Results 1 to 20 of 74

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Alrik_Fassbauer's Avatar
    Join Date
    Oct 2011
    Posts
    5,455

    Default The current state of MMORPGs

    Hello,

    via a soon closing RPG News site (RPGWatch), I came across this article : "Why do modern MMOs feel so different than old ones ?" https://www.mmorpg.com/editorials/wh...nes-2000124945

    There are several points I agree with, but fewer within DDO, because it is so old school that I like it a lot.

    However, what i also see is pressure from forum posters to try to nudge it into the direction of more modern RPGs.

    I can recommend this article, as it tells you something about DDO as well.

    And I do like DDO because it is *not* modern !

    Alrik
    Last edited by Alrik_Fassbauer; 05-12-2022 at 05:36 AM.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  2. #2
    Community Member spifflove's Avatar
    Join Date
    Apr 2006
    Posts
    2,104

    Default

    Corpse runs? Brilliant! Maybe only in end grind wilderness areas.

  3. #3
    Community Member fatherpirate's Avatar
    Join Date
    Apr 2008
    Posts
    3,361

    Default

    I can predict the next hottest trend in MMOs
    (really easy if you keep up to date)

    >>> as soon as VR capable server farms have become the 'norm'<<<

    VR mmorpgs will take over the market.
    The catch is, the server farms need to do most of the heavy
    lifting and the speed must be consistent to reduce nausea.

    once that is achieved, the regular mmorpg days will be numbered

    I will guess Eve online has already seen the writing on the wall
    and has already made contingencies on it since their game
    will be a relatively ease convert.

    Not sure what WOW will do, given all their current internal problems.

    Being DDO is a nitch title, it will be largely unaffected.

    But that is the likely state of the MMORPG market in the near future.

    I had kinda brought this up about a year ago and was quickly shut down because
    'VR was a fad that had no real future in gaming except for a few nerds'
    -------- that didn't age well.

    THIS IS ALL MY OPINION
    Some folks get the idea that I am trying to sell this stuff
    as fact ---- it is just opinion.

  4. #4
    Community Member Artos_Fabril's Avatar
    Join Date
    Jan 2010
    Posts
    1,681

    Default

    Quote Originally Posted by fatherpirate View Post
    I will guess Eve online has already seen the writing on the wall
    and has already made contingencies on it since their game
    will be a relatively ease convert.
    I don't know how Spreadsheet the MMO is going to be improved by manipulating drop down menus in VR, but sure, I guess it would be easy to implement.

  5. #5
    Community Member
    Join Date
    Sep 2009
    Posts
    3,038

    Default

    Quote Originally Posted by Artos_Fabril View Post
    I don't know how Spreadsheet the MMO is going to be improved by manipulating drop down menus in VR, but sure, I guess it would be easy to implement.
    Eve Online tried to go the FPS route with an add-on game called Dust 514 about 9 years ago. The idea was to have a Halo-esque ground game to go along with the space combat and spreadsheet wars. Players had drop suits and armored powershells that were effectively tiny vehicles that allowed them to navigate the void and planetary surfaces.

    There are persistent rumors that Dust 514 may be reworked in an optimized shell that lets players walk around ship and station interiors. The original was supposed to be a full FPS client that would let players go anywhere. That failed due essentially to the fact that it was about 90% as good as the average Halo-esque Sci-Fi shooter. This version would be just for breaches on ships and station assault and defense. With a limited environment to simulate the game would likely be easier to optimize to industry standards.

  6. #6
    Community Member Bjond's Avatar
    Join Date
    Dec 2018
    Posts
    1,938

    Default

    Quote Originally Posted by fatherpirate View Post
    >>> as soon as VR capable server farms have become the 'norm'<<<

    VR mmorpgs will take over the market.
    VR as a norm for online gaming has insurmountable physical problems. The VR fan club is insanely rabid for trivial and (imho) stupid reasons. VR is cool. Not just a little cool, but "OMG" cool. It owns trade shows. It makes a fantastic and very popular splash there. But, 30s of incredibly cool doesn't translate to a 3H MMO session.

    Take it home and it's just plain horrible for long online sessions due to latency. It's a fundamental problem for VR v humans. Guess what server/client adds? Latency. Shared worlds require sharing data -- server/client or client/client it's the same thing. Latency has a hard limit called lightspeed. The few milliseconds added simply by the underlying physics (ie. distance) means VR isn't likely to ever fly for MMOs or any virtual world that is shared past a local network. Sorry guys, no Matrix for you!

    Sims? Hell yes. Driving and flying sims will go VR-only very quickly. This will carry over into solo games. Those aren't shared-world applications, though.

