By and large, it's all out there.
However - and this is critical - DDO is a different "edition" of D&D, one that tabletop players have never seen before. No amount of book-DnD will prepare you to throw together your own DDO character. 95% of those who try fail by level 5-10 or so, and the rest are just lucky.
So, be prepared (as with any new edition) for some of your favorite builds to be "unworkable". Just the nature of a new edition, unfortunately - happens every time.
The good news is that there will be some unexpected builds that give you the same enjoyment of those "unworkable" builds - same result, just a different path to get there. (And, btw, multi-classing can be a big part of that - just fyi.)
So, shake off your pen-n-paper expectations, preferences and prejudices, and embrace D&D 6.e - this is the same world, same game feel, just a diff set of rules to get you there.
Have fun stohmin da cassul!
o/
(Re-)Start Here:
o
Build Repository*
(* Some of the builds in these links are becoming old, but few of the builds are so dated that they won't work. A very few may be considered "obsolete" by current standards, but only in that there have been improvements which should not be missed or alternate approaches which are clearly superior, and some can be (easily/greatly) improved. The majority are still perfectly serviceable, just not "as maximized as they might (now) be". In some cases, a tree or rule change may provide a considerable update and improvement (e.g. Sorcerers, Paladins) - once you find something you like, post it on the boards and see if the build gurus have any insight on obvious/necessary improvements.)
Specific to your spellblade request, try here:
o
https://forums.ddo.com/forums/showth...=1#post5850690
o
https://forums.ddo.com/forums/showth...r-First-Lifers
However, as others pointed out earlier, spells + melee can be achieved without the predictable Wizard path.