Originally Posted by
Marshal_Lannes
This thread is dealing with two separate but interconnected issues; fun within a game and the perceived character power required to attain that fun. The linked 100 hours video doesn't apply to anyone in this thread because you're already playing the game and have decided, well before 100 hours, that something in this game provides you with entertainment. A mantra I have said many times is that happiness is based on expectations. Far too often we hear quotes of so and so hit X numbers and did this. Or such and such build can do X. Mostly these numbers are exaggerated or only apply to extremely small sample points that are simply unsustainable. This is acknowledged in the quoted portion above. The OP said if someone loaded with past lives can hit 900 PRR that's a chasm unbridgeable. Then the person with the 919 PRR responds. They essentially say they don't have 919 most (almost all) of the time they have 660. So we've just seen how a stat metric was used as a base standard but exaggerated by nearly 33%. The funny part for me was the tank player saying they don't even fully understand how their PRR gets that high! Guess everything isn't about that meta-game knowledge which is so often touted as a demarcation point for players. Thank you to Azoyhn for pulling back the curtain on this and sharing the numbers within the numbers.
We can all pour over numbers and yes, adding numbers has been fun since the MMO genre was introduced. That is one aspect of fun. One could argue a new player/alt gets far more from this thrill than a 10-year veteran since they are constantly adding numbers through gameplay while the vet has topped out everything but the deepest grinds. But beyond numbers, does a game offer exciting moments? Yesterday, I was playing R6 Bullwugs on what many in this thread would call an underlived alt (Horizon Walker Monk/Archer 17 reaper points, maybe 6 PLs total). Two other people had first-life characters (tank, cleric). The rest of the party was a strong paladin and two solid archers. Going down one of the fire-trap hallways we were rushed by a Vengeance Reaper and a pack of Bullywugs. So we are all jumping, flying through constant fire traps, avoiding circles, DPSing bullywugs, while trying to stay alive. It was insane, thrilling, and an absolute blast. Only one party member died and we were all amazed at how well we escaped from what seemed like sure death. Most anyone getting a rush like this from a game is going to decide it is fun and come back for more.
Later, after half the group had to log for the night, the party was me, one of the archers, and the first-life tank. We lowered the difficulty to R2 and did Whispers of Return having no problems whatsoever as the tank was able to block halls or doors and we could DPS in relative safety. The first-life tank felt great about themselves and they should - their character, having no past-lives, can do its job in R2 on the newest content in the game. (note: they could not tank in R6) They did not need 919 or even 660 PRR to have fun in the game. And, more importantly, the game does not require them to have these numbers.
As players, if we set our expectations to "we must be able to zerg R10" then most of us will be disappointed. We will look at the mountain of accumulation required to do that and, focused on the grind rather than the fun we can have, we will get discouraged. No one required us to do that. These are our own self-imposed mental fixations that are preventing us from enjoying the game. Are there R10 groups out there? Yes. But there are also plenty of R4 and R6 groups on the LFM board where people can excel and have fun regardless of the character they are playing. I believe in a catch-up mechanic because it is fair but I also believe it is disingenuous to equate how fun a game is versus the ability to zerg that game on the highest setting it has to offer. There is a lot of enjoyment to be had in DDO on many different levels. Find a lane you're comfortable with and go write your story.