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  1. #41
    Community Member Jerevth's Avatar
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    "The evil spirit that has been resetting so many bear traps after they've been triggered has been exorcised from DDO for now. Most bear traps will now only trigger once."

    All these years I just assumed "Cannith".
    Maybe the trade embargo's effects are finally being felt by those villains?
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  2. #42
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by MasterKernel View Post
    Thank you that was very helpful. Ironically it was the very last captive by the bookcases we were missing. I'm guessing I kept missing them due to my camera angles. What was up with the slowed enemies? One of the times I ran the quest many of the enemies moved in slow motion (as they did in this video) and the other time there was a significant delay between inactive and active/aggressive states. Something doesn't seem right.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  3. #43
    Community Member DarkChilde's Avatar
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    Quote Originally Posted by Lomizir View Post
    [*]Teleport items found within expansion packs have been upgraded! These items are now able to teleport you to all destinations that the other teleport items had access to - this means that if you have one of these items, you'll be able to teleport directly to the locations of all of them. You must own the item associated with the location you are attempting to teleport to. This means that, for example, when using the Sharn Boarding Pass, you'll be able to teleport to the Feywild if you own the Feywild Tuning Fork as a part of your account. However, you do not need to have the Tuning fork with you to do this - which means that carrying one of these items is now equivalent to carrying all of them, potentially saving you inventory space. You may also drag these individual locations from the menu onto your hotbars, so if you need to reach a specific destination often, you can activate them from there instead of from your inventory. The following items are affected:
    • Isle of Dread Treasure Map*
    • Saltmarsh Compass
    • Feywild Tuning Fork
    • Sharn Boarding Pass
    • Bottle of Mist
    Why not just make these Feats so to help a little more with Inventory Management. This way the Key to Evening Star could be included. Maybe something similar with the Harper Pin. I understand that the Key and Harper Pin might be harder to do as they are earned in game (not linked to account) and making them physical items so they persist through TR.

  4. #44
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Josielynn View Post
    I was wondering about the animation. All have the "tie-your-shoe" animation except the Boarding Pass which has a "casting" animation (my preference). If I pick the Boarding Pass, will I continue to get that casting animation when I choose the location? I own all of the teleport items except Isle of Dread atm.
    In my testing on Lammania, they ALL had the casting animation after a short delay where the yellow bar says Preparing.

    Quote Originally Posted by DarkChilde View Post
    Why not just make these Feats so to help a little more with Inventory Management. This way the Key to Evening Star could be included. Maybe something similar with the Harper Pin. I understand that the Key and Harper Pin might be harder to do as they are earned in game (not linked to account) and making them physical items so they persist through TR.
    This is pretty good though, keep one expack teleport item in your inventory and on your shortcut bar and it opens a single menu listing out all the expack teleport destinations. Rather have one item then multiple feats. Unless I'm misunderstanding you.

    Expack Teleport Menu:
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  5. #45
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by DarkChilde View Post
    Why not just make these Feats so to help a little more with Inventory Management. This way the Key to Evening Star could be included. Maybe something similar with the Harper Pin. I understand that the Key and Harper Pin might be harder to do as they are earned in game (not linked to account) and making them physical items so they persist through TR.
    A feat can't invoke the spell selection menu - so we'd be adding a new feat (or multiple) for each addition to the teleport destinations we support. We really don't want to keep adding data to characters in that way. Check out what the Dragonmark of Passage does in your enhancements menu for a glimpse into what that future holds.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  6. #46
    Community Member MasterKernel's Avatar
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    Cool

    Quote Originally Posted by Lynnabel View Post
    A feat can't invoke the spell selection menu - so we'd be adding a new feat (or multiple) for each addition to the teleport destinations we support. We really don't want to keep adding data to characters in that way. Check out what the Dragonmark of Passage does in your enhancements menu for a glimpse into what that future holds.
    How about a "keychain" slot in the Inventory ?

