Disclaimer
Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Hello,
folks! Preview 2 of Update 55 for the Isle of Dread is now open for an invitation-only preview!
We will open Lamannia to the general public Wednesday morning (June 1st) starting around 11am Eastern (-4 GMT). We expect Lamannia to remain open until 3pm Eastern (-4 GMT) on Friday, June 3rd.
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Update 55 contains a number of features and quests for our upcoming expansion pack, the Isle of Dread, including loot and the increase of our overall level cap from 30 to 32, along with some minor changes and bugfixes.
To access the new Dread content, speak to Lord Poincelot in the Dread Overlook (reached through a portal in the middle of the Test Dojo) to be granted preview server specific DDO points and then "purchase" the content pack in the "New to DDO" category of the DDO Preview Store. You can then speak to The Questgiver nearby to be teleported directly into the four quests available in this preview. As the NPC will note for you, we recommend doing the first three before tackling the final dungeon.
To provide a little more detail on what you can expect to see in this preview, please review the items below:
Big Picture Notes:
- Isle of Dread Content
- To access the Isle of Dread, enter the Isle of Dread dimension door inside the Test Dojo. Then speak to The Questgiver: he'll send you to the Isle of Dread proper.
- This preview gives you a sneak peek of the Isle of Dread itself, including the landscape and 8 of the 12 new quests. (The remaining quests and the raid will be in an forthcoming preview.)
- You're getting an early glimpse at the Isle of Dread, so here are some of the things we're working on that you may notice:
- Questgivers and other NPCs don't have real text yet.
- The landscape has relatively few monsters in it. More are on the way (including more dinosaurs.)
- Not all monsters have the correct stats or behaviors yet; quests have not been assigned the correct experience values.
- Not all of the quests have been fully decorated or lit yet.
- The village public area is still under construction. Many of its residents haven't arrived yet.
- In the landscape, the placement of monsters, quest journals, etc. is not final.
- The music and sound is not fully hooked up yet.
- Various climbing and jumping spots are still being calibrated. If you get stuck somewhere, please let us know (and be sure of include a /loc of where it happened.)
- Isle of Dread Itemization
- The Level Cap Increase
(Changes new to this preview are in blue.)
Bugfixes:
- A large variety of typos in various pieces of content and the UI have been fixed.
- Fixed incorrect DC description for Devour the Soul
- SLAs in Divine Disciple may now heal Undead players
- The Heighten Metamagic will now never lower your spell DCs
- Greater Color Spray SLAs are now considered to be spell level 5
- Quench from Bottled Rainstorm now has a 1s cooldown for safety purposes
- Removed visual effects from Tidal's on-hit imbue to prevent client lag
- Several armors have had their max dex bonus corrected to appropriate values
- The Banquet Hall Amenity no longer removes itself while zoning
- Ottos Stones of Experience no longer tell you that they add Epic Destiny XP
- Stat damage in dungeons is now restored more reliably
- Recipe text for Augments in the Remnant Vendor are now correct
- On-hit fire damage from champions now respects its internal cooldown
- Produce Flame may now be cast directionally
- Fixed a tabaxi chargen bug (bow backwards)
- Fixed typos in vampire ascendent shroud
- FVS grace of battle and knowledge of battle's effect on items now have slightly better effect nomenclature
- the horseshoe crab shield now has a description
- the golden orb of death's description now has punctuation
- some collectibles are categorized better
- Resist Energy: Sonic now gets bonus caster levels from air sorc correctly
- Fixed a string table error with the NPC Hada D'Jorasco
- Horizon Walker's 4th core no longer spells fortification wrong
- Shadowdancer's Shadowstrike (Melee) has a snappier animation
- Some old ED ability scripting has been removed from Exalted Angel
- Runearms with Reaper bonuses now work 100% of the time
- Magus destiny mantle no longer drops on zone transitions
- Flamestrike now does its proper damage, respects its LOS requirements, and no longer gets supercharged when cast by a monster
- The 10% bonus to Ability Score Modifier to Damage granted by wielding a Bastard Sword or Dwarven Waraxe now applies properly regardless of exactly how you're using those weapons.
- Fixed an issue where bonuses to Ability Score Modifier to Damage while using a Bastard Sword or Dwarven Waraxe would not apply correctly in some circumstances.
- LAMANNIA ONLY: Fixed an issue from Preview 1 where characters were losing their last 4 Heroic Action Points (leaving them at 76 total). Seeing this fix on existing Lamannia characters may require resetting your Enhancements.
Gameplay Changes:
- The evil spirit that has been resetting so many bear traps after they've been triggered has been exorcised from DDO for now. Most bear traps will now only trigger once.
- You may now trade 100 pack ingredients for a Star Fragment, and 100 Star Fragments and 500 Threads of Fate for a Nebula Fragment
- Enchantment is now an option for Magus T3 DCs
- Teleport Items found within Expansion Packs have been upgraded! The following items are affected:
- Isle of Dread Treasure Map
- Saltmarsh Compass
- Feywild Tuning Fork
- Sharn Boarding Pass
- Bottle of Mist
- These items are now able to teleport you to all destinations that the other teleport items had access to - this means that if you have one of these items, you'll be able to teleport directly to the locations of all of them. You must own the item associated with the location you are attempting to teleport to. This means that, for example, when using the Sharn Boarding Pass, you'll be able to teleport to the Feywild if you own the Feywild Tuning Fork as a part of your account. However, you do not need to have the Tuning fork with you to do this - which means that carrying one of these items is now equivalent to carrying all of them, potentially saving you inventory space. You may also drag these individual locations from the menu onto your hotbars, so if you need to reach a specific destination often, you can activate them from there instead of from your inventory.
- The Wonderous Ring in the Sands adventure Pack is now a little cooler!
- There are new Cannith Crafting recipes!
- Many effects in the game that used to scale with Epic level now scale with the total of your Epic AND Legendary level. Effects that have changed this way specifically say so in their text.
- Bonuses to Ability Score Modifier to Damage are now described the same way in tooltips for both the Single Weapon Fighting and Two Handed Fighting feats.
- If you now have bonuses to Ability Score Modifier to Damage from Single Weapon Fighting feats AND Two Handed Fighting feats (including the new ML31 Specialty feats), only the highest of those two sets applies.
UI Changes:
- Items within the Shared Crafting Storage now update their names and descriptions automagically should they be changed in a game update!
- Item Bind Status is now displayed on one line in item tooltips.
- Multiple improvements have been made to how weapons display their dice:
- Base damage rating now factors in your ability score modifier, which makes it a much better estimator of a weapon's relative effectiveness
- Weapons no longer show dice estimations for their base and critical rolls, instead we display a simplified view so that its easier to understand what numbers mean
- Augments now display much prettier! Their slot types now appear in examination and are color coded appropriately.
- There is now a separate icon for each Tome of Learning you've consumed.
- Hovering over your character's build type on the character sheet will now display that character's total past lives earned.
- The party display UI no longer makes players with temp HP appear to be at a higher percentage of health than they really are
- Searching in any search bar no longer also sorts your shared bank and Details+ Tab
- Newly created glamoured shields will now cleanly equip to your cosmetic offhand without reporting that there's an inventory error when trying to double-click them.
- Glamoured items will no longer improperly show their weapon dice or their augment slots
- Newly glamoured items no longer erroneously display a caster level and have slightly prettier descriptions
- The Quest Selector UI now has a search bar! This also works for searching by level. You may also now search for a specific level in the Adventure Compendium.