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  1. #21
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Clickable thing that only works if your sub is live, and maybe leverages the invite to guild ship code to "create a portal" next to all current party members that will 'port them straight to whatever from any public area. Or any quest entrance in the current explorer area after everyone is in.

    Could be a Horn with an effect called 'Call to Arms' and a cooldown of /whatever.

    ...and if you really wanna let people show off, make using the horn do a hornblowing animation and sound effect. Though given how many react to crossbows and runearms, suggest maybe hold off on the sound effect.
    Quote Originally Posted by systemshaker1941 View Post
    How about an infinite-use Bracelet of Friends?
    ..or, yknow, that.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  2. #22
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    Quote Originally Posted by salmag View Post
    Nice idea, but for VIP?

    Someone would sub to VIP, get the Bracelet then un-sub.
    So you make it only function while you have an active VIP sub. Duh.

  3. #23
    Community Member salmag's Avatar
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    Quote Originally Posted by Eantarus View Post
    So you make it only function while you have an active VIP sub. Duh.
    I get that; but what if you solo more than group? Is that worth the cost of VIP?

  4. #24
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    Quote Originally Posted by salmag View Post
    I get that; but what if you solo more than group? Is that worth the cost of VIP?
    Probably not to you. But you do not represent every player ever.

    The infinite bracelet serves 2 valuable purposes: provides players who do group more incentive to VIP, and helps incentivize grouping in general by making it easier. Its not a one-size-fits-all solution.

  5. #25
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Eantarus View Post
    Probably not to you. But you do not represent every player ever.

    The infinite bracelet serves 2 valuable purposes: provides players who do group more incentive to VIP, and helps incentivize grouping in general by making it easier. Its not a one-size-fits-all solution.
    Not every feature will be useful for all players

    I like the idea it would be a boon to grouping and help players not miss out on a quest because it finished while they are running out



    If it doesn’t help soloists that’s not really something that I think VIP should over focus on in an MMO

    This game is already way more solo friendly than most other MMOs



    10% off all expansions would be nice little incentive
    Last edited by Oxarhamar; 05-26-2022 at 03:33 PM.

  6. #26
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    Quote Originally Posted by Oxarhamar View Post
    10% off all expansions would be nice little incentive
    How about let VIPs buy the xpacs for points at launch? Theoretically your "10% off" could be made up from the monthly sub points. Obviously only the base-version of the pack is available for points, but a lot of people seem to really wanna buy xpacs for points.

  7. #27
    Community Member Fallout47's Avatar
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    Raid flags that stick to a character after TR. Once that toon is flagged for a raid, they remain flagged for as long as their VIP is maintained.

    Favor that is unlocked sticks with the character through TR, ie House K and Coin Lords, so bank/inventory space does not need to be farmed every life.

    Bring back the quality of gold rolls pre-season-pass.

    Allow VIP to play new content 1 to 2 weeks ahead of the general public.
    HELTER SKELTER - Orien

    IF SSG has been anything, they’ve consistently shown a rather vengeful streak for those who care the most about their game and try to push the limits. - Shadow_Jumper

  8. #28
    Community Member Shadowperson's Avatar
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    Guild ship teleport and free augment unslotting
    Last edited by Shadowperson; 05-26-2022 at 05:52 PM.

  9. #29
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    Quote Originally Posted by Fallout47 View Post
    Raid flags that stick to a character after TR. Once that toon is flagged for a raid, they remain flagged for as long as their VIP is maintained.
    This should just be the way raids work game-wide going forward. I would say making such a feature VIP-only would be quite unfair and probably chase off a lot of f2p/prem players who now feel they have to do a lot more work(some flaggers are bad)

  10. #30
    Community Member Certon's Avatar
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    raid timer of 1 minute.

  11. #31
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Eantarus View Post
    How about let VIPs buy the xpacs for points at launch? Theoretically your "10% off" could be made up from the monthly sub points. Obviously only the base-version of the pack is available for points, but a lot of people seem to really wanna buy xpacs for points.
    I think that defeats the purpose of the xpacs themselves

  12. #32
    Community Member thunir's Avatar
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    Default Bank space

    Quote Originally Posted by adamkatt View Post
    Unlimited storage space.
    At least Completely open character bank and back pack tabs from lvl 1. With out unlocking from favor. This would really help with TRing

  13. #33
    Community Member Chacka_DDO's Avatar
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    Current No1 on my wish list for VIP is MUCH MORE space in my account bank, like +2000 (2k) for VIP, this is something that fits perfectly to justify a monthly fee in a game and it adds a lot of value (at least for me and I assume I'm not the only one)

  14. #34
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    Inventory space is clearly an issue, as demonstrated by the many comments related to this one complaint.

