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  1. #101
    Community Member merridyan's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    Because no-one wants it. All the people here want is Legendary stuff.
    People will probably use it, but it's only useful generally from 7 until 10, that necklace sounds nice, probably use it until I get to 12 and use a fusible scepter. But you can't get horribly excited for a temporary item, legendary stuff will be used until the cap is raised again.

  2. #102
    Founder Matuse's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    Because no-one wants it. All the people here want is Legendary stuff.
    I on the other hand don't care much at all about the legendary stuff, because I just hit 30 and reincarnate. I am concerned about an eventual level cap in the 35-40 range and the introduction of legendary past lives where I will actually have to start caring about 29-31 gearing. I don't think going from 20/21 -> 40 on heroic Sharn, borderlands, and a sprinkle of other items will be a lot of fun.
    Kobold sentient jewel still hate you.

  3. #103
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    https://ddowiki.com/page/Update_55_named_items#Visuals
    some visuals if anyone is too lazy to visit lama

  4. #104
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    Default AC Values

    FYI AC values of new gear needs to be revisited appear to be way off based on the level of the items.

  5. #105
    Brains and other spare parts! DeltaBravo's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Some early morning thoughts on Artifact design:

    You fine folks are right about the artifacts being helms crowding out the set helms, so here's what I'm thinking:

    For next preview you'll see 6 new artifacts instead of the 6 that were there before:

    • Belt
    • Gloves
    • Bracers
    • Boots
    • Necklace
    • Ring


    All of these will be in the Legendary Isle's Curse set (the 5pc set) and will have Scale/Fang/Claw/Horn slots (no set bonus slot). They will also still have 4 max filigree slots.

    Why these slots? Mostly to help people craft around the 5pc set a bit (although it seems like the bonus might need more work beyond this) and to open up Dino Crafting to more slots. It also means that the artifacts are each fully customizable rather than all sharing a slot but being tagged with a different quality stat. Since quality stat didn't jump up in power level from 29 to 31, there wasn't a lot of compelling reasons to choose those helms over the dino crafted ones, and this way you can get an extra dino crafted item in your item layout without sacrificing a helmet.

    You'll be able to mess around with these new artifacts next preview, so let me know what you think!
    Its an improvement for sure.. but if they cant get the set bonuses(augements) from the raid, its still not really gonna be that good. Please just toss in the set slot.

    Cheers DB
    Deltabravo I have come here to FROG things up!

  6. #106
    Community Member Firebreed's Avatar
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    Quote Originally Posted by Wezlin View Post
    FYI AC values of new gear needs to be revisited appear to be way off based on the level of the items.
    Armor AC, Shield AC, and Shield damage dice need to be revisited in general, not just on this expansion's items. Nothing but inconsistencies, power creep, and bugs.

  7. #107
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Some early morning thoughts on Artifact design:

    You fine folks are right about the artifacts being helms crowding out the set helms, so here's what I'm thinking:

    For next preview you'll see 6 new artifacts instead of the 6 that were there before:

    • Belt
    • Gloves
    • Bracers
    • Boots
    • Necklace
    • Ring


    All of these will be in the Legendary Isle's Curse set (the 5pc set) and will have Scale/Fang/Claw/Horn slots (no set bonus slot). They will also still have 4 max filigree slots.

    Why these slots? Mostly to help people craft around the 5pc set a bit (although it seems like the bonus might need more work beyond this) and to open up Dino Crafting to more slots. It also means that the artifacts are each fully customizable rather than all sharing a slot but being tagged with a different quality stat. Since quality stat didn't jump up in power level from 29 to 31, there wasn't a lot of compelling reasons to choose those helms over the dino crafted ones, and this way you can get an extra dino crafted item in your item layout without sacrificing a helmet.

    You'll be able to mess around with these new artifacts next preview, so let me know what you think!
    Thank you very much.

    What do you think about Carpone's discussion of how many of the dino-augments don't hit insightful or quality stats---which are generally the most sought after? (E.x., insightful doublestrike and doubleshot, quality spell focus). Adding those three augments---plus something like quality crit chance for positive spells to help healers---would really solidify things.

    Cheers
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  8. #108
    Community Member Annex's Avatar
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    Quote Originally Posted by cru121 View Post
    https://ddowiki.com/page/Update_55_named_items#Visuals
    some visuals if anyone is too lazy to visit lama
    Thank you for posting those. Every time I try to download Lammania, I get a security error.

    The Shields made out of Deadeyes are very creative and completely silly.

    I see we get another Sword with a Wrist Breaker style Crossguard and a Blade Catcher facing the wrong direction. That is very disappointing.

    The Cutlass Hilt was designed for a Giant.

    A lot of nonsense all around.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  9. #109
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Legendary Bronzed Bracers

    These bracers have the overly common attribute of protection that you can get from every single expansion within the past few years that I can think of.

    Pretty please consider replacing protection with Insightful Reconstruction, only one non weapon item in the game has insightful reconstruction and thus it is a sorely needed attribute!

    So....


    Repair Lore +22%
    Reconstruction +149
    Insightful Reconstruction +75
    Isle Of Dread Scale Slot

    This version of the item is much better and fills a Niche I keep asking to be filled.

  10. #110
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    Could anyone please share a link where the loot is available to see?

  11. #111
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Delosari View Post
    Could anyone please share a link where the loot is available to see?
    https://forums.ddo.com/forums/showth...ccess-Lamannia
    Log in, visit the vendor in the dojo as the wiki doesn't have much yet (and things are still subject to change) https://ddowiki.com/page/Update_55_named_items

  12. #112
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    Thank you for the links for joining lamania. The Devs have mentioned some times that it is very hard for them to type the loot on the forums... However, I believe t heat they should make the effort. Or at least make it easier to export it to the wiki.

    This game would have disappeared many years ago without the community wiki so please make it easier to load the loot.

  13. #113
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    I also not fond at all of the idea of the crafting needing raiding - I'm happy to have it being easier and quicker to complete if you raid or for raids to allow for crafted items/set bonus with slightly better stats but i think there should be some mechanic to allow you to complete your set just through normal questing even if it takes much longer to do so.

  14. #114
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    Put me down as not a fan of gating the crafting behind a raid. There is not much content in this pretty expensive expansion. To gate one of the biggest parts behind a raid not a fan.

    I am fine with the raid having the typical better gear than regular quests, not a fan of raid crafting especially when the expansion is already really light on new content.

    It also kills the gear once all the heavy raiders buy the bypass timers and get everything, then no one runs the raid and it becomes very hard to craft gear if you do not spend all day raiding at cap.

  15. #115
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    At first pass I was really excited about the new crafting. After spending several hours with it on Lam, I am disappointed that I can't really fit any of it into any of my builds.

    Challenges I am having:
    The sets in the release are just no on par with previous sets.
    - For example I don't see any Artifact bonus to stats or % HP increases so if I want those things I need to use old sets.
    - The sets all require armor/hat/cloak so no flexibility to work around things and no mixing with Ravenloft and Sharn sets

    I can't find a new piece of gear (crafted or normal) that is better than anything I am currently using and will fit into my current gearset.
    - My tank had high hopes of getting to custom craft a shield but the thing most wanted, Brighthorn 1000 temp HP proc, can not be put on a shield. Sadly, I could not come up with a shield that helped my tank. Further the AC value of the shield being noticeably lower than my current shield is confusing.
    - Replacing items in the delicate gear balance is challenging as much of my current gear is depth based (multiple types of the same power) but the new gear is mostly breadth based (many different powers at the same level) This make it very hard to mix the gear and the new sets just don't cover everything.

    Has anybody worked out a good basic set for a tank, caster, or melee they could post to give some ideas and help with what I am missing with the expansion gear and crafting?

    I do like the new augments and they will provide some nice benefits.

    Is there a plan to add more to the sentient system with this expansion? Sparks and Filigrees? or is the sentient system not going to be further developed into Legendary levels?


    Edit: Mixed feelings about the looks of things. My dwarf equipped the Firemouth set and he looks like a golden Fire Hydrant...
    Last edited by Wongar; 06-03-2022 at 11:09 AM.

  16. #116
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    Quote Originally Posted by Wongar View Post
    Has anybody worked out a good basic set for a tank, caster, or melee they could post to give some ideas and help with what I am missing with the expansion gear and crafting?

    I do like the new augments and they will provide some nice benefits.

    Is there a plan to add more to the sentient system with this expansion? Sparks and Filigrees? or is the sentient system not going to be further developed into Legendary levels?
    As a caster I am having the same feeling - nothing really fits and nothing seems to be good enough, except for some augments that will work fine.
    Maybe after Lynn makes the Minor Artifacts for non-helm slots something will open up. We will see in the next preview.
    Member of Spellswords on Ghallanda

  17. #117
    Community Member Alcides's Avatar
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    As a tanking user, it would increase my overall satisfaction to see the new tank set bonuses in Isle of Dread to include a hit point bonus percentage that is on par with the hit point bonus provided by a full 5 piece Legendary Opposition set.

    As a tanking user I can already equip several 3 piece tank sets which provide a +30 Artifact bonus to MRR, and I regret to inform you for this reason I will be unable to use the tank set from the Isle of Dread Preview 2.

    As a tanking user, my engagement would be improved if the AC bonuses on all the new gear was higher than what can be found on the same gear pieces of lower level gear.

    As a user who equips Minor artifacts from Isle of Dread Preview 2, I am currently unable to see the value in the Minor artifacts that were available for selection. I would like to see ones that would be more thematic to the content being made so that my immersion in the fantasy can be fully realized.

    As a user who equips with Quality stat bonuses, I would like the ability to have Quality stat bonus augments that are +3 or higher in value that I may slot in gear as I see fit instead of this bonus only being available on the new Minor Artifacts from Isle of Dread Preview 2.

    As a user of gear with the Legendary Dread Isle's Curse set gear from Isle of Dread Preview 2, I do not want gear that feels weaker than what I can get from the Legendary Saltmarsh Explorer set.

    As a user of upgraded legendary gear, I do not have the ability to get this gear with Mythic boosts. I would like the ability to add Mythic boosts to items similar to what was offered for White Plume Mountain items.

    As a user who equips the Legendary Wheel of the St. Marie shield from Isle of Dread Preview 2, I do not see the value of this providing a +14 Armor bonus since I am already able to equip cloth armor from Isle of Dread Preview 2 with a +15 Armor bonus.

  18. #118
    Community Member voxson5's Avatar
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    @ Lynnabel

    Could you not just have an option to have 7 slot blanks and let players craft the sets they want a la slave lords crafting? (4x effects, 1x set bonus, 1 augment slot, one scale/horn/fang/etc slot)

  19. #119
    Community Member Dragbon's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Some early morning thoughts on Artifact design:

    You fine folks are right about the artifacts being helms crowding out the set helms, so here's what I'm thinking:

    For next preview you'll see 6 new artifacts instead of the 6 that were there before:

    • Belt
    • Gloves
    • Bracers
    • Boots
    • Necklace
    • Ring


    All of these will be in the Legendary Isle's Curse set (the 5pc set) and will have Scale/Fang/Claw/Horn slots (no set bonus slot). They will also still have 4 max filigree slots.

    Why these slots? Mostly to help people craft around the 5pc set a bit (although it seems like the bonus might need more work beyond this) and to open up Dino Crafting to more slots. It also means that the artifacts are each fully customizable rather than all sharing a slot but being tagged with a different quality stat. Since quality stat didn't jump up in power level from 29 to 31, there wasn't a lot of compelling reasons to choose those helms over the dino crafted ones, and this way you can get an extra dino crafted item in your item layout without sacrificing a helmet.

    You'll be able to mess around with these new artifacts next preview, so let me know what you think!
    You could leave the helms as a minor artifact but instead of quality +3 stat make a unique list of artifact only augments. Examples could be :
    Exceptional Universal Spell Lore +5%
    Bone Paws
    Temperance of Spirit or the Mrr one
    Litany of the Dead II - Combat Bonus
    etc.

    And still keep the artifact helm as part of the set.

    Talking about the sets, the 3 piece sets are very underwhelming in that the sets lock 3 of the most useful slots and the only one that has anything new is the assassinate DC one (which I really like). Some ideas on how to change the sets to make them desirable would be to just give them something unique to that set. Example for the tank set would be 20% HP, 15% AC, and 3 Con. Makes it so that they need to grab a lot of bonuses elsewhere but that 20% hp is worth chasing. Another example would the DPS one +5 to hit and damage, 3 SA dice, -20% threat, maybe throw +3 str and dex on there as well. But make it something unique that is worth swapping around gear for.
    Dragxon Dragbon Dreadclaw Frass
    Renowned

  20. #120
    Community Member Kelledren's Avatar
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    Haven’t read through the entire thread with a fine tooth comb, but I have an idea on the raid only Dino crafted bits. Sorry if this was already suggested earlier.

    Could you have a rare drop in IoD quests, think like star frags, that once you collect 50 of the “black pearl fragments” you could then trade it in for a black pearl? This way people who don’t raid could get excited for these little rare drops in normal questing. Perhaps put them only in optional chests?

    This way there is a form of crafting progression no mater your style of play. Thanks!
    Last edited by Kelledren; 06-04-2022 at 07:37 AM.
    Khyber: Baeylan, various Annarras

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