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  1. #21
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    Krelar's Avatar
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    Quote Originally Posted by Magnus_Arcanis View Post
    Good news. They've already said in the Q&A that the raid won't require flagging.



    Ravenloft is technically SSG's first major expansion. But if we're to include previous era's, DDO's first expansion, Menace of the Underdark. It's raid, Caught in the Web, was released in patch 1. Not on its original release.

    https://ddowiki.com/page/Update_14_P..._Release_Notes

    So, not standard starting with Ravenloft, but in fact every expansion with at least one raid had one raid that released post expansion release. So its just the standard.
    I think part of why people don't remember is that for Menace the raid was released about 2 weeks later, while with sharn and feywild it a couple months.

  2. #22
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Magnus_Arcanis View Post
    Good news. They've already said in the Q&A that the raid won't require flagging.



    Ravenloft is technically SSG's first major expansion. But if we're to include previous era's, DDO's first expansion, Menace of the Underdark. It's raid, Caught in the Web, was released in patch 1. Not on its original release.

    https://ddowiki.com/page/Update_14_P..._Release_Notes

    So, not standard starting with Ravenloft, but in fact every expansion with at least one raid had one raid that released post expansion release. So its just the standard.
    Perhaps with expansions there’s content outside of expansions which has had raids released on time

    Ad mentioned already in the thread the delay has grown I don’t think it’s been an improvement

    I’d rather see more updates that have multiple raids and less of this standard
    Last edited by Oxarhamar; 06-26-2022 at 03:54 PM.

  3. #23
    Community Member Dejvid's Avatar
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    Quote Originally Posted by Krelar View Post
    I think part of why people don't remember is that for Menace the raid was released about 2 weeks later, while with sharn and feywild it a couple months.
    not only that. if i may be blunt, motu had a lot to offer at the time, it felt truly like an expansion and not like just some questpacks slaped together. even if you finished the quests in a quick session, you still had all those explorer zones with the random encounters that kept things fresh. and it was 3 of them (4 if you count shindlyrin seperate). and on top of that, the challenges. a truly new setting with an expansive social space. those 2 weeks until the raid came out felt like nothing to be honest.

    i recently played trough feywild and saltmarsh (on heroic so far) and both dont even feel like expansions to me. the content is "good", but it just feels lacklustre. just a bigger adventurepack. i dont know, cant put a finger on it why it feels the way it does. maybe its the lack of support for the expansions once theyre out. theres no new adventures put into them after release. motu feels like the only one with all the things cramped in there after all those years. sharn has one extra pack, ill give them that. and the wildhunt pack is.. well at least it is there.
    it could be worse tho. look at star wars the old republic. their latest expansion is one quest that takes at most one hour, and one flashpoint (dungeon) that takes maybe 30 minutes. and you cannot even repeat the quest.

    havent bought iod, and will most likely wait until a blackfriday sale for that one too, just like with the previous two. the fact that raids, one of the big things for mmos, are treated like an afterthought, just does not feel right for expansions. and im saying this as a mostly solo player.

  4. #24
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    Quote Originally Posted by Dejvid View Post
    not only that. if i may be blunt, motu had a lot to offer at the time, it felt truly like an expansion and not like just some questpacks slaped together. even if you finished the quests in a quick session, you still had all those explorer zones with the random encounters that kept things fresh. and it was 3 of them (4 if you count shindlyrin seperate). and on top of that, the challenges. a truly new setting with an expansive social space. those 2 weeks until the raid came out felt like nothing to be honest.

    i recently played trough feywild and saltmarsh (on heroic so far) and both dont even feel like expansions to me. the content is "good", but it just feels lacklustre. just a bigger adventurepack. i dont know, cant put a finger on it why it feels the way it does. maybe its the lack of support for the expansions once theyre out. theres no new adventures put into them after release. motu feels like the only one with all the things cramped in there after all those years. sharn has one extra pack, ill give them that. and the wildhunt pack is.. well at least it is there.
    it could be worse tho. look at star wars the old republic. their latest expansion is one quest that takes at most one hour, and one flashpoint (dungeon) that takes maybe 30 minutes. and you cannot even repeat the quest.

    havent bought iod, and will most likely wait until a blackfriday sale for that one too, just like with the previous two. the fact that raids, one of the big things for mmos, are treated like an afterthought, just does not feel right for expansions. and im saying this as a mostly solo player.
    On the no new quests after release - was thinking about this in a different way. Instead of all the new stuff they churn out for expansions - new systems, new art, new mechanics, etc - could t they churn out much more content within existing paradigms ? It would just be quests with existing assets.

    There’s too much focus on completely new stuff .

  5. #25
    Community Member Oliphant's Avatar
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    Or at least put out two raids, have half quests and one raid first then next half and second raid in phase 2. Immediately have something new and interesting to do with threads on future updates please. Context here is obvious deflation of raiding endgame on Ghallanda lately. We need new uses for threads so all that great old endgame raiding content stays relevant. Too much irrelevance heaped on the existing endgame raids and too much 'no raid' in this update, although I really like the island.
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  6. #26
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by boredGamer View Post
    On the no new quests after release - was thinking about this in a different way. Instead of all the new stuff they churn out for expansions - new systems, new art, new mechanics, etc - could t they churn out much more content within existing paradigms ? It would just be quests with existing assets.

    There’s too much focus on completely new stuff .
    I agree with that

    There is lots of empty space in many explorer areas they could sprinkle a couple quests in each of these areas or do like they did with Searing Heights

  7. #27
    Community Member Oliphant's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    This thread looks to me like a troll attempt of the rading community to take over the rest of the game and be catered exclusively.

    Pure elitism.
    You letting endgame live rent free in your head tbh.
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  8. #28
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    I disagree with the OP.

    There is a balance between raids and other content. Raids are just a small part of an expansion. AD&D and originally D&D were group games. Not to be solod and not for raids.

    DDO over the years has, rightly or wrongly, focused partly on raids and partly on solo play but groups are still the beating heart of the game - not raids, not solo.

  9. #29
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    Quote Originally Posted by hale99 View Post
    You can gather "most" of the crafting mats from running the quests but the pearl's come from the raid and making the blanks for whatever reason can't be done yet either. Getting regular mats isn't the issue.....
    I thought pearls were supposed to drop from the purple named in the explorer zone and are just bugged atm...


    edit

    The three purps in the explorer zone are now dropping pearls... see pearls are not a raid item.
    Last edited by adamkatt; 06-30-2022 at 12:12 AM.
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  10. #30
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by ekaterina View Post
    I disagree with the OP.

    There is a balance between raids and other content. Raids are just a small part of an expansion. AD&D and originally D&D were group games. Not to be solod and not for raids.

    DDO over the years has, rightly or wrongly, focused partly on raids and partly on solo play but groups are still the beating heart of the game - not raids, not solo.
    Raids are just larger groups

  11. #31
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    "Raids are just larger groups"

    And solo play is just smaller groups.

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