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  1. #21
    Community Member merridyan's Avatar
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    Quote Originally Posted by Archfae View Post
    The elemental form level 31 feat doesn't give a stacking increase like you are suggesting. It only brings up secondary elements to your primary one. For example, it gives water elemental form those increases to fire/acid/electric, bringing those elements up to par with cold.
    Yes, this. Overall these new destiny feats seem quite meh for an elemental caster. I don't use off elements, so no need to buff those. The tier 4 draconic is also very boring, especially compared to the other tier 4's.

  2. #22
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Lomizir View Post
    [*]Weapon Specialty Feats:
    • These four feats grant bonuses that resemble the Greater version of their heroic feat line. Each feat requires having the Greater version of one of the other three weapon style combat lines, essentially allowing those who have taken feats in one fighting style to gain the effects of the full 3-feat-chain of a different fighting style.
    • Single Weapon Specialty: While Single Weapon Fighting (fighting with a single one-handed weapon, and wielding only an orb, rune arm, or nothing in your offhand) you gain a +30% Combat Style bonus to attack speed, +6 Combat Style bonus to Melee Power, and +50% more of your appropriate ability score to your damage. For the bastard sword and dwarven waraxe, this adds to their existing 10% bonus. This does not work in animal form. This does not count as a Combat Fighting Style feat.
    • Two Weapon Specialty: Reduces the penalty for fighting with two weapons. You gain +80% offhand strike chance. This does not work in animal form. This does not count as a Combat Fighting Style feat.
    • Two Handed Specialty: While Two-Handed Fighting: +140% strikethrough chance. You also gain a +6 Combat Style bonus to Melee Power while Two-Handed Fighting. For the purpose of this feat, you are considered to be Two-Handed Fighting while using a two-handed melee weapon (not including handwraps). You are also considered to be Two-Handed Fighting while wielding a bastard sword or dwarven waraxe in your main hand and a shield, orb, rune arm, or nothing in your off-hand. You are not considered to be Two-Handed Fighting while in Druid animal forms. In addition, while using a two-handed weapon, your ability score bonus to damage improves to 2.25x the ability score modifier you use for damage. When using a bastard sword or dwarven waraxe, your ability score bonus to damage improves to 1.6x the ability score modifier you use for damage. Neither bonus applies in animal form. This does not count as a Combat Fighting Style feat.
    • Shield Mastery Specialty: While wielding a shield, you gain +10% doublestrike and a +9 Combat Style bonus to Melee Power. You gain +10 Physical Resistance Rating while using a buckler or small shield. If you are using a large shield, this bonus increases to +15. If you are using a tower shield, this bonus increases to +20. This does not work in animal form. This does not count as a Combat Fighting Style feat.
    Huge boost here fot Hand-and-a-half builds, being able to pick up whatever they're missing fron THF, SWF, or Shield mastery. Nothing helpful for TWF, which already suffers from significant marginalization (~3 viable builds with a couple variations each)

  3. #23
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by merridyan View Post
    Yes, this. Overall these new destiny feats seem quite meh for an elemental caster. I don't use off elements, so no need to buff those. The tier 4 draconic is also very boring, especially compared to the other tier 4's.
    DI is a better destiny with a mediocre C4 than Shadowdancer's even less impressive offering.

  4. #24
    Community Member Archfae's Avatar
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    Default EA charge wings core 4 ability

    Can we please make the damage portion of core 4 into a toggle. There are times where you definitely do not want to be able to damage mobs accidentally. Beyond that, there's also times where I dont want to get aggro where this might cause me to grab it. But the core also gives a pretty much mandatory dc boost, so not taking core 4 isn't really an option either. A toggle would be perfect imo.

    Thanks!

  5. #25
    Community Member merridyan's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    DI is a better destiny with a mediocre C4 than Shadowdancer's even less impressive offering.
    Shadow dancers C4 is much better than DI's C4, DI's C4 does very little, -5% spell cost when I already never run out of spell points is not useful, and free spell components for 2 spells? Whereas SD will increase DPS at least.

  6. #26
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    You guys should make a legendary enhancement tree instead of giving 8 points to epics. Does not make sense, in epics you dont get heroic APs. There will be tier 6 or 7 on ED? Will it now alow to expend points on more than 3 destinies?
    Last edited by gustavo.zacche; 05-10-2022 at 04:03 PM.

  7. #27
    Community Member Willan's Avatar
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    Quote Originally Posted by Lomizir View Post

    [*]Grandmaster of Flowers: Bring Peace: +3% dodge bypass, +10 Magical Resistance Rating cap. Your Meditation returns ki at 3x the base rate, and Wholeness of Body heals you 3x faster.


    What if, we had this change wholeness of body into useable while moving and give melee power / positive spell power scaling? Right now, the ability does not gets used.

  8. #28
    Community Member merridyan's Avatar
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    Quote Originally Posted by gustavo.zacche View Post
    You guys should make a legendary enhancement tree instead of giving 8 points to epics. Does not make sense, in epics you dont get heroic APs.
    This was the whole point of the ED revamp, to allow the enhancements to continue to level 40, should have complained back then.

  9. #29
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    Quote Originally Posted by merridyan View Post
    This was the whole point of the ED revamp, to allow the enhancements to continue to level 40, should have complained back then.
    Im sorry for not complain when YOU want.

  10. #30

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    Epic Tome of Greater Learning is currently applying in Legendary Levels while learning Legendary Experience Points.

    My Character could not choose Two Handed Specialty as a feat choice at 31. Everything else was there. Character has THF, ITHF, GTHF, and Perfect Two Handed Fighting Feats.
    • Two Handed Specialty: While Two-Handed Fighting: +140% strikethrough chance. You also gain a +6 Combat Style bonus to Melee Power while Two-Handed Fighting. For the purpose of this feat, you are considered to be Two-Handed Fighting while using a two-handed melee weapon (not including handwraps). You are also considered to be Two-Handed Fighting while wielding a bastard sword or dwarven waraxe in your main hand and a shield, orb, rune arm, or nothing in your off-hand. You are not considered to be Two-Handed Fighting while in Druid animal forms. In addition, while using a two-handed weapon, your ability score bonus to damage improves to 2.25x the ability score modifier you use for damage. When using a bastard sword or dwarven waraxe, your ability score bonus to damage improves to 1.6x the ability score modifier you use for damage. Neither bonus applies in animal form. This does not count as a Combat Fighting Style feat.
    Level 31 Destiny Feat did not show up on Character Sheet.

    Is Level 30 Legendary Feat going to be renamed or moved on the Character sheet?

    Would you add a Lesser Heart to the choices of bags in the Test Dojo. Fred is complaining I need to do a lesser on a multi-class character to look at me. (Even though he shouldn't be).

    Not sure Reaper XP is being calculated correctly in Legendary Content. It is lower in comparison to live but not by any specific amount. Only ran three quests so it my be a problem between the chair and keyboard.
    Last edited by GoldyGopher; 05-10-2022 at 04:33 PM.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  11. #31
    Community Member Amoneth's Avatar
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    Quote Originally Posted by Lomizir View Post
    Reincarnation

    We are going to save your legendary XP total on your character through Epic, True, or Racial Reincarnation. This means that once you take level 30 on subsequent lives, you'll have the XP needed to level directly to whatever legendary level you were before. This means that if you leave the level cap via, say, an ETR, you'll just need to get back to 30 in order to be able to get back to 32, with no further XP needed.

    We are also considering doing this for epic experience down the line. It would mean that Reincarnating mid-epic life would let you get back to where you were in epics without retreading old ground. Of course, an ETR would still burn that XP (since it wants to send you back to 20) but it'd make bailing mid-epics much more forgiving since you're no longer wasting XP.
    That would basically make it a choice between taking past life feat(s) or banking XP, superb, thank you! /signed a million!

    I'd love to see it implemented for epic and heroic XP too! If you didn't want the past life feats I mean, ofc.
    Last edited by Amoneth; 05-10-2022 at 04:14 PM.

