Results 1 to 19 of 19
  1. #1
    Miss Stabby Stabby Zavina's Avatar
    Join Date
    Dec 2010
    Posts
    620

    Default U55 Preview 3: Augments

    Augments





    Orien: Level 400 Cannith Crafter
    (*) - Crafter Advert for Orien
    Guild Leader, Old Curiosity Shop
    "The 'forever' rogue"

  2. #2
    Miss Stabby Stabby Zavina's Avatar
    Join Date
    Dec 2010
    Posts
    620

    Default

    Orien: Level 400 Cannith Crafter
    (*) - Crafter Advert for Orien
    Guild Leader, Old Curiosity Shop
    "The 'forever' rogue"

  3. #3
    Community Member
    Join Date
    Oct 2021
    Posts
    28

    Default Nitpicky

    Thanks to the OP for posting all of these!

    My nitpick: Convalescent Ruby ~ from its name it sounds like it should provide some benefit to healing, like Healing Amp or a temporary bonus to hp once hp has dropped below 75%. Given wider latitude, perhaps a boost to healing spell power.

    Convalescent's definition according to Merriam Webster:
    1 : recovering from sickness or debility : partially restored to health or strength convalescent patients
    2 : of, for, or relating to convalescence or convalescents convalescent stages a convalescent ward


    Yet, the augment has nothing to do with recovering from sickness, disability or partially restoring health.

    Please change the name of the ruby to something that is actually descriptive of what it is or does.

  4. #4
    Community Member Yamani's Avatar
    Join Date
    Sep 2010
    Posts
    1,491

    Default

    Quote Originally Posted by Moribund_the_Greater View Post
    Thanks to the OP for posting all of these!

    My nitpick: Convalescent Ruby ~ from its name it sounds like it should provide some benefit to healing, like Healing Amp or a temporary bonus to hp once hp has dropped below 75%. Given wider latitude, perhaps a boost to healing spell power.

    Convalescent's definition according to Merriam Webster:
    1 : recovering from sickness or debility : partially restored to health or strength convalescent patients
    2 : of, for, or relating to convalescence or convalescents convalescent stages a convalescent ward


    Yet, the augment has nothing to do with recovering from sickness, disability or partially restoring health.

    Please change the name of the ruby to something that is actually descriptive of what it is or does.
    Maybe Chromatic or Polychrome would work better?
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  5. #5
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Yamani View Post
    Maybe Chromatic or Polychrome would work better?
    Why not something like Fire Opal of Potency? I mean Potency is what it does right? and a Fire Opal, well opals in general are known for "play of color" but fire opals are generally a red stone like a ruby.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  6. #6
    Community Member Duhboy's Avatar
    Join Date
    Nov 2014
    Posts
    223

    Default Different type of bonus

    The Topaz of <insert name> Power says that they are an enhancement bonus but are being applied as a equipment bonus. Not sure if this was already reported or not.
    Shaox xKahn of Orien server

    ~Let me in....

  7. #7
    Community Member
    Join Date
    Dec 2017
    Posts
    5

    Default

    Quote Originally Posted by Aelonwy View Post
    Why not something like Fire Opal of Potency? I mean Potency is what it does right? and a Fire Opal, well opals in general are known for "play of color" but fire opals are generally a red stone like a ruby.
    I'm guessing it's a mistaken word and was supposed to be "Coalescent Ruby", as in the different colors representing each element coalesce within the gemstone. That would put it more in line with evoking the potency visual.

  8. #8
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Syrence View Post
    I'm guessing it's a mistaken word and was supposed to be "Coalescent Ruby", as in the different colors representing each element coalesce within the gemstone. That would put it more in line with evoking the potency visual.
    Yeah that makes sense... wonder if they'll fix it.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  9. #9
    Founder Mellkor's Avatar
    Join Date
    Jan 2006
    Posts
    993

    Default

    Of all the things to nitpick. Sheesh!
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

  10. #10
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Mellkor View Post
    Of all the things to nitpick. Sheesh!
    Its not just a nitpick though, its logical naming consistency within the loot of this game. If a new or returning player picked this item up or were looking for it on wiki they might be confused by the item using the term Convalescent because on wiki and in game that pertains to items with Healing Amp. There is NO WAY from the name of the item I would expect Potency.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  11. #11
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Posts
    6,538

    Default

    Quote Originally Posted by Zavina View Post
    [IMG]
    (Edit - hadn't read above - same Q...)

    Convalescent - from the name, would I be correct to assume that's only Positive and Repair spellpowers? Or is it indeed "all"? (And if the latter, why "convalescent"?)

    (more edit: No, that isn't anything like "nitpicking" - that's just plain misleading. )

    Quote Originally Posted by Zavina View Post
    Undying - +65 to unconscious range. <gears start turning> There are times when just "being alive" is enough. Hmmm...

  12. #12
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default

    An ML8 crafted ring with Persuasion, dual slot Green+Colorless for CHA and Brightbane Emerald would yield +10 to UMD for non-CHA builds....at L8

  13. #13
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default

    Quote Originally Posted by C-Dog View Post
    Undying - +65 to unconscious range. <gears start turning> There are times when just "being alive" is enough. Hmmm...
    +unc range is hugely useful for certain builds. My Paladin has been saved lots of times by going unconscious while in her auto-Consecrate area, which continues to tick while unconscious and heal you back to life, after all the mobs have dropped aggro. Even just having Diehard means unconscious is basically just a CC function for non-deathblow mobs - they drop aggro and wander off, give you a moment to regroup and reapproach the fight. That +225 on the Epic version is going to be a big boost to margin of error in most non-insane content

  14. #14
    Staggering
    Pale Fox
    LightBear's Avatar
    Join Date
    Sep 2010
    Posts
    4,620

    Default

    Quote Originally Posted by Duhboy View Post
    The Topaz of <insert name> Power says that they are an enhancement bonus but are being applied as a equipment bonus. Not sure if this was already reported or not.
    I'm guessing the description is wrong as every spell power available on items is marked as an equipment bonus nowadays.
    Unless specifically mentioning insightful, quality or exceptional.

