Good evening everyone!
Today I revisited a youtube review of DDO where I posted a bunch of helpful tips for newbies in the comments; one of them being "Summons are bad please don't try to make them work because I have"
Well, it got me thinking. I haven't actually fully tried out the summoner before. Not... completely anyway. So, I've been inspired by the flood of "Can you beat X game with Y restriction" youtube videos and here we are
My goal:
Reach level 30 on a fresh character(same account for pack ownership) dealing 100% of my damage in quests with SUMMONS
Now the point of this post isn't to discuss the challenge, but rather ask for help! I'm still in the "idea" phase of the challenge and I'm here to see what y'all think could work!
The main restrictions are going to be
1: I must play on at least Elite difficulty
2: I must be able to solo all quests I do. (I'm currently unsure if I'll let myself group. I play this game to be social so I'm iffy about this but I don't want to take the easy route)
3: I must play or attempt every single quest, max favour
4: Since I'll break the xp bank, I must bank xp til all quests (2 levels below elite streak etc etc) are complete. Which means I should be able to decently gear throughout the run
5: No gifts, handmedowns, etc.
6: I hate to say this but... no ship buffs. We've all grown accustomed to how handy they are and realistically every single player has them. BUT, I want to see from the very ground floor if I can make this build work. I'll use them if things get too dire.
WITH THAT
Which class I can be is severely limited as I'm going to want to be one of the few classes with a permanent follower:
Druid, Artificer, or Wizard.
I see about 4 possible build routes in front of me, before looking at any enhancements:
1: Pure Warforged Tank Artificer
-Features a beefy dog with equipment slots and the ability to become a walking juggernaught immune to damage.
2: Pure Druid Mama Bear
-Features no reliance on repair spells, good crowd control, and also a walking beefcake
3: Pure Wizard Necromama
-Features the widest array of buff spells, plenty of hidden skeleton buffs, and honestly is just cool as hekk
4: Artificer/Rogue
-Trap skills! Literally like, the only reason to do this. -2 levels on a class pet is -60hp. But... trap skills.
-my dumb butt apparently didn't realize artificer can do traps when I wrote this. This build was never on the table.
I think there's a clear contender for what my current favoured idea is, but then there's the races!
1: Shifter
-11AP Augment Summons, Cast while raging, good contender if druid
2: Warforged
-Crazy good racial tree. Super beefy. Given this is a solo player run, Improved Fortification is at least an option!
3: Human
-Extra feat, extra skill points, extra healing amp, bear with me here but AMAZING dragonmarks(Passage gives teleport and ddoor, Making gives Reconstruct, Finding gives Knock)
4: Halfling
-Heal dragonmark. and they're cute.
5: Gnome
-Illusion dragonmark, plus huge bonuses to illusion spells. Crowd control is going to be important in this run, so uh, yeah.
6!: Aasimar
-Lay on Hands, Protector Form, just generally a lot of survivability. Great choice for a druid build.
7: Dragonborn
-Memory of Flight. Why make my summons work when I can just skip the entire quest
Any other race I have not seen a reason to pick. Sorry you filthy drow lovers.
So yeah, that's where I'm at. I'm going to be looking at enhancements and saving a couple posts for updates on my enhancement ideas and what the final build is. I love y'all, be good to each other