    I am no exception, so let me offer up these two ideas:

    - Allow VIP players to designate (classify) an account character slot as a "bank". Said bank character will not be playable in-game at all! However, this non-playable character will have double the playable character's maximum storage (both character and bank). Thus, a designated "bank" character would have a single (unified) block of storage with 520 total slots. No need to worry about gear slots, mounts, pets, etc. Bank characters would ONLY be accessible to VIP players... if you convert your account to F2P, you lose access to these bank characters until you, once again, become VIP. Make the character icon selectable from a variety of pack animals. In fact, a very generous developer might allow a player to have a private "mule" which would be able to hold BtC items.

    - Allow VIP players, while accessing the bank, to switch the shared bank window between the "shared" account and other characters on the player's account... or add an additional bank window with a pulldown of other characters. This would reduce (or eliminate) the constant log-off / log-on cycle when moving items to or from mules.

    In the ideal world... both of these ideas!

    Of course, not requiring players to empty their TR cache would be better than just about any other idea... even if it would grow... and grow... and grow...

  15. #35
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Mand_OLin View Post
    Inventory space is clearly an issue, as demonstrated by the many comments related to this one complaint.

    I am no exception, so let me offer up these two ideas:

    - Allow VIP players to designate (classify) an account character slot as a "bank". Said bank character will not be playable in-game at all! However, this non-playable character will have double the playable character's maximum storage (both character and bank). Thus, a designated "bank" character would have a single (unified) block of storage with 520 total slots. No need to worry about gear slots, mounts, pets, etc. Bank characters would ONLY be accessible to VIP players... if you convert your account to F2P, you lose access to these bank characters until you, once again, become VIP. Make the character icon selectable from a variety of pack animals. In fact, a very generous developer might allow a player to have a private "mule" which would be able to hold BtC items.

    - Allow VIP players, while accessing the bank, to switch the shared bank window between the "shared" account and other characters on the player's account... or add an additional bank window with a pulldown of other characters. This would reduce (or eliminate) the constant log-off / log-on cycle when moving items to or from mules.

    In the ideal world... both of these ideas!

    Of course, not requiring players to empty their TR cache would be better than just about any other idea... even if it would grow... and grow... and grow...
    True I had a similar idea of accessing mule bank inventory fro the bank window

    +1

  16. #36
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    - 1 or 2 free chest rerolls before the 3x paid rerolls;
    - ability to spend shards to reroll raid chests.

  17. #37
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    I still vote for ability to skip quest flagging. If I never have to do that **** spider quest ever again it'll be too soon.

  18. #38
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    Quote Originally Posted by Mand_OLin View Post
    Inventory space is clearly an issue, as demonstrated by the many comments related to this one complaint.

    I am no exception, so let me offer up these two ideas:

    - Allow VIP players to designate (classify) an account character slot as a "bank". Said bank character will not be playable in-game at all! However, this non-playable character will have double the playable character's maximum storage (both character and bank). Thus, a designated "bank" character would have a single (unified) block of storage with 520 total slots. No need to worry about gear slots, mounts, pets, etc. Bank characters would ONLY be accessible to VIP players... if you convert your account to F2P, you lose access to these bank characters until you, once again, become VIP. Make the character icon selectable from a variety of pack animals. In fact, a very generous developer might allow a player to have a private "mule" which would be able to hold BtC items.

    - Allow VIP players, while accessing the bank, to switch the shared bank window between the "shared" account and other characters on the player's account... or add an additional bank window with a pulldown of other characters. This would reduce (or eliminate) the constant log-off / log-on cycle when moving items to or from mules.

    In the ideal world... both of these ideas!

    Of course, not requiring players to empty their TR cache would be better than just about any other idea... even if it would grow... and grow... and grow...
    This would be a monumental amount of programming work for a VIP-only "perk". Especially when they could just... give VIPs a couple extra bags/bank space. I think they are looking for ideas that are simple to implement.

  19. #39
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    a couple of wish of interitance every billing cycle.

  20. #40
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    Quote Originally Posted by theboyftw View Post
    a couple of wish of interitance every billing cycle.
    Now THAT would make me sign right up.

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