  7. #7
    Community Member
    Join Date
    Dec 2009
    Posts
    504

    Default

    Quote Originally Posted by Bjond View Post
    VR as a norm for online gaming has insurmountable physical problems. The VR fan club is insanely rabid for trivial and (imho) stupid reasons. VR is cool. Not just a little cool, but "OMG" cool. It owns trade shows. It makes a fantastic and very popular splash there. But, 30s of incredibly cool doesn't translate to a 3H MMO session.

    Take it home and it's just plain horrible for long online sessions due to latency. It's a fundamental problem for VR v humans. Guess what server/client adds? Latency. Shared worlds require sharing data -- server/client or client/client it's the same thing. Latency has a hard limit called lightspeed. The few milliseconds added simply by the underlying physics (ie. distance) means VR isn't likely to ever fly for MMOs or any virtual world that is shared past a local network. Sorry guys, no Matrix for you!

    Sims? Hell yes. Driving and flying sims will go VR-only very quickly. This will carry over into solo games. Those aren't shared-world applications, though.
    Lol yeah, imagine lag causing rubber-banding while you're in VR, eww.

  8. #8
    Community Member Lorianna's Avatar
    Join Date
    Jul 2013
    Posts
    392

    Default

    Quote Originally Posted by misterski View Post
    Lol yeah, imagine lag causing rubber-banding while you're in VR, eww.
    Every copy of the VR version of the game better come with a few dozen free barf bags.

  9. #9
    Community Member
    Join Date
    Jul 2012
    Posts
    1,308

    Default

    Quote Originally Posted by fatherpirate View Post
    I can predict the next hottest trend in MMOs
    (really easy if you keep up to date)

    >>> as soon as VR capable server farms have become the 'norm'<<<

    VR mmorpgs will take over the market.
    The catch is, the server farms need to do most of the heavy
    lifting and the speed must be consistent to reduce nausea.

    once that is achieved, the regular mmorpg days will be numbered

    I will guess Eve online has already seen the writing on the wall
    and has already made contingencies on it since their game
    will be a relatively ease convert.

    Not sure what WOW will do, given all their current internal problems.

    Being DDO is a nitch title, it will be largely unaffected.

    But that is the likely state of the MMORPG market in the near future.

    I had kinda brought this up about a year ago and was quickly shut down because
    'VR was a fad that had no real future in gaming except for a few nerds'
    -------- that didn't age well.

    THIS IS ALL MY OPINION
    Some folks get the idea that I am trying to sell this stuff
    as fact ---- it is just opinion.
    But didn't you also predict that Zenith was going to be the next big thing in MMO's? Yeah that did well lol.

    I'm not sure here if you really believe (despite all evidence to the contrary) that VR is the future of MMO's or are just trying to convince yourself that you didn't waste your money. Either way I doubt very much if the VR scene will ever take over the gaming market as for most people it is 1) too expensive (over time this will change though) and 2) too impractical (this will never change).

  10. #10
    Community Member fatherpirate's Avatar
    Join Date
    Apr 2008
    Posts
    3,361

    Default

    Quote Originally Posted by Weemadarthur View Post
    But didn't you also predict that Zenith was going to be the next big thing in MMO's? Yeah that did well lol.

    I'm not sure here if you really believe (despite all evidence to the contrary) that VR is the future of MMO's or are just trying to convince yourself that you didn't waste your money. Either way I doubt very much if the VR scene will ever take over the gaming market as for most people it is 1) too expensive (over time this will change though) and 2) too impractical (this will never change).
    they have more players online than DDO

  11. #11
    Community Member Oxarhamar's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by fatherpirate View Post
    they have more players online than DDO
    Better check steam charts again

    Last 30 days DDO was more than double
    Last edited by Oxarhamar; 05-12-2022 at 09:49 PM.

  12. #12
    Community Member
    Join Date
    Jul 2012
    Posts
    1,308

    Default

    Quote Originally Posted by fatherpirate View Post
    they have more players online than DDO
    Rofl you may want to check your figures. What started as 4.5k average players per day is now down to less than 100. I would say that is a lot less than DDO.

  13. #13
    Community Member
    Join Date
    Aug 2020
    Posts
    1,383

    Default

    Quote Originally Posted by fatherpirate View Post
    >>> as soon as VR capable server farms have become the 'norm'<<<
    VR MMOs are never going to take off. The average person can't really spend more than 45 minutes a pop in VR, how is that going to work with the hours of grinding?

    Besides, facebook is going to kill VR in the cradle by turning it into pay2win micro-transaction garbage. Imagine your average "Free" facebook game, but in VR. Ain't nobody gonna buy that trash.

