I won't rehash all the other comments on how this overtly penalizes the most difficult and least effective playstyle in the game (melee). I mean, you have to know that casters (divine, arcane, alchemist, etc.) are all BLOWING through high skull reaper content solo, wasting entire rooms of monsters with a spell or two before the monsters can get within any kind of threatening distance. Likewise with ranged to a lesser extent, though admittedly they have to run and hop around a bunch more. Maintaining distance is essentially 100% dodge. Meanwhile, many cloth/light armor melees struggle to get through low skull content even with near perfect build and gear (not helped by the fact that blur/incorp are basically useless in mid-high reaper). You'd have to know that... right?
Instead I will suggest that you offer rogues/monks and other classes that DEPEND on dodge a "dodge bypass bypass" that allows them to negate the monster's dodge bypass (kung fu movies do this all the time!). Then a few updates down the road you can release a monster "dodge bypass bypass bypass" and then a player "dodge bypass bypass bypass bypass".