That they are helmets is irksome. The two major swap slots are back and hat. I swap hat for tanking and for trapping. If dino land also adds a back item with +10 exceptional astute+prudent then it would be mostly a net gain. CC cloaks don't offer incite, insightful intimidate or parry in suffix (like hats), but they do have insightful shelter. So, I could probably mostly get by using just cloak. Keeping just one slot for swaps instead of two makes building gear sets easier.
BTW, it doesn't bother me that this conflicts with existing reaper hat+2 -- I only have one and it's not a big thing for that or any build (just a lucky drop). But, some people spent exorbitant time to obtain nice hat+2's for their characters. It's a shame y'all aren't showing more respect for that kind of crazed devotion to the game by keeping that slot free for their "precious".
Just the thought of being enticed to farm wilderness makes me sleepy and want to log off. Do you really want to entice folks to landscape farm?
Y'all do have nice wilderness art and I like riding through it on the way to quests, but it's never fun actually farming it for anything -- map unlock, rare bonus, slayer, chests, anything is dreadfully dull.
One part I liked about Saltmarsh was the way Hay was everywhere. It's something people snicker over in game, but it permits people to do the content they like while still "making hay". A dino'ish hay > dino part style conversion would similarly permit people to work the content they prefer. They'd still snicker over having to collect dino droppings. There's no avoiding that.