Quote Originally Posted by Xoham View Post
Here are three observations, I'm not sure if they're new or not; but in case they help anyone make progress.

  1. Giant rune above door at start of raid: I was just in part 1 for a long time, activated it at the start, and it didn't go off the entire time (whereas the four hidden runes at the start do time-out).
  2. Vecna secret skulls: I hadn't really paid attention to this before; but when you successfully say a Vecna name anagram in part 1, the skull eyes light up. I'm pretty convinced that the skull eyes being lit/unlit in the final chamber are part of the puzzle.
  3. Kopru symbols: perhaps we have our transliterated indexing wrong and the Kopru are 0-up rather than 1-up programmers (it's a rather boring hypothesis, that five of the symbols are just the Kopru numerals 1-5):
    • Our transliterated '1' (the skull/mushroom?): ? ('0'?);
    • Our transliterated '2' (the eye of Vecna?) is 1 shaded circle, so perhaps '1';
    • Our transliterated '3' (the eyes) is 2 circles/eyes next to each other, so perhaps '2';
    • Our transliterated '4' (the triple-tail Kopru / volcano) has 3 lines/tails, so perhaps is '3';
    • Our transliterated '5' (photon-photon scattering?) has 4 lines/photons, so perhaps '4';
    • Our transliterated '6' (the hand of Vecna?) has 5 fingers, so perhaps '5';
    • After that we have the eye/hand (which would be 1/5) in square/circle; I have no good ideas; and then of course the 'void' and '/'.

Think I'll need to add the giant rune up top to the doc. It appears to be purely decorative. I THINK its supposed to light up when when you use the final rune to open the portal. Just like the runes above the barrier leading to part 2. (which you can get to those and toggle them. Won't impact the raid function)

Skulls lighting up should be detailed in the doc... If I moved it anywhere, let me know. It would make sense if they were, but they're too unwieldy to use. If they end up being the solution... I'll be suggesting a mechanic change.

Kopru symbol number... could make sense. When I get a chance, I'll try shifting the numbers and see if it produces a different result on some of my decoding attempts.