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  1. #1
    Community Member C-Dog's Avatar
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    Default The Hounds are Hunting...

    <voice over>
    It's in the trees!
    It's coming!

    A most dangerous game indeed...

    I've seen early ~90% of the deaths from various "Fey Hunt Hounds" -

    • Fey Brilliant Hunt Hound
    • Fey Decay Hunt Hound
    • Fey Fire Hunt Hound
    • Fey Frost Hunt Hound
    • Fey Kinetic Hunt Hound

    Type: Magical Beast
    Race: Wolf

    In starting Heroics, the Hounds give a debuff to all(?) party members, "+20% elemental damage, stacks up to 20x". However, starting with quest-level-equalent 7 quests (Lvl 5 on Elite/Reaper, Level 7 on Normal, etc), this changes to a stacking Damage-Over-Time effect, which (under some circumstances) can quickly add up to absurd DPS totals.


    Something is indeed hunting the hunters.

  2. #2
    Community Member C-Dog's Avatar
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    Default

    (I'll try to gather all reported info into this post and the mirror Wiki article...)

    Reported behavior:

    Hounds can appear in both quests and wilds, including the Solo quests in The Harbor, starting at Level 1. It seems there is a timer (~5 minutes?) before the first appears. starting when the first party member enters the quest/wilderness.

    There is a "howl" that all can hear that announces their imminent arrival. Some short time later (observed as short as ~5 seconds before the Hound appears, but perhaps occasionally also much longer?) a random(?)* party member becomes "hunted". For a second or three there is a blue arrow pointing down at the target, and they receives a debuff "Target of the Hunt", visible in their de/buff bar at the top of the screen.

    (* Several times, the "last" party member was observed to be targeted, someone who had fallen behind the main group or had entered late - but it's not clear if that was a factor in the target selection.

    * It has been observed that a "lowest level" party member gets targeted. If an NPC is lower level, it can be attacked after a player is initially the target, but NPC's are not the initial target of a Hound. This behavior has not been completely analyzed.)

    In any quest* or Wilderness, Hounds spawn up out of the ground, and "on the trail" of their target, i.e. where that character has recently been (or where they currently are if they have stopped long enough at the wrong time) before beginning the chase. This can include spawning in water (tho' it's not been reported that they attack in water). They can "wait" (for an unknown time, but at least a minute) outside a Wilderness quest entrance after targeted party members have entered.

    (* This includes previously "non-combat" quests such as Baudry 1 & 2, etc. It appears nowhere is safe.)

    Hunting Hounds are strong and tough, but they are not particularly fast - they can be kited fairly easily (observed w/ standard +25% run boost from Anger's Step). However, they will teleport to their target if it is "too far" away, similar to some Reapers. (Note - when they do t-port, there is a short "pause" before they become active again, allowing the target to gain some small distance on the 'Hound before it attacks/chases again.)

    It's very possible to have Champion Hounds, which only makes them worse (red named cannot be crowd-controled, etc.) Unlike normal monster champions, this starts in Level 1 quests. Champ Hounds can drop rems (rem chests have not (yet?) been reported).

    It's possible to pull the aggro off the original target.

    Any party member can receive an appropriate "elemental" debuff, one or more stacks of ''X Vulnerability, +20% damage'' - and it stacks 20x!

    Estimated cooldown between hunts ~5-10 minutes (unconfirmed). Finishing a quest does not stop this timer. It's 100% confirmed that Hounds can spawn after a quest is finished - do not dawdle at the end chest - get your loot and get out!

    (more info as it comes in... )




    Suggested Tactics:

    1) Stay with the herd - er, stay with the group! Strength in numbers. Do not zerg ahead, and definitely do not fall behind or go off on your own!

    2) Keep your head on a swivel - keep looking behind the group, anywhere you've been, especially right after you hear The Howl.

    3) Apparently(?), these things do not scale with party size - do not solo, try to quest only with a (nearly) full party.

    4) Treat the hound as a dangerous Champion or Reaper - kill it first!

    5) If you hear a howl, let the party know. If you are Hunted, let the party know!

    6) If you observe party members who do not "help" Hunted members - it's your call what action to take, but consider your options.

    7) If your build starts off weak at Level 1 (or you just want to get stronger before risking hounds), you can do the quick Solo quests in The Harbor. If you dawdle, a Hound can spawn in those Solo quests, but if you do the quest efficiently it seems you're out before that can trigger. You can easily get Level 2 this way (with just a little repetition), and it's possible to get 3 (with a lot more).

    8) The Hunt timer keeps ticking after a quest is finished. Get your loot and get out!

    Good luck!

  3. #3
    Chaotic Evil Mindos's Avatar
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    Default Dispatch from the front...

    (Advice): [Titus] seems like SSG have gone out of their way to ensure everyone doesn't make it this time
    I wanted the hounds to be "chat bugs" bubbles floating around.

  4. #4
    Community Member Jerevth's Avatar
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    Default

    You'll hear a howl and get a blue arrow over your toon. That fades in a second but you have an icon in the debuff bar indicating that you are being tracked by the Hunt.

    I've been hit three times, survived all three attempts, but I noticed that they will always appear on your trail (Where you've been) and they appear around twenty to thirty seconds (Guessing) after you get the howl/notice.

    They apparently hunt anyone level 1 and up; no safe levels, and they will find you in quest and in wildernesses.

    I felt like there was a ten minute interval between attacks, but I was solely in the Borderlands prepping a horse, gear and enhancements.

    Each hound applies a debuff based on its type- Brilliant applies electricity vulnerability, for instance.

    May the odds be in your favor.
    Last edited by Jerevth; 07-27-2022 at 01:42 PM. Reason: toon, not tune
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  5. #5
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Jerevth View Post
    You'll hear a howl and get a blue arrow over your toon. That fades in a second but you have an icon in the debuff bar indicating that you are being tracked by the Hunt.
    Does this debuff bar icon show if you have "hide permanent buffs" checked?

  6. #6
    Community Member Jerevth's Avatar
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    Default

    Not sure, I had to log off and adult.
    I did have "hide guild buffs" selected, though, and it still showed.

    Side note: Surviving a hound attack gets you nothing more than the ability to keep playing the toon. (No xp, no treasure)
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  7. #7
    Community Member fatherpirate's Avatar
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    Default

    some drop remies

  8. #8
    Founder
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    Dark_Lord_Mary's Avatar
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    Default

    These hounds have already killed dozens of players and the server just opened.

    Many many people are complaining that they are way too powerful, being stronger than reapers,
    and appearing in normal zones and slayer wilderness zones, killing people before they even had a chance to run.

    Now I'm all for new mechanics, but this seems a bit strong to have reaper powered mobs killing players on normal and in slayer zones

    There will be a minority voice that says 'its hardcore, good' but I disagree - many people come here and are new to the game or the event and many get frustrated by this sort of overpowered early death - SSG nerfed all the low level traps because they used to be instakill for the same reason - people don't even know they need to run and they're dead to these things.

    Certainly different if you're in an elite or reaper quest - but on normal? In a slayer zone? On korthos? seems like the balancing is not correct and they are too powerful - i mean why not just make reapers spawn in public zones and just signal the end of times?

    I mean these hounds are spawning underwater - is that correct?
    Last edited by Dark_Lord_Mary; 07-27-2022 at 03:58 PM.

  9. #9
    Community Member Epicsoul's Avatar
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    Quote Originally Posted by Dark_Lord_Mary View Post
    These hounds have already killed dozens of players and the server just opened.

    Many many people are complaining that they are way too powerful, being stronger than reapers,
    and appearing in normal zones and slayer wilderness zones, killing people before they even had a chance to run.

