DisclaimerEverything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Hello, folks! Preview 3 of Update 55 for the Isle of Dread is now open as of 1pm EDT on Tuesday, June 7th! It is expected to remain open into the afternoon (EDT) of Thursday, June 9th.
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Update 55 contains a number of features and quests for our upcoming expansion pack, the Isle of Dread, including loot and the increase of our overall level cap from 30 to 32, along with some minor changes and bugfixes.
To access the Isle of Dread via the test dojo, use the dimension door to reach the Dread overlook, then speak to The Questgiver: he'll send you to the Isle of Dread proper. You can also enter the Isle of Dread the "real way," by speaking to the Gatekeeper Wulth Sulfork in the Harbor. But be advised - getting to the Isle of Dread the first time is an adventure itself!
All 12 new quests are now available for your preview, including some additional polish on quests we showcased earlier. Note that the raid will be appearing in a forthcoming Lamannia preview.
To provide a little more detail on what you can expect to see in this preview, please review the items below:
Big Picture Notes
- Isle of Dread Itemization
- The Level Cap Increase
- You're getting an early glimpse at the Isle of Dread, so here are some of the things we're working on that you may notice:
- Most but not all questgivers have text: some NPCs do not have text
- Some parts of the landscape have relatively few monsters in it. More are on the way
- Not all monsters have the correct stats or behaviors yet
- Not all of the quests have been fully decorated or lit yet
- The village public area is still under construction. Some of its residents haven't arrived yet
- The music and sound are not fully hooked up yet
- If you get stuck somewhere, please let us know (and be sure to include a /loc of where it happened)
- XP and favor have been set and we ask that you please provide feedback
Bugfixes
- A large variety of typos in various pieces of content and the UI have been fixed
- Fixed incorrect DC description for Devour the Soul
- SLAs in Divine Disciple may now heal undead players
- The Heighten metamagic will no longer lower your spell DCs
- Greater Color Spray SLAs are now considered to be spell level 5
- Quench from Bottled Rainstorm now has a 1s cooldown for safety purposes
- Removed visual effects from Tidal's on-hit imbue to prevent client lag
- Several armors have had their max dex bonus corrected to appropriate values
- The Banquet Hall amenity no longer removes itself while zoning
- Ottos Stones of Experience no longer tell you that they add Epic Destiny XP
- Stat damage in dungeons is now restored more reliably
- Recipe text for augments in the Remnant Vendor are now correct
- On-hit fire damage from champions now respects its internal cooldown
- Produce Flame may now be cast directionally
- Fixed a tabaxi character creation bug (bow backwards)
- Fixed typos in vampire ascendent shroud
- FVS grace of battle and knowledge of battle's effect on items now have slightly better effect nomenclature
- The horseshoe crab shield now has a description
- The golden orb of death's description now has punctuation
- Some collectibles are categorized better
- Resist Energy: Sonic now gets bonus caster levels from air sorcerer correctly
- Fixed a string table error with the NPC Hada D'Jorasco
- Horizon Walker's 4th core no longer spells fortification wrong
- Shadowdancer's Shadowstrike (Melee) has a snappier animation
- Some old ED ability scripting has been removed from Exalted Angel
- Runearms with reaper bonuses now work 100% of the time
- Magus destiny mantle no longer drops on zone transitions
- Flamestrike now does its proper damage, respects its line-of-sight requirements, and no longer gets supercharged when cast by a monster
- The 10% bonus to ability score modifier to damage granted by wielding a bastard sword or dwarven waraxe now applies properly regardless of exactly how you're using those weapons
- Fixed an issue where bonuses to ability score modifier to damage while using a bastard sword or dwarven waraxe would not apply correctly in some circumstances
- Tabaxi Trailblazer's Attune no longer drops on death
- Belt of the Ram's ability, Ram's Might, no longer drops on death
- Eldritch Knight's Subtle Force I now gives its listed sonic resistance
- Divine Crusader's Consecrate now properly damages non-evil creatures
- Using the shift key to fast fall now works on monk's Slow Fall
- LAMANNIA ONLY: Exalted Angel's core 4 abilities (Heavenly Wrath and Heavenly Blessing) now properly scale with level as stated
- LAMANNIA ONLY: Removed an erroneous prerequisite arrow that had appeared in Magus of the Eclipse during preview 2.