  7. #47
    Community Member Josielynn's Avatar
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    Quote Originally Posted by Aelonwy View Post
    In my testing on Lammania, they ALL had the casting animation after a short delay where the yellow bar says Preparing...
    Awesome!! Thanks for testing it, Aelonwy.
    Tequira Sunrise ~ Josielynne ~ Dawnalynn ~ Litzy so Ditzy

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  8. #48
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    It's great that we save 4 inventory slots. I can see how the key to eveningstar might not fit in there because the cooldown is different but if possible I think that cooldown should be changed to match the other keys and it should be included. Saving 5 slots is better than 4. It seems that there a lot of good Qol improvements in this update though.

  9. #49
    Hero Propane's Avatar
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    Quote Originally Posted by Lynnabel View Post
    A feat can't invoke the spell selection menu - so we'd be adding a new feat (or multiple) for each addition to the teleport destinations we support. We really don't want to keep adding data to characters in that way. Check out what the Dragonmark of Passage does in your enhancements menu for a glimpse into what that future holds.
    How about add- Direct to Airship for VIPS
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  10. #50
    Community Member Zeklijan's Avatar
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    Is there any chance the key to eveningstar could be added to the teleport item options?

    Edit: After reading through recent comments, t looks like this is already being discussed. I'll just add a note to mention I'd be very interested to see the CD of the key reduced and added to the teleport item, if at all possible.
    Last edited by Zeklijan; 05-12-2022 at 05:04 PM.

  11. #51
    Community Member Smokewolf's Avatar
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    Default Any other bug fixes coming?

    Would any of the palethera of long-term bugs be addressed?

    For instance: Dragonborns breath-weapon shooting sideways if the player attempts to backpeddle or side-step.

    Thanks!

    -Smoke
    Last edited by Smokewolf; 05-12-2022 at 06:08 PM.

  12. #52
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    Default Reaper Crafting

    No changes to reaper crafting?

  13. #53
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    Quote Originally Posted by Lomizir View Post
    [*]You may now trade 100 pack ingredients for a Star Fragment, and 100 Star Fragments and 500 Threads of Fate for a Nebula Fragment
    While I'm super happy to see this as an option, it seems like a hefty price to pay for an item that still requires a major investment of time following its acquisition. Accumulating 100 Star Fragments will take at least 6-8 full Saltmarsh saga runs, and if you're like me, you commonly use these to upgrade other legendary items - thus extending the requirements even further. Would you consider lowering this to 50/50/250?

  14. #54
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by SWCarter View Post
    While I'm super happy to see this as an option, it seems like a hefty price to pay for an item that still requires a major investment of time following its acquisition. Accumulating 100 Star Fragments will take at least 6-8 full Saltmarsh saga runs, and if you're like me, you commonly use these to upgrade other legendary items - thus extending the requirements even further. Would you consider lowering this to 50/50/250?
    From item page, the new artifacts coming with dread will have 4 filigree slots just like perfect did; so unless you really specifically want one of the perfected ones, there's going to lots more options coming.

    Artifacts in this content pack will be level 31 have 4 max Filigree slots, which means if you haven't found a Perfected artifact you'll soon be able to use a variety of alternatives.

  15. #55
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    Thanks for the info. That actually reinforces the request to lower the cost barrier, perhaps even further. Why make Perfected Artifacts so outrageously costly, difficult, and time-consuming to obtain if they offer little to no gain from what will soon be available to us?

    If a Perfected Artifact fulfills the item tetris requirements for someone's build, there is no good design reason to make it prohibitively expensive. That just reduces character build flexibility, because it's much easier to maximize a character build that one of the new IoD artifacts complements perfectly.

  16. #56
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    Only good thing on the update: I like the non mandatory way the new levels will come. Liked tabaxi animation. All the rest makes no sense to me.

    I have already too much item in my reincarnation bank plus all bank spaces. And two mules with full inventory space and 5 bank slots. And I still don´t fully understand all the existing crafting system in DDO after sharn. So I really hope this system is more accessible to players.

    To me it is a mockery that DDO still have bound to character items since it don´t bring any fun to the game and the extinction of this mechanic would solve 60% of bank issues while SSG don´t fix the inventory system. I want to play to have more content and to have more fun, not to juggle items or spend a lot of time cosplaying Mary Condo in my inventory management.

