended in a good ...ight.
    - Great Xbow Rogue / Arti with some Harper Agent mixed in.
    - Two deathnips fighting ranger / barbarian / rogue - kinda did what I had in mind.
    - Two hand axes dwarven bard / barbarian / ranger - for flanking only.

    Never been able to get throwing builds to work, but others claim great success.
    Most damaging spells rely on staying true to your class or you'll see everything save against it very fast.
    I loved me some TWF deathnip action

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