Gameplay Changes
- The evil spirit that has been resetting so many bear traps after they've been triggered has been exorcised from DDO for now. Most bear traps will now only trigger once.
- You may now trade 100 pack ingredients for a Star Fragment, and 100 Star Fragments and 500 Threads of Fate for a Nebula Fragment
- Enchantment is now an option for Magus T3 DCs
- Teleport items found within expansion packs have been upgraded! These items are now able to teleport you to all destinations that the other teleport items had access to - this means that if you have one of these items, you'll be able to teleport directly to the locations of all of them. You must own the item associated with the location you are attempting to teleport to. This means that, for example, when using the Sharn Boarding Pass, you'll be able to teleport to the Feywild if you own the Feywild Tuning Fork as a part of your account. However, you do not need to have the Tuning fork with you to do this - which means that carrying one of these items is now equivalent to carrying all of them, potentially saving you inventory space. You may also drag these individual locations from the menu onto your hotbars, so if you need to reach a specific destination often, you can activate them from there instead of from your inventory. The following items are affected:
- Isle of Dread Treasure Map
- Saltmarsh Compass
- Feywild Tuning Fork
- Sharn Boarding Pass
- Bottle of Mist
- The Mysterious Ring in the Sands of Menechtarun adventure pack is now a little cooler!
- There are new Cannith crafting recipes!
- Many effects in the game that used to scale with epic levels now scale with the total of your epic AND legendary levels (effects that have changed this way specifically say so in their text)
- Bonuses to ability score modifier to damage are now described the same way in tooltips for both the Single Weapon Fighting and Two Handed Fighting feats.
- If you now have bonuses to ability score modifier to damage from Single Weapon Fighting feats AND Two Handed Fighting feats (including the new ML31 specialty feats), only the highest of those two sets applies.
- Hamstring effects are now considered bleeds and can be removed with effects that remove bleeds such as close wounds and regeneration
- The dreaded exploding spiders of Sharn have had their hitpoints reduced to 25% of their original value. They also give a little more time before they explode. Blast them before they blast you.
- Quests:
- Creeping Death: Some traps have been updated to affect monsters, number of monsters reduced per group
- The Dragonborn Prophesy Quests ("Black and Blue" and "Newcomers") have had the number of monsters reduced throughout both dungeons including removing several sets of monsters
UI Changes
- Items within the Shared Crafting Storage now update their names and descriptions automagically should they be changed in a game update!
- Item bind status is now displayed on one line in item tooltips
- Multiple improvements have been made to how weapons display their dice:
- Base damage rating now factors in your ability score modifier, which makes it a much better estimator of a weapon's relative effectiveness
- Weapons no longer show dice estimations for their base and critical rolls, instead displaying a simplified view so that it's easier to understand what numbers mean
- Augments now display much prettier! Their slot types now appear in examination and are color-coded appropriately
- There is now a separate icon for each Tome of Learning you've consumed
- Hovering over your character's build type on the character sheet will now display that character's total past lives earned
- The party display UI no longer makes players with temp HP appear to be at a higher percentage of health than they really are
- Searching in any search bar no longer also sorts your shared bank and Details+ tab
- Newly created glamoured shields will now cleanly equip to your cosmetic offhand without reporting that there's an inventory error when trying to double-click them
- Glamoured items will no longer improperly show their weapon dice or their augment slots
- Newly glamoured items no longer erroneously display a caster level and have slightly prettier descriptions
- The Quest Selector UI now has a search bar! This also works for searching by level. You may also now search for a specific level in the Adventure Compendium.