Results 1 to 7 of 7
  1. #1
    Senior Member
    Join Date
    Sep 2011
    Posts
    0

    Default Caster Dino gear setuo

    Obviously things are not fully finished but I have a feeling we are getting close.

    I just tried to make a caster gear setup using both the 3 piece bonus and the 5 piece bonus. It is missing some things that I have now but definitely also has some things I dont have now.

    Here is a picture of the spreadsheet with a link below for the file. It is not fully detailed but more a well fleshed out framework to fill in.

    Edit: One of the yellow marks is not correct as thats only on a Q-Staff.




    https://www.dropbox.com/s/ynbsr5bu5h...0set.xlsx?dl=0


    Comments and ideas are most welcome.
    Last edited by mikarddo; 06-08-2022 at 05:29 PM.
    Member of Spellswords on Ghallanda

  2. #2
    Community Member Sythe777's Avatar
    Join Date
    Mar 2014
    Posts
    110

    Default

    Quote Originally Posted by mikarddo View Post
    Obviously things are not fully finished but I have a feeling we are getting close.

    I just tried to make a caster gear setup using both the 3 piece bonus and the 5 piece bonus. It is missing some things that I have now but definitely also has some things I dont have now.

    Here is a picture of the spreadsheet with a link below for the file. It is not fully detailed but more a well fleshed out framework to fill in. I haven't tested if the two yellow-marked crit chances stack - the names are not fully similar so I expect them to but it needs testing.




    https://www.dropbox.com/s/ynbsr5bu5h...0set.xlsx?dl=0


    Comments and ideas are most welcome.
    The armor/weapon crit chance do not stack. Imo, the weapons are kinda meh for casters. Sure, you can get 1-2 LGS proc effects on an item (only 1 of the good ones, though), but then there seems to be no good selections for the other 2-3 slots. The nice thing over LGS you get is just the augment slots.

    Why pirate set? Most of the (good) benefits you get from it are already given via crafted slots/augments (Litany augment/+2 prof DCs on accessories in horn slot). Sure you can get 30 prr/15 uni spell power, but is it worth the 5 slot sacrifice?

    The Deacon Dino set gives 6 uni crit chance/25 uni sp/15 leg crit damage/30 mrr cap, unless you intend on running a different dino set? If you can fit in spelltype-specific set like chained elementals with deacon, then they'll stack with the deacon set.

  3. #3
    Senior Member
    Join Date
    Sep 2011
    Posts
    0

    Default

    Quote Originally Posted by Sythe777 View Post
    The armor/weapon crit chance do not stack. Imo, the weapons are kinda meh for casters. Sure, you can get 1-2 LGS proc effects on an item (only 1 of the good ones, though), but then there seems to be no good selections for the other 2-3 slots. The nice thing over LGS you get is just the augment slots.
    Thank you for the reply. Thats exactly the kind of debate I was looking for.

    Just to be sure - did you actively check the crit chance items on Lam yourself? Too often assumptions about stacking in DDO miss the mark, so I hope you dont mind me asking

    I definitely see myself using a LGS item full time atleast in one slot but I admit I am not entirely certain I will be using two.

    Part of this post was to explore going all in on Dino stuff with both sets and two weapons - and to generate debate on that setup compared to other setups using some or little Dino stuff.

    Why pirate set? Most of the (good) benefits you get from it are already given via crafted slots/augments (Litany augment/+2 prof DCs on accessories in horn slot). Sure you can get 30 prr/15 uni spell power, but is it worth the 5 slot sacrifice?
    Quite possibly not. Thats what I am trying to explore. I havent actually tried getting, crafting and equipping all this gear on Lam but I will to get a real look at the stats for various setups. I do agree though that the Pirate set looks somewhat weak compered to other options.

    The Deacon Dino set gives 6 uni crit chance/25 uni sp/15 leg crit damage/30 mrr cap, unless you intend on running a different dino set? If you can fit in spelltype-specific set like chained elementals with deacon, then they'll stack with the deacon set.
    As seen to the left on the spread sheet I made this setup with the artifact +3 DC +3 abilities bonus. As I wanted to try it with both sets I could not rely on the augment sets for those bonuses nor fit them in using the Magewright set bonus. If I am overlooking another way to get the +3 DC, +3 ability bonus I am sure someone will point that out.

    I do agree that the "nuker" dino set bonus looks really tempting. As far as I can see that means using 2 aug sets with 6 augments on 6 different items that are not overwise in a set and probably using the Attunement Gaze for +3 ins SF. In particular the 6 items does put restrictions on the setup. I do mean to explore that option as well though to see where it might take me.


