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  1. #1
    Community Member Annex's Avatar
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    Oct 2013
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    Default Request for Item With Remove Curse Charges

    Hey Lynnabel.

    As you know, we lost our ability to use Potions on Hires about two years ago because of a complex coding problem involving Barbarians. As of this writing we do not know when, if ever, the problem will get fixed.

    Characters without sufficiently high Use Magic Device cannot currently remove Curses and Mummy Rot from Hires (via Scrolls and Wands). When a Hire with Mummy Rot sustains sufficient damage, he or she will begin casting healing spells, without effect, until reaching zero Spell Points. A player can prevent a Cursed Hire from wasting Spell Points by setting him or her to passive, allowing the Hire to die, or dismissing the Hire, but these actions all have negative consequences. In a long dungeon such as The Chamber of Raiyum, the inability to clear Mummy Rot will quickly render any Hire useless.

    To mitigate this issue, I suggest adding a Named Magic Item with a few charges of Remove Curse. Items with Remove Curse very rarely drop on random treasure items, such as from Antique Bronze Token turn ins, but I have not seen one in a very long time. In essence, the proposed item would replace a stack of Remove Curse Potions in character inventory and restore our ability to remove Curses from Hires, regardless of Use Magic Device capability.

    Such an item might look something like this:
    Club (Main Hand / Off Hand)
    * Devotion +x
    * Healing Lore +y%
    * Remove Curse (z charges; restore z charges per day)

    This Club would serve double duty as a Remove Curse reservoir and off hand Healing Spell amplifier. A Level 20 version that accepts Sentience could serve triple duty when slotted with The Cry of Battle Filigrees to Augment Summons. (I currently use a Level 20 Devotion Club from Borderlands for this purpose.)

    Obviously, such an item could take many possible forms. If you deem such an item worth creating, I trust you will choose a useful configuration.

    Thank you for your consideration.

    Before writing this suggestion, I looked through the DDO Wiki for such an item but could not find one. If such an item does exist...errr....oops.
    Last edited by Annex; 05-21-2022 at 11:57 AM.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  2. #2
    Community Member
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    Jun 2007
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    Default

    +1

    Alternatively, if it's easier, SSG could just make hirelings immune to mummy rot. Or add it to "Augment Summoning" and the other effects that give you that feat (like the augment, assuming it's different, but hopefully not because of DRY).

  3. #3
    Community Member C-Dog's Avatar
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    Default

    Long ago I was lucky enough to find a 3x RC clicky (ML 7 iirc). Combined with a similar Remove Disease clicky it gets me through Sands quests (almost) every time - but I'm not melee, so don't tend to dance w mummies to start, which is a big part of not getting rotted in the first place.

  4. #4
    Community Member Annex's Avatar
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    Default

    Adding Mummy Rot immunity to Hires would certainly help, but would not protected against other Curses such as the one inflicted by Clay Golems. Specific code changes to Hires offer no protection against new Curses that may be added in the future. I am extremely wary of creating the need to ask for a code change every time a new Curse appears in the game.

    Attaching some form of Curse protection to Augment Summoning will not help the vast majority of Characters. The kind of Characters that need a source of Cure Removal to use on Hires are exactly the sort of Characters that will not have Augment Summoning.

    The Ruby of Augment Summoning is Minimum Level 28. The upgraded Necklace of Mystic Eidolons is Minimum Level 26. Even if some form of Curse protection were added to Augment Summoning, these items becomes available far too late to help most Characters.

    Items with Remove Curse charges are extremely rare in the current game. I have not seen one in a very long time.

    Again, even if the idea is deemed unworthy of merit, I thank you for your consideration.
    Last edited by Annex; 05-21-2022 at 08:13 PM.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  5. #5
    Community Member
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    Jul 2012
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    105

    Default What's wrong with Pots?

    First thing I stock up with is Remove Curse and Remove Disease Pots - no UMD required and easily usable - available from multiple vendors at a reasonable cost near you!

  6. #6
    Chaotic Evil Mindos's Avatar
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    Unhappy This post now has a funnel! For easy application to fellow party members! :/

    Quote Originally Posted by CEastwood View Post
    First thing I stock up with is Remove Curse and Remove Disease Pots - no UMD required and easily usable - available from multiple vendors at a reasonable cost near you!
    1. For some reason, SSG was limited in Shifter by the Rage effect. They changed pots to self work on raged shifters, or something like that.
    2. For some reason, SSG cannot/will not change the text descriptions on pots to state that they can no longer be used on others but are self only.
    3. For some reason, SSG has two types of pots, regular and guild vendor, and these are not exactly the same.

    4. The end result is a confusing mess, things not working as they describe themselves to, things not working as they did for years, and guild pots thrown in for extra confusion.

    You can't use a pot on a friend or hire now.


    I could be totally wrong about all I have written. Because it's that messed up and confusing and nonintuitive.
    Last edited by Mindos; 05-22-2022 at 01:16 PM.

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