Results 1 to 11 of 11
  1. #1
    Community Member
    Join Date
    Apr 2018
    Posts
    190

    Default FvS and Master of Light Epic Feat

    I apologize right off; I feel dumber than a bag of rocks and need help badly!

    So I am looking for confirmation about effective "caster levels" by taking the Epic Feat Master of Light as a pure AoV caster.

    Master of Light: gain 10 Maximum Caster Levels [MCL] for Searing Light / Sun Bolt / Divine Punishment

    Searing Light: standard MCL = 10
    Sun Bolt: standard MCL = 15
    Divine Punishment: standard MCL = 20

    AoV provides +1 Caster Level [CL] and +2 Maximum Caster Levels for each of these 3 spells per Core; +6 CL and +12 MCL at level 20
    AoV also can provide another +3 CL and +3 MCL at tiers 4 and 5 [for all Fire, Force, Light and Physical Damage spells]
    10 Epic Levels provide a further +5 CL and +5 MCL

    *** My assumption is that Epic Levels do not count towards an FvS's Caster Levels ***

    At Level 30, AoV Cap and optional +3 CL and +3 MCL from AoV
    - Searing Light: MCL = 10+12+3+5 = 30; CL = 20+6+3+5 = 34 [CL - MCL = 4 "potential DPS increase"]
    - Sun Bolt: MCL = 15+12+3+5 = 35; CL = 34 [CL - MCL = -1 "no potential DPS increase"]
    - Divine Punishment: MCL = 20 + 20 = 40; CL = 34 [CL - MCL = -6 "no potential DPS increase"]

    With a Divine Augmentation IX item [+2 CL] then Searing Light would benefit from +6 effective CL by taking the Master of Light feat, Sun Bolt would benefit from +1 CL, but [and here comes the part where I am scratching my head] Divine Punishment's damage would remain unaltered. Without such an item [Divine Augmentation IX] then only Searing Light would gain +4 CL by taking the [Master of Light] feat.

    Conclusion: taking Master of Light with an FvS/AoH build does NOT increase the damage of all three associated spells...

    (1) Without a Divine Augmentation IX item:
    Searing Light effectively gains +4 MCL for a +13.33% damage increase;
    Sun Bolt damage remains unchanged, and
    Divine Punishment damage also remains unchanged.

    (2) WITH a Divine Augmentation IX item:
    Searing Light effectively gains +6 MCL for a +20% damage increase;
    Sun Bolt effectively gains +1 MCL for a +2.857% damage increase, and
    Divine Punishment damage remains unchanged.

    So by taking the Master of Light Feat, the only spell that will have it's damage noticebly increased, even with a Divine Augmentation IX item, [+1/35th isn't really worth mentioning] would be Searing Light.

    NOTE: I am leaning towards opting for the Master of Alignment Feat, which includes Holy Smite; this spell also has a standard MCL of 10 but is uneffected by the AoV cores, so at level 30, it's upgraded MCL would become 10+10+3+5 = 28 and it's CL would be 20+3+5 = 28 too. BINGO! Holy Smite has a Will save for half damage and the blindness effect, so in my eyes it could be a useful AoE spell at end game [with the additional 10 MCL].

    Please advise if I have missed something fundamental. Thanks!
    Last edited by Gnominal_Aphasia; 05-16-2022 at 03:54 AM.

  2. #2
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    *** My assumption is that Epic Levels do not count towards an FvS's Caster Levels ***
    Every 2 epic levels you get a caster level. So +5 at level 30.
    Kobold sentient jewel still hate you.

  3. #3
    Community Member
    Join Date
    Oct 2014
    Posts
    597

    Default

    Quote Originally Posted by Gnominal_Aphasia View Post
    I apologize right off; I feel dumber than a bag of rocks and need help badly!

    So I am looking for confirmation about effective "caster levels" by taking the Epic Feat Master of Light as a pure AoV caster.

    Master of Light: gain 10 Maximum Caster Levels [MCL] for Searing Light / Sun Bolt / Divine Punishment

    Searing Light: standard MCL = 10
    Sun Bolt: standard MCL = 15
    Divine Punishment: standard MCL = 20

    AoV provides +1 Caster Level [CL] and +2 Maximum Caster Levels for each of these 3 spells per Core; +6 CL and +12 MCL at level 20
    AoV also can provide another +3 CL and +3 MCL at tiers 4 and 5 [for all Fire, Force, Light and Physical Damage spells]
    10 Epic Levels provide a further +5 CL and +5 MCL

    *** My assumption is that Epic Levels do not count towards an FvS's Caster Levels ***

    At Level 30, AoV Cap and optional +3 CL and +3 MCL from AoV
    - Searing Light: MCL = 10+12+3+5 = 30; CL = 20+6+3+5 = 34 [CL - MCL = 4 "potential DPS increase"]
    - Sun Bolt: MCL = 15+12+3+5 = 35; CL = 34 [CL - MCL = -1 "no potential DPS increase"]
    - Divine Punishment: MCL = 20 + 20 = 40; CL = 34 [CL - MCL = -6 "no potential DPS increase"]

    With a Divine Augmentation IX item [+2 CL] then Searing Light would benefit from +6 effective CL by taking the Master of Light feat, Sun Bolt would benefit from +1 CL, but [and here comes the part where I am scratching my head] Divine Punishment's damage would remain unaltered. Without such an item [Divine Augmentation IX] then only Searing Light would gain +4 CL by taking the [Master of Light] feat.