    If you - or someone else - has a more detailed setup optimized for a specific caster build I would obviously love to see it
    Last edited by mikarddo; 06-08-2022 at 01:52 PM.
    Member of Spellswords on Ghallanda

  4. #4
    Community Member Sythe777's Avatar
    Join Date
    Mar 2014
    Posts
    110

    Default

    Quote Originally Posted by mikarddo View Post
    Thank you for the reply. Thats exactly the kind of debate I was looking for.

    Just to be sure - did you actively check the crit chance items on Lam yourself? Too often assumptions about stacking in DDO miss the mark, so I hope you dont mind me asking
    Yes. I went on lam after reading this post to test and they do not stack at all.

    Quote Originally Posted by mikarddo View Post
    As seen to the left on the spread sheet I made this setup with the artifact +3 DC +3 abilities bonus. As I wanted to try it with both sets I could not rely on the augment sets for those bonuses nor fit them in using the Magewright set bonus. If I am overlooking another way to get the +3 DC, +3 ability bonus I am sure someone will point that out.

    I do agree that the "nuker" dino set bonus looks really tempting. As far as I can see that means using 2 aug sets with 6 augments on 6 different items that are not overwise in a set and probably using the Attunement Gaze for +3 ins SF. In particular the 6 items does put restrictions on the setup. I do mean to explore that option as well though to see where it might take me.


    If you - or someone else - has a more detailed setup optimized for a specific caster build I would obviously love to see it
    Ah, in terms of DCs, yeah there's more to be desired. I keep thinking of casters as fire sorcs after having done racial comp with it; so DCs are at the back of my mind. I suppose that the difference made by the sacred DCs being more available via dino is nice, so you really only lose 1 DC/3 stats if you weren't running the sacred DC gloves before which is better than losing both 3/3.

    Thinking back on it, my main concern is the loss of magma. Casters, fire in particular, would feel the pain there since it scales with spell power. Since many consider it worth dropping flamecleansed for magma, perhaps it is the same case here in which case the set would be meaningless for fire.

  5. #5
    Senior Member
    Join Date
    Sep 2011
    Posts
    0

    Default

    Quote Originally Posted by Sythe777 View Post
    Yes. I went on lam after reading this post to test and they do not stack at all.



    Ah, in terms of DCs, yeah there's more to be desired. I keep thinking of casters as fire sorcs after having done racial comp with it; so DCs are at the back of my mind. I suppose that the difference made by the sacred DCs being more available via dino is nice, so you really only lose 1 DC/3 stats if you weren't running the sacred DC gloves before which is better than losing both 3/3.

    Thinking back on it, my main concern is the loss of magma. Casters, fire in particular, would feel the pain there since it scales with spell power. Since many consider it worth dropping flamecleansed for magma, perhaps it is the same case here in which case the set would be meaningless for fire.
    Indeed, I am in favor of going for both DCs and nuking power seeing that seems possible.

    I do agree though that fire sorcs might simply want to stick with Red Dragonscale, Magewright and Elder + Desert Burning Sun sets (my current setup) or similar and only add a few things from the new stuff. It will be interesting to test and see what works well.
    Member of Spellswords on Ghallanda

  6. #6
    Community Member
    Join Date
    Jul 2015
    Posts
    25

    Default

    Timely thread. Here's another idea.

    I've been tinkering with a U55 set up for my capped fire sorc.
    Not seeing clear benefit of going much beyond adding a dino artifact and a dino weapon (not wanting to lose bonuses from flamecleansed/elders/dragon eye)

    Current set-up:
    Eyes: Brightgaze - artifact (current source of +2 quality DC)
    Flamecleansed (armor, cloak, bracers)
    Elders Knowledge set (head, neck)
    Trinket: Legendary dragon eye
    Belt: LGS 35 fire crit
    Gloves: Gloryborne Gloves (current source of +2 sacred DC)
    Boots: Legendary Sunken Slippers (+3 qual CHA)
    Ring 1: Legendary Shattered Onyx (+2 profane DC, +6 ins CHA)
    Ring 2: Bound Elemental Ring of Flames
    Mainhand: Nightmothers
    Offhand: LGS Ash with exceptional fire SP


    U55 set-up:
    *Same as current set-up

    Eyes: Swapping in Attunements Gaze for Brightgaze (will now pick up +2 quality DC on gloves)
    *Flamecleansed (armor, cloak, bracers)
    *Elders knowledge set (head, neck)
    *Trinket: Legendary dragon eye
    Belt: Swapping in Dino Bone 35 fire crit + 2 sacred DC for LGS belt
    Gloves: Swapping in Guantlets of Arcane Soldier for Gloryborne Gloves (will now pick up +2 sacred DC on belt)
    *Boots: Legendary Sunken Slippers (+3 qual CHA)
    *Ring 1: Legendary Shattered Onyx (current source of +2 profane DC, +6 ins CHA)
    *Ring 2: Bound Elemental Ring of Flames
    Mainhand: Swapping in Dino Bone weapon for Nightmothers (+9 spell pen/acid dot/+2 exc CHA, vulnerability)
    *Offhand: LGS Ash with exceptional fire SP

