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  1. #1
    Community Member
    Join Date
    Dec 2009
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    4

    Default So I'm a returning player and something has changed.

    So I'm a returning player and something has changed.
    I used to get individual damage notifications for each attack I made breaking down how my doubleshot/strike has proced and it doesn't do that anymore. Was that a change made across the board or is it something I can toggle in the options? I say this because the individual attacks should each be proccing things like archer's focus and they aren't.

    Thanks in advance for the help guys.

  2. #2
    Community Member
    Join Date
    Apr 2011
    Posts
    1,557

    Default

    Quote Originally Posted by Insterion View Post
    So I'm a returning player and something has changed.
    I used to get individual damage notifications for each attack I made breaking down how my doubleshot/strike has proced and it doesn't do that anymore. Was that a change made across the board or is it something I can toggle in the options? I say this because the individual attacks should each be proccing things like archer's focus and they aren't.

    Thanks in advance for the help guys.
    They changed Doubleshot and Doublestrike so that, instead of an extra attack, the attack would do double damage.

    A serious nerf to proc-based effects.

  3. #3
    Community Member YUTANG75's Avatar
    Join Date
    Aug 2011
    Posts
    298

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    Update 49 changed doublestrike and doubleshot so that the multiple attacks are rolled into a single attack with double/triple/whatever damage. They were having trouble with players producing soo many individual hits in a short time (eg: raid) that the server couldn't keep up with the sheer volume of hits and procs. This would cause the server to basically run out of memory (full buffer) and have to spend to spend time processing the queue which would cause the *entire server* to hang whilst it did so. To be honest since U49 I don't think I have had the giant server hangs where everything freezes and you find yourself dead when it comes back if you were in combat, there's still some lag but nothing unplayable anymore imo.

    The full explanation, rationale and changes are detailed in the Update 49 release notes:
    https://www.ddo.com/update-notes/ddo...-release-notes
    Quote Originally Posted by Severlin View Post
    We are trying to kill you.

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