    Edit:
    Nice augments, the level 8 augments seem to be spot on.
    The level 30s feel out of place for a couple of reasons:
    1) They should be level 28 or 32 to be in line with the 4 level increase
    2) The numbers feel low for such a high level item.

    Edit2:
    And when I say nice, I do mean... long overdue kind of nice. So very pleased with these.
    Last edited by LightBear; 06-16-2022 at 07:06 AM.

  15. #15
    Community Member Firebreed's Avatar
    Join Date
    Dec 2009
    Posts
    935

    Default Say no to Powercreep.

    Brightbane Emerald (both versions) reek of powercreep.
    Reported in the other thread, but as always there's nothing but silence:

    Brightbane Emerald's "Command + 5" is way above the established curve for ML8. ML9 and ML10 items created in U50 only have "Command + 4".
    Legendary Brightbane Emerald's "Command + 10" is way above the established curve for ML30. Other ML30 items created in U50 only have "Command + 7".

  16. #16
    Staggering
    Pale Fox
    LightBear's Avatar
    Join Date
    Sep 2010
    Posts
    4,620

    Default

    Quote Originally Posted by Firebreed View Post
    Brightbane Emerald (both versions) reek of powercreep.
    Reported in the other thread, but as always there's nothing but silence:

    Brightbane Emerald's "Command + 5" is way above the established curve for ML8. ML9 and ML10 items created in U50 only have "Command + 4".
    Legendary Brightbane Emerald's "Command + 10" is way above the established curve for ML30. Other ML30 items created in U50 only have "Command + 7".
    And yet its behind random gen loot.
    Won't say it's way behind, max right now I have seen in the wild is 12.

    Also, you might want to take a look at its alternative affix Alluring Skills / Celebrated.
    Alluring skills don't come with the downside of -6 to hide.

    What would interest me, if I put that augment on an armor, will it all of a sudden become more shiney?
    Because if it doesn't, that's the real bug to fix here!

  17. #17
    Community Member Firebreed's Avatar
    Join Date
    Dec 2009
    Posts
    935

    Default

    Quote Originally Posted by LightBear View Post
    And yet its behind random gen loot.
    Won't say it's way behind, max right now I have seen in the wild is 12.

    Also, you might want to take a look at its alternative affix Alluring Skills / Celebrated.
    Alluring skills don't come with the downside of -6 to hide.

    What would interest me, if I put that augment on an armor, will it all of a sudden become more shiney?
    Because if it doesn't, that's the real bug to fix here!
    I'm sorry, but I disagree.

    First of all, "Insightful Alluring Skills" (the direct competitor) doesn't include UMD. I just noticed that Brightbane Emerald's "Command" values line up with the current "Insightful Alluring Skills" values instead of the "Command" values we have in the game right now, and I don't think that's a good idea, due to said UMD factor. The -6 to Hide is not even worth discussing if we want to be truthful with ourselves.

    Secondly, in regards to random loot, the prefix in question is indeed "Celebrated" (I am not aware of "Command" existing on random loot outside of "Celebrated"). However, from what I've seen drop and from what I can tell by looking at the AH right now, the values on "Celebrated" are in line with those on named items. So I urge you to check again, because I'm afraid you confused the "Command +X" value with the item's "Charisma +X" value, hence the +12 you remember.

    All in all, Birghtbane Emerald's current values are factual powercreep. Lynnabel please either tone down its values to match the current "Command" values, or bring all "Command" items' values (named/random loot) up to the new par (this would effectively nerf "Insightful Alluring Skills" though).

    Thanks for reading.

  18. #18

    Default

    Quote Originally Posted by Firebreed View Post
    Brightbane Emerald (both versions) reek of powercreep.
    Reported in the other thread, but as always there's nothing but silence:

    Brightbane Emerald's "Command + 5" is way above the established curve for ML8. ML9 and ML10 items created in U50 only have "Command + 4".
    Legendary Brightbane Emerald's "Command + 10" is way above the established curve for ML30. Other ML30 items created in U50 only have "Command + 7".
    On the main server, Legendary Brightbane Emerald gives +6 insightful cha based skills, however, it is bugged and doesn't stack with Exceptional Alluring Skills Bonus +10. How to report the problem to dev?
    ddoer.com: timer tracker, completions tracker, search engine, puzzle solver, xp table
    My toons on Argo: Salade TR2 Wiz20, Speedo ESoS Fighter, MangoSalade TR2 Wiz18/Mnk2, EvaHealer Clr18/Mnk2

  19. #19
    Community Member Firebreed's Avatar
    Join Date
    Dec 2009
    Posts
    935

    Default

    Quote Originally Posted by ddoer View Post
    On the main server, Legendary Brightbane Emerald gives +6 insightful cha based skills, however, it is bugged and doesn't stack with Exceptional Alluring Skills Bonus +10. How to report the problem to dev?
    Are you sure it doesn't stack? Cause other items with Command stack perfectly fine with Exceptional Alluring Skills items on my end, and I'd be surprised if the Command on the augment is any different than the Command on named/random loot.
    Last edited by Firebreed; 10-13-2022 at 06:36 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload