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  1. #1
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    Default To Hit/Grazing Hits and Isle of Dread

    I've been running a lot of mid and high reaper IoD lately. I'm getting a lot of grazing hits particularly on mini bosses and bosses. AC seems pretty high on these mobs. How much to hit are people running? How many grazing hits are you getting? How much to hit is needed?

    Just wondering what the community thinks. Definitely going to be slotting in more accuracy items into my gearset.

  2. #2
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    Quote Originally Posted by axel15810 View Post
    I've been running a lot of mid and high reaper IoD lately. I'm getting a lot of grazing hits particularly on mini bosses and bosses. AC seems pretty high on these mobs. How much to hit are people running? How many grazing hits are you getting? How much to hit is needed?

    Just wondering what the community thinks. Definitely going to be slotting in more accuracy items into my gearset.
    The whole to-hit curve angers me intrinsically.

    1-20 may not be perfect but at least you can aim at things.

  3. #3
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    I've been struggling a lot with grazing hits in EE/Reapers as well, even before IoD, which has made it even more frustrating to play anything other than a caster. It feels really bad to pop a leg shot, trip, or stun and just get a grazing hit. Both the doublestrike nerf and stat squish has made it common enough to be very disruptive in combat, and just feels awful.

    My characters are not superstars by any means, and usually don't have much as far as past lives or reaper points go, but most have around 120-130 attack bonus, and regularly get grazing hits on rolls of 5 or lower(or around there, depends on mob). A couple even have upwards of 160-170 attack and I still see grazing hits on rolls of 3 or 4.

    It's less of a problem in party play where you can get flanking and sneak attack bonuses and such, but something definitely feels off.
    Snarf.

  4. #4
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    Quote Originally Posted by ZER0DIVISION View Post
    I've been struggling a lot with grazing hits in EE/Reapers as well, even before IoD, which has made it even more frustrating to play anything other than a caster. It feels really bad to pop a leg shot, trip, or stun and just get a grazing hit. Both the doublestrike nerf and stat squish has made it common enough to be very disruptive in combat, and just feels awful.

    My characters are not superstars by any means, and usually don't have much as far as past lives or reaper points go, but most have around 120-130 attack bonus, and regularly get grazing hits on rolls of 5 or lower(or around there, depends on mob). A couple even have upwards of 160-170 attack and I still see grazing hits on rolls of 3 or 4.

    It's less of a problem in party play where you can get flanking and sneak attack bonuses and such, but something definitely feels off.
    My melee cleric's to hit at 138 was seeing grazing hits on rolls as high as 9s on the mini bosses/bosses in mid/high reaper, which is obviously awful on my part. I can probably get to around 160 when I redo my gearset. I only have a +20 accuracy augment slotted currently. I wondering how far 160 to hit will go. I haven't prioritized to hit enough, mostly because I really only started playing mid to high reaper endgame stuff very recently.

  5. #5
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    Shamelessly bumping, to see if anyone else has input on this.

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    Not sure understand your issue, I thought 'glancing blows' (grazing hits?) was removed completely in favor of 'strikethough'

    In any case, to your point I play reaper (1-4), but not much high reaper and my feel is using a THW melee build:

    Hits easily, and solid, except for reaper damage reduction notice no 'grazing hit' issues

    I do notice on really under-level content it seems somewhat difficult to register damage on the first hit/animation

  7. #7
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    Quote Originally Posted by heavyaslead0 View Post
    Not sure understand your issue, I thought 'glancing blows' (grazing hits?) was removed completely in favor of 'strikethough'

    In any case, to your point I play reaper (1-4), but not much high reaper and my feel is using a THW melee build:

    Hits easily, and solid, except for reaper damage reduction notice no 'grazing hit' issues

    I do notice on really under-level content it seems somewhat difficult to register damage on the first hit/animation
    Grazing hits and glancing blows are different things.

    Glancing blows are no longer in the game, they were extra damage to targets near THF characters - that was what was replaced by strikethrough.

    Grazing hits are still in the game and are basically the to hit check against enemy AC. fail to have enough to hit and you do a grazing hit that does much less damage.

    https://ddowiki.com/page/Glancing_blow
    https://ddowiki.com/page/Grazing_hit

    Easy to get them mixed up though. I still mistakenly say glancing blow when I meant grazing hit.

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