Perhaps with expansions there’s content outside of expansions which has had raids released on time
Ad mentioned already in the thread the delay has grown I don’t think it’s been an improvement
I’d rather see more updates that have multiple raids and less of this standard
Last edited by Oxarhamar; 06-26-2022 at 03:54 PM.
not only that. if i may be blunt, motu had a lot to offer at the time, it felt truly like an expansion and not like just some questpacks slaped together. even if you finished the quests in a quick session, you still had all those explorer zones with the random encounters that kept things fresh. and it was 3 of them (4 if you count shindlyrin seperate). and on top of that, the challenges. a truly new setting with an expansive social space. those 2 weeks until the raid came out felt like nothing to be honest.
i recently played trough feywild and saltmarsh (on heroic so far) and both dont even feel like expansions to me. the content is "good", but it just feels lacklustre. just a bigger adventurepack. i dont know, cant put a finger on it why it feels the way it does. maybe its the lack of support for the expansions once theyre out. theres no new adventures put into them after release. motu feels like the only one with all the things cramped in there after all those years. sharn has one extra pack, ill give them that. and the wildhunt pack is.. well at least it is there.
it could be worse tho. look at star wars the old republic. their latest expansion is one quest that takes at most one hour, and one flashpoint (dungeon) that takes maybe 30 minutes. and you cannot even repeat the quest.
havent bought iod, and will most likely wait until a blackfriday sale for that one too, just like with the previous two. the fact that raids, one of the big things for mmos, are treated like an afterthought, just does not feel right for expansions. and im saying this as a mostly solo player.
On the no new quests after release - was thinking about this in a different way. Instead of all the new stuff they churn out for expansions - new systems, new art, new mechanics, etc - could t they churn out much more content within existing paradigms ? It would just be quests with existing assets.
There’s too much focus on completely new stuff .
Or at least put out two raids, have half quests and one raid first then next half and second raid in phase 2. Immediately have something new and interesting to do with threads on future updates please. Context here is obvious deflation of raiding endgame on Ghallanda lately. We need new uses for threads so all that great old endgame raiding content stays relevant. Too much irrelevance heaped on the existing endgame raids and too much 'no raid' in this update, although I really like the island.
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I disagree with the OP.
There is a balance between raids and other content. Raids are just a small part of an expansion. AD&D and originally D&D were group games. Not to be solod and not for raids.
DDO over the years has, rightly or wrongly, focused partly on raids and partly on solo play but groups are still the beating heart of the game - not raids, not solo.
Last edited by adamkatt; 06-30-2022 at 12:12 AM.
Outatime Exodus-Cradle of Life:Thelanis
This character is dedicated to a once great game destroyed by a greedy corperation.. Goodbye Star Wars Galaxays!
http://www.youtube.com/watch?v=MWu8NOa69vM
"Raids are just larger groups"
And solo play is just smaller groups.