    Conclusion: taking Master of Light with an FvS/AoH build does NOT increase the damage of all three associated spells...

    (1) Without a Divine Augmentation IX item:
    Searing Light effectively gains +4 MCL for a +13.33% damage increase;
    Sun Bolt damage remains unchanged, and
    Divine Punishment damage also remains unchanged.

    (2) WITH a Divine Augmentation IX item:
    Searing Light effectively gains +6 MCL for a +20% damage increase;
    Sun Bolt effectively gains +1 MCL for a +2.857% damage increase, and
    Divine Punishment damage remains unchanged.

    So by taking the Master of Light Feat, the only spell that will have it's damage noticebly increased, even with a Divine Augmentation IX item, [+1/35th isn't really worth mentioning] would be Searing Light.

    NOTE: I am leaning towards opting for the Master of Alignment Feat, which includes Holy Smite; this spell also has a standard MCL of 10 but is uneffected by the AoV cores, so at level 30, it's upgraded MCL would become 10+10+3+5 = 28 and it's CL would be 20+3+5 = 28 too. BINGO! Holy Smite has a Will save for half damage and the blindness effect, so in my eyes it could be a useful AoE spell at end game [with the additional 10 MCL].

    Please advise if I have missed something fundamental. Thanks!
    Master of light is meh. Avoid it.
    I
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  4. #4
    Community Member
    Join Date
    Aug 2013
    Posts
    63

    Default

    Thanks for posting - very helpful. Two (probably stupid) questions... (1) how does this calculus change of I'm heightening these spells? (2) what about the FvS fire spells - is Master of Fire similarly meh?

  5. #5
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Searing Light and Divine Punishment have no save. There's no purpose in heighten.
    Kobold sentient jewel still hate you.

  6. #6
    Community Member Axcarth's Avatar
    Join Date
    Nov 2009
    Posts
    112

    Default

    Quote Originally Posted by h46av8r View Post
    (2) what about the FvS fire spells - is Master of Fire similarly meh?
    Master of Fire does not affect Fvs fire spells. The feat explicitly includes which spells are affected, and are not Fvs ones.

  7. #7
    Community Member
    Join Date
    Aug 2013
    Posts
    63

    Thumbs up

    Quote Originally Posted by Matuse View Post
    Searing Light and Divine Punishment have no save. There's no purpose in heighten.
    Quote Originally Posted by Axcarth View Post
    Master of Fire does not affect Fvs fire spells. The feat explicitly includes which spells are affected, and are not Fvs ones.
    Thanks - that helps.

  8. #8
    Community Member
    Join Date
    Feb 2021
    Posts
    321

    Default

    As others have said MoL on FVS is kinda of a waste with the new destiny system. It had a purpose on the old system because ED levels cast +CL but no +MCL so we were able to squeeze out more damage from searing, now that we get +1CL/MCL every 2 epic/legendary levels FVS's natural +MCL takes care of the rest. Instead Master of Alignment is what you want at 24, that grants a massive boost to Holy Smite / Orders Wrath / Chaos Hammer.

    @24 no MoA
    Base CL: 20
    Base MCL: 10
    Class CL: +3
    Class MCL: +3
    Epic CL/MCL: +2
    Total CL: 25
    Total MCL: 15

    That is a 66% boost at 24.

    At 32 it's a 52% boost.
    CL: 29
    MCL: 19

  9. #9
    Community Member
    Join Date
    Aug 2013
    Posts
    63

    Default FvS Nerf

    With the impending nerf to FvS (AoV cores will no longer grant +1 CL and +2 ML) would taking Master of Light start to make sense again?

  10. #10
    Community Member J1NG's Avatar
    Join Date
    Jul 2009
    Posts
    1,755

    Default

    Quote Originally Posted by h46av8r View Post
    With the impending nerf to FvS (AoV cores will no longer grant +1 CL and +2 ML) would taking Master of Light start to make sense again?
    Yes. The change essentially makes Master of Light take the place of the now removed MCL increases.

    Although I've always kept Master of Light anyway (for testing reasons).

    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  11. #11
    Community Member
    Join Date
    Feb 2021
    Posts
    321

    Default

    Quote Originally Posted by h46av8r View Post
    With the impending nerf to FvS (AoV cores will no longer grant +1 CL and +2 ML) would taking Master of Light start to make sense again?
    Yes the combination of Alignment spell nerf and core nerf means we just drop Master of Alignment entirely and take Master of Light in it's place. Alignment spells are now only useful in mid heroics and for the CC effect on Chaotic monsters.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload