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  1. #1
    Community Member Oliphant's Avatar
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    Default Can we tweak the unpopular mechanic involving mobs standing around?

    No likes one this mechanic. We assume there is some purpose fulfilled, like computation efficiency or something. Ok, I guess.

    Can we tweak this to be more immersive, maybe even useful?

    • We have herbivores running around. I wish they'd just leave me alone unless I attack them.
    • Every mob has the same small circle of perception and same behavior involving activating when you're quite close. I wish different mobs aggression was represented by differing sized circles of perception so some mobs get aggressive if you get to close while other mobs are more territorial with larger zone.
    • I guess they don't want us sniping all the mobs from hills either or something. I wish they'd just apply a unique 90% dodge type bonus or something on mobs that are far away. Much more realistic.
    • Isle of Dread is cool enough, its worth improving, maybe find a better implementation than the current invisible walls in the explorer.
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  2. #2
    Community Member ahpook's Avatar
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    Quote Originally Posted by Oliphant View Post
    No likes one this mechanic. We assume there is some purpose fulfilled, like computation efficiency or something. Ok, I guess.

    Can we tweak this to be more immersive, maybe even useful?
    Agreed, Isle of dread is well done graphically and structurally but the lazy implementation of mob activation (and invisible walls) really undoes the good work that was done. My rogue goes into quests and sneaking around is like walking in a wax museum. It is ridiculous and strong proof that those who claim that devs don't play rogues are correct.

    Quote Originally Posted by Oliphant View Post
    ...
    I guess they don't want us sniping all the mobs from hills either or something. I wish they'd just apply a unique 90% dodge type bonus or something on mobs that are far away. Much more realistic.
    I am still amazed that they have not included an effective range on ranged combat. Significant decreases to damage, to hit, or possibly dodge bypass (going negative) as you suggest would all be useful tools to balancing ranged combat.

  3. #3
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    Quote Originally Posted by Oliphant View Post
    We have herbivores running around. I wish they'd just leave me alone unless I attack them.
    Tell that to hippos

    Quote Originally Posted by Oliphant View Post
    Every mob has the same small circle of perception and same behavior involving activating when you're quite close.
    I assume this mechanic is meant so that melee arent left SOL in Explorer zones, forcing everyone to get up close and personal first

    What's silly about this is the animations they all go through first means there's like a 99% chance you'll kill them all before they're able to actually *do* anything. At least "stand-active" mobs in places like Orchard can immediately aggro when you attack their buddies without having to finish "waking up" first.

  4. #4
    The Hatchery Melkazar's Avatar
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    This is easily my least favorite mechanism in the game. The reason I hate the Saltmarsh slayers. The notion that you can be standing out in plain sight ten feet from me and I cannot do anything until you activate just makes no sense and destroys immersion.

    I did stumble into something the other day. Works in Saltmarsh also which is where I actually discovered it. Use mouselook to put a cursor on a mob (even though it does not show as targeted) and you can fire. It will activate and come for you bringing nearby mobs with it.
    What do you mean a -6 armor class is no good anymore?

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  5. #5
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Melkazar View Post
    This is easily my least favorite mechanism in the game. The reason I hate the Saltmarsh slayers. The notion that you can be standing out in plain sight ten feet from me and I cannot do anything until you activate just makes no sense and destroys immersion.

    I did stumble into something the other day. Works in Saltmarsh also which is where I actually discovered it. Use mouselook to put a cursor on a mob (even though it does not show as targeted) and you can fire. It will activate and come for you bringing nearby mobs with it.
    It’s extremely annoying

    I suspect that it is a way to cut down on lag caused by active mobs

    Still annoying

  6. #6
    Community Member ahpook's Avatar
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    Quote Originally Posted by Melkazar View Post

    I did stumble into something the other day. Works in Saltmarsh also which is where I actually discovered it. Use mouselook to put a cursor on a mob (even though it does not show as targeted) and you can fire. It will activate and come for you bringing nearby mobs with it.
    This works on most but not all (e.g. mephits) in Saltmarsh. It works on far less in IoD.

  7. #7
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by ahpook View Post
    This works on most but not all (e.g. mephits) in Saltmarsh. It works on far less in IoD.
    Mobs that you aren’t able to shoot to activate are the worst ones on a range character

  8. #8
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    It seems much worse in Isle of Dread. You can't even tell if it is a red or purple mob. Sometimes I am right in the same space they are jumping thru their ethereal body and it still takes a long time for them to materialize to the point where I can tell if it is a rare or not. This mechanic isn't anywhere else in the game.

  9. #9
    Community Member Oliphant's Avatar
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    Quote Originally Posted by droid327 View Post
    Tell that to hippos
    Yeah you right.

    Petition: Add hippos.
    Please consider the environment before printing this post

  10. #10
    Community Member Annex's Avatar
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    Even with the small activation radius I still manage to Red Alert Saltmarsh. :/ I constantly bump into monsters as they beam in. Also, thanks to whoever made mounts ignore Red Alert. So nice.
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  11. 06-27-2022, 01:29 PM

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    Double post.

  12. #11
    Community Member Inanout's Avatar
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    Quote Originally Posted by Annex View Post
    Even with the small activation radius I still manage to Red Alert Saltmarsh. :/ I constantly bump into monsters as they beam in. Also, thanks again to whoever made mounts ignore Red Alert. So nice.
    This will now be fixed in an up coming patch.
    Protect the Silver Flame at all costs!

  13. #12
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    Agree it is not a good solution to I guess ranged killing mobs from across the map? It is especially annoying in the IOD quests where the stupid mobs wont wake up as I am standing in the middle of them.

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