  12. #32

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    Quote Originally Posted by gustavo.zacche View Post
    You guys should make a legendary enhancement tree instead of giving 8 points to epics. Does not make sense, in epics you dont get heroic APs. There will be tier 6 or 7 on ED?

    Epic Destinies were revamped to cover the entire spectrum of levels from 21 to 40. Adding another set of trees would have been a terrible terrible nightmare.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  13. #33
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    Quote Originally Posted by GoldyGopher View Post
    Epic Destinies were revamped to cover the entire spectrum of levels from 21 to 40. Adding another set of trees would have been a terrible terrible nightmare.
    Like it was to create epic trees?

  14. #34
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    and where is the Ranged Specialty?
    Sarlona. Main is Kymberly alts Offo, TwoTusk and some bank toons

  15. #35
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    Fury of the Wild: Be the Whirlwind: Using any of the feats Trip, Improved Trip, or Whirlwind Attack causes a whirlwind of force to burst from you striking nearby enemies for 1d10 bludgeon damage per character level. Scales with 200% Melee Power. Improved Trip also causes all affected enemies to be tripped unless they succeed at a balance check (DC equal to Improved Trip).
    While this sounds nice I will reserve judgement as the great leveller was the great disappointment

  16. #36
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    Quote Originally Posted by Archfae View Post
    The elemental form level 31 feat doesn't give a stacking increase like you are suggesting. It only brings up secondary elements to your primary one. For example, it gives water elemental form those increases to fire/acid/electric, bringing those elements up to par with cold.
    I see the primary does not get increased, but for a sorc making the other elements on par with the main as you say is a decent DPS bump and removes most of the "penalty" you pay for specializing in an element and being in an elemental form. Giving a multi element caster like druid this is a substantial increase in their potential DPS.

    I'm not suggesting this is an OP feat. I am pointing out it is a good feat and that non elemental form DPS casters don't have much to get excited about with the new feats. I think given the current design trends and coupling of damage types, we desperately need elemental bypass methods and feel that a set of feats that let you bypass an element are appropriate for level 31 and would give another large set of caster something to look forward to.

  17. #37
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    Quote Originally Posted by GoldyGopher View Post
    My Character could not choose Two Handed Specialty as a feat choice at 31. Everything else was there. Character has THF, ITHF, GTHF, and Perfect Two Handed Fighting Feats.
    I think this is working as intended. Two Handed Specialty gives you the benefits of THF,ITHF,GTHF all of which you have already. These specialty feats design to give you a second fighting style.

  18. #38
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    About meleee feats:

    What is the logic for a 2hf barbarian to get single weapon fighting? Or 2wf?? I really dont understand melee leg feats...

    The only thing i see is 2hf +shield mastery for players using dwarven axe/bastard sword....

    Even+2melee power seems better to me...
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  19. #39
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    Quote Originally Posted by merridyan View Post
    Yes, this. Overall these new destiny feats seem quite meh for an elemental caster. I don't use off elements, so no need to buff those. The tier 4 draconic is also very boring, especially compared to the other tier 4's.
    I guess we play our sorcs different.

    As a fire sorc, acid well was high in my rotation and Thunderstroke was on a hot bar for situational use.
    As an acid sorc, my one two opening punch was Acid well, Meteor Swarm.

    I have no recent experience with other sorc elements at level 30+ so can't comment on those but this feat would be a nice DPS boost to my style of play and spell rotations with fire and acid.

  20. #40
    Community Member TPICKRELL's Avatar
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    Default Agree

    Quote Originally Posted by Alled78 View Post
    About meleee feats:

    What is the logic for a 2hf barbarian to get single weapon fighting? Or 2wf?? I really dont understand melee leg feats...

    The only thing i see is 2hf +shield mastery for players using dwarven axe/bastard sword....

    Even+2melee power seems better to me...
    The only thing I can see with my THF Barb is I could in theory take the TWF leg feat and use two weapons at the beginning of a boss fight to stack debuffs faster. But that's too situational and not a lot for a Legendary Feat.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

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