    Now I'm all for new mechanics, but this seems a bit strong to have reaper powered mobs killing players on normal and in slayer zones

    There will be a minority voice that says 'its hardcore, good' but I disagree - many people come here and are new to the game or the event and many get frustrated by this sort of overpowered early death - SSG nerfed all the low level traps because they used to be instakill for the same reason - people don't even know they need to run and they're dead to these things.

    Certainly different if you're in an elite or reaper quest - but on normal? In a slayer zone? On korthos? seems like the balancing is not correct and they are too powerful - i mean why not just make reapers spawn in public zones and just signal the end of times?
    I can agree to an extent. Removing them from spawning in normal or wilderness zones might be a good solution. But I think they should definitely remain in hard+ content.
    Epicsoul | Omnisoul | Soul - Assistant to the Regional Manager of Lava Divers (2020-Present | Regional Manager of Lava Divers (2021-2022)
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  10. #10
    Community Member LokiFrost20882's Avatar
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    Default

    Quote Originally Posted by Dark_Lord_Mary View Post

    Certainly different if you're in an elite or reaper quest - but on normal? In a slayer zone? On korthos? seems like the balancing is not correct and they are too powerful - i mean why not just make reapers spawn in public zones and just signal the end of times?
    Agreed

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  11. #11
    Community Member Zuldar's Avatar
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    Default

    An important note about the debuffs is that they drop 1 stack at a time, so be vary careful if the mobs in the dungeon do the same damage type as the vulnerability.
    Chaotic evil means never having to say you're sorry.

  12. #12
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Dark_Lord_Mary View Post
    Many many people are complaining that they are way too powerful, being stronger than reapers,...
    ...seems like the balancing is not correct and they are too powerful ...
    Disagree.

    I killed 2 solo, one each as Level 1 and Level 2, with an arti w/ PBS (only) and the Ember repeater. Not a "weak" build, but nothing special.

    Quote Originally Posted by Dark_Lord_Mary View Post
    ...killing people before they even had a chance to run.
    Not true. I observed one spawning next to one of our party members while we were paused - there was def "time to run" if the player was observant.

    What is not allowed is a chance to go afk or stop paying attention.


    but on normal? In a slayer zone? On korthos?...
    ... There will be a minority voice that says 'its hardcore, good' but I disagree - many people come here and are new to the game or the event and many get frustrated by this sort of overpowered early death
    Yes - no easy street, no kiddies' pool, no "perfectly safe" way to level.

    We've seen people give the "advice" to simply run Easy/Hard and farm Slayers and limp to 20 for that reward - very doable (previously). But now, even that is "Hard Core", and that's (literally) the name of the game).

    And truly "new" players are not funneled to HC - it's a decision they choose to make, and (one would hope, after all the discussion) an informed one.


    Bottom line - stay alert, or risk getting dead. Just that simple. :/

  13. #13
    Community Member fatherpirate's Avatar
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    Default

    Many will complain because it crimps their DOO style.
    too bad so sad.

    This is not Average Core league
    or
    Slightly difficult league

    This is likely the first REAL

    HARDCORE LEAGUE

    it is hard ... for good players
    really hard if your not good.

    maybe players will finally earn the awards this time.

    It everyone can do it, it is not hardcore.

    I LOVE this one !
    YES !
    Make it REALLY HARD!

  14. #14
    Community Member brian14's Avatar
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    Quote Originally Posted by C-Dog View Post
    I killed 2 solo, one each as Level 1 and Level 2, with an arti w/ PBS (only) and the Ember repeater. Not a "weak" build, but nothing special.
    What is PBS?
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  15. #15
    Founder Shaamis's Avatar
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    Quote Originally Posted by brian14 View Post
    What is PBS?
    Point Blank Shot,

    100% absolutely necessary feat for a ranged Arti
    Shaamis is REBORN! Stronger!Faster! DRUNKER THAN EVER!!! - DeathSmile Guild on Hardcore - The Drunken Monk of Stormreach on all other servers!

