Howdy folks. There's a lot of itemization in any expansion, and this one containing a level jump means there's a lot of moving parts.
Isle of Dread Overview
Isle of Dread will contain two major groups of items: Pirate themed standalone items and Dinosaur Bone crafted items. Generally speaking, the pirate stuff will be whole items dropped in dungeons, and dino stuff you'll need to craft and craft upon. This expansion will also contain new Augments, new Sentient Artifacts, and Raid loot.
Item Power Levels
Items follow the CC Curve. CC will also be adjusted so players can craft levels 31 and 32 shards again. This will use existing shard ingredients so if you had some crafted before you'll be able to add them now.
Yes, this means that CC at level 32 will have higher ilevels than level 31 quest items from Isle of Dread. As an item's min level increases, its power level also increases.
Raid items and Minor Artifacts will continue to get a boost in their effective power levels. This means that raid loot at level 31 will be better than CC loot at level 32, with Minor Artifacts being better than raid loot.
Pirate Stuff
These items will drop fully realized in dungeons. This means they'll have a name, a theme, effects, and a specific appearance. Very much standard named loot here.
There will be 5 main sets in Isle of Dread and 1 overall set - think like Ravenloft here. The goal of these sets is to provide meaningful alternatives to Sharn and Ravenloft's 3pc sets. Each 3pc set will contain an Armor (or docent), a helmet, and a cloak - this is partially because this way we can match art assets together. There is also a larger set like the Adherent of the Mists set in Ravenloft, anything else not in the 5 main sets will be here.
In Legendary, each Pirate item will have one Dinosaur Bone augment slot (see below for details).
Augments
Level 32 augments are going to be added to global treasure tables, and a subsection of those will be available for trade with Randall Lyric for Isle of Dread ingredients (Randall will also trade level 8 augments for Isle of Dread ingredients, as some of you may have guessed). There will also be new named augments in Isle of Dread that drop as treasure which will be minimum level 8 or 30.
Distribution of these new augments is a little different than how they normally drop in content. Usually we place them in as Named Loot, but in this expansion, they are all grouped together and have a small chance to drop from any chest in the expansion. This means that if you are looking for a specific augment, the best way to do that is to just play Isle of Dread content at the appropriate level range rather than looking for a specific chest.
Artifacts
Artifacts in this content pack will be level 31 have 4 max Filigree slots, which means if you haven't found a Perfected artifact you'll soon be able to use a variety of alternatives.
Dino Crafting
As you explore Isle of Dread you'll collect Isle of Dread ingredients (such as fossilized dinosaur teeth). You can use these to craft Isle of Dread augments. Isle of Dread augments only go into Isle of Dread augment slots. There are 5 main types of augments: Fang, Scale, Horn, Teeth, and Set Bonus (okay that last one is a little meta but it really is just a set bonus slot).
Blanks consist of all weapon types, all shield types, helmets, cloaks, and all armor types (yes, including docent). Here's how the spread of slots shakes out:
The Set Bonus slot allows you to put that item into one of the 5 Isle of Dread set bonuses. This means that you can theoretically have that set bonus with all 3 of your items being dino bone crafted. Or none, and you just use standalone items, or a mix - totally up to you.
Augments will clearly state which "version" of the slot they're in. For example, this means that yes, there are 3 types of Scale Slot (armor, weapon, and regular) but this denotation will appear in the augment slots display and the augment's description to help prevent confusion.
To craft augments, think like Slavers - you turn many disparate ingredients into a standalone augment and then slot those directly. Unlike Slavers, this will use the new augment system, so there will be both unslotters and destroyers available (unlike previous crafting systems which, once done, were permanent).
The bonuses available are split by slot type - this means that Scale (Weapon) will have a different set of options than Scale (Armor) or Fang (Weapon) and so on.
This crafting system only exists in legendary! At level 7 (the level of heroic isle of dread's items) you'll just be finding the pirate stuff.
There are 6 total ingredients from the Isle of Dread: 4 quest fossils, 1 landscape fossil, and 1 raid ingredient (Black Pearls). There are 5 augment types: Scale, Fang, Claw, Horn, and Set Bonus.
Scale: requires quest ingredients
Fang: requires quest ingredients
Claw: requires landscape ingredients
Horn: requires raid ingredients
Set Bonus: requires raid ingredients
You may barter for the non-raid dinosaur bone crafting blank weapons from the dinosaur bone augment trader (the blue border weapons). The 6 artifacts available (all of which are helmets with a set bonus slot) will drop in any chest in Isle of Dread like all Artifacts tend to do.
The raid will drop the raid tier versions of the weapon blanks, the dinosaur bone armors/helmets/accessory blanks, as well as Black Pearls.
Dino Crafting Flow: TLDR
So, that was a lot. To help with the massive walls of text above, here's a relatively simple 6 step flow of how we intend for players to interact with this crafting system:
- Players arrive in isle of Dread, collect dino bone bits (ingredients 1-4) from the quests and landscape. They can then trade in those bits for a weapon (assuming they aren't able to randomly stumble upon a blank in their questing).
- Players can then craft up the Scale and Fang for their weapon using their existing ingredients.
- Players can do the landscape encounters for the ingredient for their Claw slots
- Players can do the raid for the ingredient for their Horn slots
- The raid also drops upgraded weapon blanks so they can get an upgraded weapon with cool funky alternate art
- The raid also drops dino bone accessories and armor so they can start replacing their Isle of Dread stuff with customized gear if they'd like to do so
Anyway, that's the overview. Please feel free to explore all of the loot available during this preview and let me know what you think!
New for this preview:
- Black Pearls now drop in small amounts in several very-cool very-tough Wilderness Encounters. This means that if you don't want to raid, there's a path for you to complete your dino bone weapons. The raid will be faster, though!
- The Artifacts have been reshuffled to be non-helmets.
- The drop rate of all ingredients has been drastically increased (approx 2.5 per elite chest -> approx 5.5 per elite chest)
- There are new Dino Bone Augments to craft (there will be even more changes before release that just barely missed this preview).
Known Issues and Important Notes:
- Several items have placeholder icons and descriptions
- The Dino Bone augment trader is not in the game