Hi,
Tabaxi's High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
Does anyone know if the 1.5 seconds threshold is easier to achieve with a running jump than a standing [still] jump?
In other words, does DDO physics model the forward thrust motion and increase the time for the character to fall back to ground?
Any comments/experiences appreciated.
Thanks!