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  1. #21
    Community Member Kovalas's Avatar
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    Quote Originally Posted by Nickodeamous View Post
    This is funny. Basically, Shadowdancer gets 3 different boosts that are up 100% of the time, but LD gets one that is only up for 20 seconds after you hit an action boost.

    Legendary Dreadnought:
    Unparalleled Accuracy: When you activate an Action Boost, you gain 5% Dodge Bypass for 20 seconds.
    Shadowdancer: Cut to the Soul: +3% Dodge bypass, +3% Fortification bypass, +3% damage versus the Helpless.

    The average dodge bypass boost over a 30 second period for LD (since you can only hit action boosts every 30 seconds) is 3.3%

    Shadowdancer gets 3% up all the time for Dodge Bypass, Fort Bypass, and Helpless damage.

    Devs, sorry, the boat was missed on LD. :/


    edit: If this stacks, then I suppose this is ok
    Looks very weak, but in regards to the Shadowdancer destiny new core4 we have a saying in Britain, 'You cant polish a turd'.
    Bricks-1 - Halfling Backstab
    Ghallanda/HCL

  2. #22
    Community Member minorpenthes's Avatar
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    Quote Originally Posted by Cordovan View Post
    The DDO game worlds will be unavailable from 9:00 AM - 1:00 PM Eastern (-4 GMT) on Wednesday, June 22nd to release Update 55: Isle of Dread. Read the release notes on DDO.com.
    Seems to be open...

  3. #23
    Community Manager
    Cordovan's Avatar
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    The game worlds have reopened!
    Have fun, and don't forget to gather for buffs!
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    For Support: https://help.standingstonegames.com



  4. #24
    Ultimate Lord of Shadows Dreppo's Avatar
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    Patching!

  5. #25
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    Quote Originally Posted by Kovalas View Post
    Looks very weak, but in regards to the Shadowdancer destiny new core4 we have a saying in Britain, 'You cant polish a turd'.
    Well you can, but its still...well, you know.

    136734446501314045602601197_POLISHED_****.jpg (640×360) (discovery.com)
    The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.

  6. #26
    Community Member ahpook's Avatar
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    Quote Originally Posted by ahpook View Post
    I believe that an item has a cooldown that applies for all destinations. The question is whether if you have a second item, whether that will have an independent cooldown. If each item still has its own cooldown, it's not a nerf because you can continue to use multiple items. We will see in a few hours I guess.
    To follow up:

    All expansion teleport items share a cooldown. There is no advantage to carrying more than one item and you don't need to keep an item around to use the teleport to that expansion. The teleport menu for an item will allow you to select destinations that are not valid (because you don't own that expansion) and that will put the teleport in cooldown even though you will not go anywhere.

    So it is a forced trade off of reducing pack space/bank space at the cost of not being able to teleport to different locations quickly. You can decide if this is a nerf for you or not.

  7. #27
    The Hatchery
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    Dandonk's Avatar
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    Quote Originally Posted by ahpook View Post
    To follow up:

    All expansion teleport items share a cooldown. There is no advantage to carrying more than one item and you don't need to keep an item around to use the teleport to that expansion. The teleport menu for an item will allow you to select destinations that are not valid (because you don't own that expansion) and that will put the teleport in cooldown even though you will not go anywhere.

    So it is a forced trade off of reducing pack space/bank space at the cost of not being able to teleport to different locations quickly. You can decide if this is a nerf for you or not.
    Yeah, pretty annoying actually. Corrupt a Wish style revamp, as per usual.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  8. #28
    Community Member LittleLexi's Avatar
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    I'm glad you guys are doing trailers again. That's awesome.

    But very surprised to not see an announcement for another free quest grant coupon, or discount on previous expansions up to Sharn. An expansion release is precisely the moment to take advantage of increased interest in DDO, and bring in new/returning players.

    ---------------------------------------

    I would also like to reiterate:
    -The new Legendary Feats are lame.
    -The new 4th ED cores are lame.
    -Despite plenty of feedback to the contrary– it seems you guys are following through on the dodge/dodge bypass nonsense. Also lame.
    -Pricing Isle of Dread at 3995 DDO points is absurd. As is making people wait 6 whole months to get it via the store. 3-4 months of exclusivity is sufficient. More lameness.

    ---------------------------------------

    Kudos on a seemingly smooth patch day though. Hope I didn't curse it.

  9. #29
    Community Member ilhares's Avatar
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    Quote Originally Posted by Dandonk View Post
    Yeah, pretty annoying actually. Corrupt a Wish style revamp, as per usual.
    And, sadly, also does not factor in the Key to Eveningstar or D12 item, which would have made it significantly more handy (to me at least). The key still having a 15 minute CD is a bit nuts.

  10. #30
    Community Member Alrik_Fassbauer's Avatar
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    From the patch notes :

    which means that carrying one of these items is now equivalent to carrying all of them,
    "One teleport item to bind them ..."
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  11. #31
    Bwest Fwiends Memnir's Avatar
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    Will future teleport locations be added to existing teleport items?
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  12. #32
    Community Member ilhares's Avatar
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    Quote Originally Posted by Ordinary View Post
    The "Legendary Aim" feat was present in the last Lamannia preview but not mentioned in the release notes. Has this been removed?
    I leveled up and checked, it was definitely there in-game and available, as was the SWF and two weapon feat, but the Two-handed feat was not available to be selected (by my two-handed combat focus fighter). That seems.. oddly backwards, unless the intent was only to provide what amounts to a secondary combat style to characters, in which case.. oh, okay. But disappointing.

    Ran all the new quests in the legendary levels, had a pretty good go of it (managed to not get myself killed, despite a CR 61 demon in the wilderness). Thought there were supposed to be raids with the expansion, but did not find the NPCs for them as yet.

  13. #33
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by ilhares View Post
    Thought there were supposed to be raids with the expansion, but did not find the NPCs for them as yet.
    Hello! We want to share an update with you today: Isle of Dread will now release on June 22nd, 2022. The raid is expected to release a few weeks after the initial release of Isle of Dread, as has been done with our prior expansions as well. Thank you! #DDO pic.twitter.com/4R2Rw8rrDh

    — DDO Unlimited (@DDOUnlimited) May 20, 2022
    coming soon(ish)

  14. #34
    Community Member ilhares's Avatar
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    Quote Originally Posted by Mindos View Post
    coming soon(ish)
    Thank you!

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