Hey folks, just gonna give a quick update on some of the legendary monster changes which have been floating around in the previews.
In essence we have been experimenting with several things…
1.Having Mobs in legendary reaper reduce players effective dodge (a much more milder version of what happens already with incorp/displacement)
2.Having Mobs in legendary gain new abilities based on their “class”. Example: A rogue might have some dodge, or a Fighter might have some Dodge Pen.
I’m not going to go into much more detail than that now because with all that's going with Dread we have decided that these sub systems need more time to bake in dev. So we are kicking this can to another update.
To be clear... These changes will not be in the Isle of Dread update.
When we are ready to dig into these things again more details will be provided in this Lammania thread, and it will be part of a different update/preview cycle, with a bit more time to take in feedback and hash out the effects to general game balance.
Enjoy the Dinosaurs!
-T