  16. #16
    Community Member Epicsoul's Avatar
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    Quote Originally Posted by C-Dog View Post
    Yes - no easy street, no kiddies' pool, no "perfectly safe" way to level.

    We've seen people give the "advice" to simply run Easy/Hard and farm Slayers and limp to 20 for that reward - very doable (previously). But now, even that is "Hard Core", and that's (literally) the name of the game).

    And truly "new" players are not funneled to HC - it's a decision they choose to make, and (one would hope, after all the discussion) an informed one.


    Bottom line - stay alert, or risk getting dead. Just that simple. :/
    You've changed my mind. I agree with you.
    Epicsoul | Omnisoul | Soul - Assistant to the Regional Manager of Lava Divers (2020-Present | Regional Manager of Lava Divers (2021-2022)
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  17. #17
    Community Member Redgob's Avatar
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    Thumbs down

    TBH, it's completely lame. And not because hounds are difficult, that's fine. +2 levels instead of +4? Fine. The problem is that hounds happen completely randomly. You are playing alone and need to open the door? Answer a phone? Or worse yet, need a bio break? Forget it.

    Here are some great marketing ideas for SSG straight from guild chat: "Adult diapers for DDO Points!", "Special promotion for a raid bucket!"

    It turned all quests into my most hated ones where I can't take a break for any reason, like OOB or Spinner. And even there in worst case I can use dd and continue later.

    Additionally, it killed play styles different to the one and only preferred party play. Solo with a buff bot? Nope. Bot dead after a few hounds. So be happy if you have many friends or a static group, you'll probably hardly notice a difference. The rest of us? Who cares.

    Disappointing.

  18. #18
    Community Member Amorais's Avatar
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    You have to build your toon to counter them. I think I got lucky with an Aasimar 2HF Pally. I do a fair bit of damage and can LOH myself to cure that damage spike so 3 hounds down so far. Though I did get 50 dmg from one of them in one hit - which seems more than a little over the top for a normal level dungeon - even on HCL.

  19. #19
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    Thumbs down

    i can report numerous people in game and in discord who have died to the hounds in slayer zones and normal quests are upset and have decided not to participate.

    So is that the intention of this event ? to make it so elitist only the 100 on the leaderboard can enjoy it?

    I thought, perhaps wrongly, that this was a game wide event open to everyone?

    Having reaper strength mobs spawn at level 1 in solo/normal/slayer zones and kill players who are purposefully choosing easy content seems incorrectly balanced, no matter what event or server it is.

    And I honestly dont care who disagrees, so save it. I am intending to be rhetorical, not conversational -

    this is my 6th event running at 1000+ person guild - i know a lot of players across the spectrum of skill and I can tell you after 5 hours of hounds murdering everyone the consensus is the hound strength presently is tweaked too high
    Last edited by Dark_Lord_Mary; 07-27-2022 at 04:43 PM.

  20. #20
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    Quote Originally Posted by Dark_Lord_Mary View Post
    i can report numerous people in game and in discord who have died to the hounds in slayer zones and normal quests are upset and have decided not to participate.

    So is that the intention of this event ? to make it so elitist only the 100 on the leaderboard can enjoy it?

    I thought, perhaps wrongly, that this was a game wide event open to everyone?

    Having reaper strength mobs spawn at level 1 in solo/normal/slayer zones and kill players who are purposefully choosing easy content seems incorrectly balanced, no matter what event or server it is.

    And I honestly dont care who disagrees, so save it. I am intending to be rhetorical, not conversational -

    this is my 6th event running at 1000+ person guild - i know a lot of players across the spectrum of skill and I can tell you after 5 hours of hounds murdering everyone the consensus is the hound strength presently is tweaked too high
    I think that it is a good thing that hounds spawn at all difficulties. But those hounds should scale with difficulty level. So a normal hound should be pretty easy to kill. Also, hounds should not be able to attack under water. C'mon.

  21. 07-27-2022, 04:51 PM


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