  14. #14
    Community Member
    Join Date
    Oct 2015
    Posts
    2,342

    Default

    Good article. The two best points are how you get attached to your character in old games because the progression is a lot slower and you learn your skills more and how the community was more of an emphasis.


    I am Awesomesauce!

  15. #15
    Community Member Oxarhamar's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by fatherpirate View Post
    I can predict the next hottest trend in MMOs
    (really easy if you keep up to date)

    >>> as soon as VR capable server farms have become the 'norm'<<<

    VR mmorpgs will take over the market.
    The catch is, the server farms need to do most of the heavy
    lifting and the speed must be consistent to reduce nausea.

    once that is achieved, the regular mmorpg days will be numbered

    I will guess Eve online has already seen the writing on the wall
    and has already made contingencies on it since their game
    will be a relatively ease convert.

    Not sure what WOW will do, given all their current internal problems.

    Being DDO is a nitch title, it will be largely unaffected.

    But that is the likely state of the MMORPG market in the near future.

    I had kinda brought this up about a year ago and was quickly shut down because
    'VR was a fad that had no real future in gaming except for a few nerds'
    -------- that didn't age well.

    THIS IS ALL MY OPINION
    Some folks get the idea that I am trying to sell this stuff
    as fact ---- it is just opinion.
    Not even close yet VR is way too clunky and heavy yet to be played for hours like MMOs are

    Short bursts are fine but VR has a long way to go it’s still too soon for VR and most games are gimmicky at best

    Until VR greatly improves becomes lighter and in it isn’t going to rival console or pc gaming

    Even when VR becomes more common Non VR titles will go on along side it

  16. #16
    Community Member
    Join Date
    Oct 2009
    Posts
    1,333

    Default

    Claiming modern MMOs are easier than old-school titles is a bit of a misnomer. Let’s face it - old-school MMOs weren’t actually hard. Those corpse runs weren’t hardcore. You just ran back to where you had died, gathered up your stuff, and high-tailed it out of there before the mobs could kill you again. It was even easier in the MMOs where you stayed dead until you picked up your stuff.
    In the good old pvp MUD days, you were just as likely that some other player would roll up on your corpse and loot it of anything good before you finished running back - even if they weren't the one that killed you.

    Anyway, DDO might have started wanting to be an MMO but is more fundamentally a casual first person shooter with a fantasy theme derived from Dungeons and Dragons and a character avatar/doll system very loosely influenced by the classic six ability/d20 system. The flow of play feels much slower than an ARPG but much more fluid and dynamic than WOW or the typical WOW clone. It's really like someone deliberately threw Duke Nukem and Ultima Online into a blender and let whatever came out go to market, and it didn't appeal to as wide an audience as it needed to really be called a hit; despite that, those few of us playing it do adore that mix. Over time they've broadened the character system so that frequent replays can feel different enough to pursue and they've managed to give it a wide range of player-selected difficulty so achievement oriented players can beat up on bigger numbers.

  17. #17
    Community Member
    Join Date
    Aug 2020
    Posts
    1,383

    Default

    Quote Originally Posted by hit_fido View Post
    In the good old pvp MUD days, you were just as likely that some other player would roll up on your corpse and loot it of anything good before you finished running back - even if they weren't the one that killed you.
    But of course in those days "getting good stuff" wasn't quite as challenging as it is today. You could keep older but still pretty good backup loot in your bank or pick up new stuff fairly easy. Getting re-equiped took some grinding but it wasn't the huge loss. Now imagine loosing that Family Recruit Sigil you spend 500 chest-pulls trying to get on DDO. Ugh.

  18. #18
    Community Member Oxarhamar's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by hit_fido View Post
    In the good old pvp MUD days, you were just as likely that some other player would roll up on your corpse and loot it of anything good before you finished running back - even if they weren't the one that killed you.

    Anyway, DDO might have started wanting to be an MMO but is more fundamentally a casual first person shooter with a fantasy theme derived from Dungeons and Dragons and a character avatar/doll system very loosely influenced by the classic six ability/d20 system. The flow of play feels much slower than an ARPG but much more fluid and dynamic than WOW or the typical WOW clone. It's really like someone deliberately threw Duke Nukem and Ultima Online into a blender and let whatever came out go to market, and it didn't appeal to as wide an audience as it needed to really be called a hit; despite that, those few of us playing it do adore that mix. Over time they've broadened the character system so that frequent replays can feel different enough to pursue and they've managed to give it a wide range of player-selected difficulty so achievement oriented players can beat up on bigger numbers.
    I think that the FPS of DDO is one the things that made of way more fun that other MMOs

    Definitely understand that Nukem UO blender comparison having played both

    +1

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload