I realize that selling additional space is an avenue for profit for the developers but the space crunch has gone off the charts for most players. I like the reincarnation aspect of the game. I like the slight boost in power, the long-term goal, the sense of accomplishment. I do NOT like the incredible amount of space that saving gear for each and every stat, class, build and fancy that strikes me requires that is practically unavailable. It is so bad that I focused only on Charisma and Wisdom gear with a smattering of others and have fed the rest to my Jewels. I have discussed it with a few other players and we decided that the devs should consider splitting the bankers up, designated them as being keyed only for a certain type of gear. Is it possible to make a cosmetics banker? What about a weapons banker? Arms and armor? Have a crafting banker whose sole purpose is to hold the crafting gear which should help lag out because the server only needs to draw up that specific set of stuff instead of both the crafting tab and the general one. Perhaps a bit broader category? What about just Bankers 1, 2 and 3 which allow the players to decide what goes where? The multiple bankers being exclusive to one another should not strain the system if my rudimentary understanding is correct because each banker would not carry anymore than the bankers already do? The devs could in fact reduce the max number of slots per banker which should reduce the lag caused by accessing the bankers if it works the way I think it does. In essence each banker would function as one of the various bags a player carries. The base bank space for each banker would be boon but considering how many mules there are in the game I do not think it is going to be anything more than a slight increase in convenience. SSG could allow purchased space to apply to all of the bankers or even have players 'apply' a purchased tab to a banker of their choice. I am not a programmer and do not pretend to be an expert but this sounds and seems entirely feasible.