    If I've done my math right, I come out ahead relative to my current set up

    Same CHA as current set up at 30 (I lose 2 by going from CHA 14 on Brightgaze to a CHA 12 augment, but gain it back from legendary level + exceptional on main hand)
    -3 spell pen (from dropping nightmothers)

    DC additions relative to current set up
    + 2 evo DC (adding +1 from being able to slot +6 evo augment, +1 from attunements gaze)
    + 1 ench DC (+1 from attunements gaze)
    + 4 necro DC for fod/wail (+2 by from attunements gaze, +2 from being able to slot greater necro aug),
    + 4 transmute DC for trap the soul (+2 from attunements gaze, +2 from being able to slot greater transmute aug)

    + vulnerability (in addition to ash)
    + acid dot (on main hand)
    + 1 filigree slot from using a dino bone artifact instead of a minor artifact

    Looks like the new set up buys me four extra augment slots, which can be used to improve my DCs beyond the bump attunements gaze offers over nightmothers.

  7. #7
    Senior Member
    Join Date
    Sep 2011
    Posts
    0

    Default

    Quote Originally Posted by WldNCrispy View Post
    Timely thread. Here's another idea.

    U55 set-up:
    *Same as current set-up

    Eyes: Swapping in Attunements Gaze for Brightgaze (will now pick up +2 quality DC on gloves)
    *Flamecleansed (armor, cloak, bracers)
    *Elders knowledge set (head, neck)
    *Trinket: Legendary dragon eye
    Belt: Swapping in Dino Bone 35 fire crit + 2 sacred DC for LGS belt
    Gloves: Swapping in Guantlets of Arcane Soldier for Gloryborne Gloves (will now pick up +2 sacred DC on belt)
    *Boots: Legendary Sunken Slippers (+3 qual CHA)
    *Ring 1: Legendary Shattered Onyx (current source of +2 profane DC, +6 ins CHA)
    *Ring 2: Bound Elemental Ring of Flames
    Mainhand: Swapping in Dino Bone weapon for Nightmothers (+9 spell pen/acid dot/+2 exc CHA, vulnerability)
    *Offhand: LGS Ash with exceptional fire SP
    Very nice, thank you for sharing. I went a different route with my sorc build as I wanted Dripping with Magma and Evasion + higher dodge in light armor.

    Current:
    Armor: Red Dragonscale (combust, fire lore, dripping with magma)
    Magewright: (Eyes + Cloak) (ench dc, ins ench dc, q cha, spell pen, +3 arti dc, +3 arti cha)
    Elders: (Trinket + Head) GMoF being CC craftable is really nice (SFM, Impulse, Ins Spell Pen, Spell Saves)
    Burning Sands: (Trinket + Belt) [I got really lucky with a GMoF with two desireable set bonuses, so its hard to duplicate) (Str, Con)
    Ring1: Shattered Onyx (prof DC, ins cha)
    Ring2: Clouded Dreams (exc uni spell power+lore, ins SFM)
    Neck: Minor Artifact: Regalport (cha, Q SFM)
    Gloves: Gloryborn (Sacred SFM, positive spell power)
    Bracers: LGS fire crit dmg
    Boots: Deepsnow (ins con, q con, FoM)
    Weapon: Queens Scepter (pot, ins pot, spellsight, ins spellsight)
    Offhand: Ash

    As for your setup a small change seems likely. This is a very first draft and ideas for improment are most welcome:
    - Weapon -> LGS (same as yours or maybe "Ooze", not sure. "Ooze" seems stronger for shorter fights but Vuln might be better for longer fights)
    - Neck -> Elders Focus
    - Head -> Maybe Dino crafted with 14 cha, Heal Amp and some more [not fully decided here]
    - Gloves -> Arcane Soldier for QSFM
    - Bracers -> Dino Minor Artifact with Sacred DC and 35% fire crit
    Also, probably recraft the GMoF for level 32 CC numbers. Losing the ins pot from Queens is a problem though so I need to consider this further. Maybe I will have to drop ins spell pen for ins combust on the trinket.

    Current setup:
    Last edited by mikarddo; 06-09-2022 at 03:24 AM.
    Member of Spellswords on Ghallanda

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload