Wild Force: (Note: The wolf bonus here should be "10% exceptional bonus to Armor Class", this will be fixed before release.)
This bonus giving wolves 10% more ac is useless. At least the 10% hp was useful in making wolves tankier. As is there is no reason to pick up wild force if you are a wolf.
On a broader note melee are getting screwed with the feats in that most melee are going to end up going the 100 hp because specialty feats are niche cases for use (swf bastard sword or dwarven axe) and as designed you would need a second sentient jewel that is pretty high to even think about swapping your style and even then the fighting style will still be gimp because you won't have the perfect feat.
Compare this to the ranged feat that is just a straight up increase to dps in the +10 attack and 5% dodge bypass.
I am not sure how to fix this but a start would be adding in a couple dps options for melee.