Originally Posted by
jellyfish21
Hello every, Hail and Well Meet,
I think an expanded spell list should be given to pure spell casters.
For example,
a Druid's transmutations may be in order to be given to Alchemists;
a Cleric's Conjurations may be in order to give to Warlocks;
all spells may be in order to give to Sorcerers and Wizards.
In beta, a lot of talk was given to the limited wish spell.
In 3.5 pen and paper, DM's can award a character research, putting a spell on their spell list from a different class.
Research was for Wizards exclusively. But, an innate caster may simply be inclined to be able, gifted to be able, to cast spells from other spell lists.
In DDO, Clerics already have Wizard spells.
Favored Souls were supposed to have greater melee capabilities, a solo class. They are probably the highest dps in our game because almost nothing is immune to light damage. But, if you put some role play into a FvS's capabilities, I would think they need to be expanded into social skills. Jump is already one of their class skills. But while role playing a FvS, the DM's often took into consideration their class when attempting social skills. FvS's have a lot of power. We need to have one class better than others. But, giving them the responsibility of social skills may slow them down. Perhaps a FvS encounter inside dungeons, one requiring their wings and their jump skills, that requires diplomacy is in order, which requires all party members to be present for bonus dungeon xp.
Finally, a word about Sorcerers. In beta, almost all the player base was against spell points because it nullified the uniqueness of the sorcerer. I would suggest they can purchase sorcerer exclusive food, a conjuration class ability, to feed to the party as a supplement to shrines. Bacon, broccoli, etc. Druid's can already do this for taverns; have the sorcerers and druids have a binding ritual, an adventure pack, to expand all pure casters. We would love a good drama between a sorc and a druid.
Love you all, Ronny.