No likes one this mechanic. We assume there is some purpose fulfilled, like computation efficiency or something. Ok, I guess.
Can we tweak this to be more immersive, maybe even useful?
- We have herbivores running around. I wish they'd just leave me alone unless I attack them.
- Every mob has the same small circle of perception and same behavior involving activating when you're quite close. I wish different mobs aggression was represented by differing sized circles of perception so some mobs get aggressive if you get to close while other mobs are more territorial with larger zone.
- I guess they don't want us sniping all the mobs from hills either or something. I wish they'd just apply a unique 90% dodge type bonus or something on mobs that are far away. Much more realistic.
- Isle of Dread is cool enough, its worth improving, maybe find a better implementation than the current invisible walls in the explorer.