    Think it is terrible that they don´t have a past life yet because it will not give the players the feeling of achieving something specially because players will pay more to have lower stats and a lower DC than we had one year ago before update 51. I really want to believe that this expansion finally will prove that SSG and the young designer where right by doing update 51 that nerfed and destroyed items with over 14 years in DDO. So far even the selection of another DEX race goes against the desires and needs of the playerbase. Paying 40 bucks to get 2 dc and 2 caster levels while I had 16 more DC one year ago is non sense.

    So the same way update 51:
    - didn´t bring more fun to the game. Or anything really new.
    - didn´t solve older DDO issues that all players face.
    - spent a lot of manpower to don´t improve the game. Even limited it with the end of twists of fate.
    - Young designer did a lot of trash talk to the former designers and still haven´t delivered any quality content or significative change to the game.


    And yes, I will pay to support the game not because I care about the 2 extra dc, 12 melee power or a dinosaur. Still hope I am wrong as 80% of the playerbase advised against update 51 and they did it anyway promissing that they wouldn´t sell the power back but it is all that I see on this update. No new spell. No new ability. Only "more" numbers that are lesser than what I had in my sheet 1 year ago.

  17. #57
    Community Member Lamassut's Avatar
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    Bugfixes seem great. Thanks!

    I'm glad to save space with the teleport items, although I confess that I would have liked an "item stable" similar to that of the horses or the cosmetic pet. But one item is ok, if the items are still bta. I've trashed the items from many of my now mule alts, and while I don't think the game will ever become alt-friendly again, maybe someday a miracle will happen.

    Enchantment is now an option for Magus T3 DCs
    Great too! Any chance to add evocation to Shiradi or Shadowdancer? The artificers are orphaned from DC in the ranged EDs. Pleease

    Items within the Shared Crafting Storage now update their names and descriptions automatically should they be changed in a game update!
    Great too. Any chance to add filters to crafting bank? It is something really necessary, we have too many ingredients and augments

    There is now a separate icon for each Tome of Learning you've consumed.
    Great. Add too to Special feats eaten racial and destiny tomes, pls.

    Augments now display much prettier! Their slot types now appear in examination and are color-coded appropriately
    I like this suggestion from gravisrs: Please can we have indicator like small dots on the item's icon about what Augment slots it has? This will make crafer's life much easier when picking genloot rewards.

    If the dots are not feasible, simply a small number indicating the number of agument slots would already help when choosing items in the final rewards or in the auction. Better to look at only the numbered items than all the items.

    You may now trade 100 pack ingredients for a Star Fragment, and 100 Star Fragments and 500 Threads of Fate for a Nebula Fragment
    Ok, but what is the design reason for making perfected artifacts so hard to obtain? I don't get it, honestly, and it's just another hurdle to playing alts.

    Reaper crafting: consider lowering the price, please, please, please. As it is, I not only find it infernally difficult to use on one character, but impossible on several. Why are there so many impediments to playing alts in this game? Isn't it in your interest for people to invest in multiple characters? Not just money, but multiple characters lengthen the game's longevity by keeping players entertained longer in upgrading them. But the way the game is currently, it's crazy to have alts.

  18. #58
    Community Member Mavnimo's Avatar
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    Quote Originally Posted by Lynnabel View Post
    A feat can't invoke the spell selection menu - so we'd be adding a new feat (or multiple) for each addition to the teleport destinations we support. We really don't want to keep adding data to characters in that way. Check out what the Dragonmark of Passage does in your enhancements menu for a glimpse into what that future holds.
    Can they be added like mounts? this way you can include any earned ones like evening star or the D12 to market.
    Mavnimo of Khyber-Prophets of the New Republic

  19. #59
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    "You may now trade 100 pack ingredients for a Star Fragment, and 100 Star Fragments and 500 Threads of Fate for a Nebula Fragment"

    What are "Pack ingredients"?

  20. #60
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Anthorin1 View Post
    "You may now trade 100 pack ingredients for a Star Fragment, and 100 Star Fragments and 500 Threads of Fate for a Nebula Fragment"

    What are "Pack ingredients"?
    What the s/s/s mats were changed to:
    Crystallized Spiderweb
    Desert Sand Crystal
    Fractured Sliver of Time
    Glowing Fen Mushroom
    Medal of House Deneith
    Scrap of Patterned Cloth
    Vault Key

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