Epic Destinies
- Shadowdancer: Cut to the Soul: You are unbothered by the physical restraints of the world: From the Shadows now allows you to pass through enemies in a cloud of smoke proccing an Improved Deception and gaining 3% uncapped dodge stacks 3 times on Tumble and lasts for 10 seconds while in stealth(like Measure the Foe). +3% dodge bypass, +3% fortification bypass, +3% damage versus the helpless.
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Tumble through enemies was already an ability that shouldn't of been taken away. Grandmaster of Flowers kept it in their destiny even now.
These removal of valuable abilities*:
*Consume. (Could easily of been the multi-choice of Weird if you didn't cast x-level spells)
*Shadow Manipulation. (Shiradi now gets this in Beguile Charm? Why?)
*Executioner's Strike/Shot. (Just as Weird is hard coded for casters, this should of been hard coded for assassinate ability)
*Meld Into Darkness (was used as a separate ability from attacking).
*Removing the AOE explosion in Dark Imbuement range proc.
*Removing Pass through enemies on Tumble.
Putting Stealthy and Assassinate bonus' as a separate choice when they where part of the same bonus ability.
Putting in a useless Wand and Scroll Mastery that doesn't stack how about changing it to:
Sleight of Hand should be:
Sleight of Hand: Traps and Vial Mastery: You can make Noisemaker Traps or Noisemaker Vials(on exploding they stick to door/wall and make ticking sound), with the ability to place or throw in stealth.
(Tier 1): If you have the Trapmaking Feat, you can now add your Sneak Attack Dice and Damage to Traps and Vials.
(Tier 2): You can use the higher of Melee or Range Power to Traps and Vials you Throw.
(Tier 3):You can inscribe scrolls as Traps and Alchemical Recipes as Vials.
Maybe have specific Alchemical Vials like Mass Suggestion/Confusion, Turn to Frog/Bat, a real Tanglefoot a la "Sharn exploding goo"(with DC: Reflex (DC 20 + Rogue Level + Stat Modifier + Assassinate Bonus)
and Shadow-Thunderstone: Alchemical Vial Trap Attack: 1d6+2 Force damage per character level and dazes in an area. Fort DC (12/16/20 + Rogue Level + Stat Modifier + Assassinate Bonus).
Creating traps and throwing vials was a Rogue ability, even having a mechanical dog in the beginning.
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Other Trees got:
Cut the Strings(1 minute cooldown).
Mass Frog(1 minute cooldown).
Everything Is Nothing(Grandmaster Of Flowers, it stayed intact.)
Beguile Charm(Shadow Dancer's Shadow Manipulation).
Weird(AOE Phantasmal Killer....oh wait that's our Tree but oh wait, we can't pick it and are locked out of it as a Tier V in our own Tree! Seems like a Consume alternate.. oh but wait, that was removed...)
We get an Epic Moment that puts you in line of danger of being killed for it to proc(Gain the feat: Piñata), with a non stacking 50% Incorporeal(it should stack with our 25% that we already invested in plus outside sources. Weird is a safer more efficient AOE PK and you don't have to wait to get swung at for it to go off, it just does! And it's in our Tree! and we can't pick it! Or Consume, Shadow Manipulation, Executioner Strike/Shot)
Viva unstacking Wand and Scroll Mastery.
Again no pass through enemies on Tumble.....