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  1. #41
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    Some good changes on that list, thank you for posting. Quarterstaves still won't be viable in comparison to other THF weapons (damage-wise) outside of flavor builds, unfortunately.

    Any comment on the Evasion feat from Tabaxi currently not qualifying to receive Improved Evasion from Shadowdancer?

  2. #42
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    Big improvements. Opens up more build options and strengthens the tree overall.
    Last edited by Fauxknight; 04-20-2022 at 01:00 PM.

  3. #43
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by SWCarter View Post
    Any comment on the Evasion feat from Tabaxi currently not qualifying to receive Improved Evasion from Shadowdancer?
    Evasion gained from trees (like in primal avatar) doesn't trip improved evasion in SD. It's been said by the devs before that you need the full feat and not a version granted from trees to get the improved version (it would be nice if the text in Shadowdancer made this requirement clear).

  4. #44
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    Quote Originally Posted by rabidfox View Post
    Evasion gained from trees (like in primal avatar) doesn't trip improved evasion in SD. It's been said by the devs before that you need the full feat and not a version granted from trees to get the improved version (it would be nice if the text in Shadowdancer made this requirement clear).
    I can maybe understand a feat granted by an ED to not be a prerequisite for another ED, but a feat granted by a heroic enhancement should be different, in my opinion. I haven't tested it myself, but does anyone know if this logic also applies to the Swashbuckler capstone that adds the Evasion feat or the Nature's Warrior T5 that adds the Evasion feat?

    Either way, there are inconsistency issues with this. Heroic enhancements that grant other feats, such as Magical Training or the Aasimar T4 options, qualify as a prerequisite. Either all heroic enhancements that grant feats should qualify as "real" feats for the purposes of prerequisites or none of them should.

  5. #45
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Steelstar View Post
    Oh hello, I was just on my way to post that list! Here it is in text form:

    Here's a list of what we're planning to adjust for balance and feedback. Please note that this is still mega subject to change:
    All good changes (I know a lot of people will hate the speed change, and I don't think it was necessary, but as long as this is still coded as an 'action boost' or 'morale' or other stacking bonus, it doesn't need to be 50% higher than everyone else.

    Trailblazer is now on par with PDK as "not actively worse for it's designated class than baseline Human."

  6. #46
    Community Member Kelledren's Avatar
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    Some great changes on the list. I still think a Rake attack that stuns a single target on vorpal hit with some additional rake damage would be cool and thematic. Could even tie it to wielding a staff, being centered, or using finessable weapon to make this a martial arts type ability. Maybe to puff up whatever style is underserved.
    Khyber: Baeylan, various Annarras

  7. #47
    Cosmetic Guru Aelonwy's Avatar
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    Hey Steelstar any word on any aesthetic changes/fixes for Tabaxi?

    Will the markings on the back of the neck be made sharper to not looks so poorly drawn and out of synch with the rest of the markings on the head?
    Will it be possible to have ALL markings changed by hair color/hair dyes (currently only affects head and face)?
    Will it be possible to have a portion of the tail match hair color selection/hair dyes?
    Will store hair styles be able to be applied to Tabaxi?
    Will Tabaxi get a few regular (non-unique to race) hairstyles?
    Will it be possible to adjust snout/muzzle size relative to face to better match proportions?
    Will it be possible to lengthen torso or shorten arms slightly to have better proportions?
    Can we return to original lip/nose color selector that had cleaner color selection?
    Why do the Isle of Dread cosmetic cloaks not appear on the Tabaxi, female at least? Should we be trying out all cosmetic and named cloaks for others that are not appearing properly?
    Can Tabaxi get at least one more face option that matches the dark mask/muzzle and ear tip color markings of a Siamese?
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  8. #48
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    I made a pure male handwraps taxabi monk (not iconic)

    The whirlwind attack animation is a single spin and seems to be very slow, although it does appear to hit at least 2 targets when in the test dojo.

    I was generally only getting 2 hit numbers on each target, isn't is meant to hit more than 2 times?
    Cannith Server: Maetrim - Once again complete
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  9. #49
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    A racial reincarnation of my tabaxi gave me a "Shifter 1" past life.

    Not also that the test dojo is missing true hearts of wood and true hearts of blood. These are only available from the store.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  10. #50
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    As a male iconic tabaxi, trying to use spring attack with a kobold targeted in the dojo does nothing.

    I forgot to test this with a regular tabaxi.
    Cannith Server: Maetrim - Once again complete
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  11. #51
    Community Member Kza's Avatar
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    Quote Originally Posted by Steelstar View Post
    Oh hello, I was just on my way to post that list! Here it is in text form:

    Here's a list of what we're planning to adjust for balance and feedback. Please note that this is still mega subject to change:

    • Feline Agility drops to 20% speed, upgrade in tree drops to 30%. (I know people won't like this one - We've unfortunately concluded that the current 30%/50% is too high for constant use.)
    • Wooden weapons adds damage immunity for all staves (not just wooden ones)
    • Tabaxi Core 1 now has "You gain the Weapon Finesse Feat" in addition to its other bonuses.
    • Trailblazer Core 1 now also has "You gain the Weapon Finesse Feat and it also applies to Quarterstaves" in addition to its other bonuses.
    • Deep Scratches damage changes to 1d4 per Character Level.
    • Trailblazers now have DEX/WIS as their options for core 2 and 4 in the tree. (Regular Tabaxi retains DEX/CHA).
    • Trailblazer's Wide Sweep now uses the highest of DEX and WIS for its DC.
    • Tabaxi base tree replaces Stealthy with Improved Weapon Finesse (a copy of the Deepwood Stalker version, granting DEX to damage)
    • Traiblazer tree replaces Stealthy with Trailblazer's Weapon Finesse, which is the same as the tabaxi one above but also includes quarterstaves
    • Trailblazer's Staff Deflection moves to T2 and replaces Surprise Claws
    • New Trailblazer T4: Springing Pounce: You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power.
    My speeeeeeeeed :-(

    (ok since i thought this was only good race option to play at cap maybe it was op, ****)
    Triple all

  12. #52
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    Quote Originally Posted by SWCarter View Post
    Is it by design that spending 16+ points into the Tabaxi racial tree to get Evasion and then 11+ points into Shadowdancer does not provide Improved Evasion? Because on Lamannia right now, spending these points leaves you with regular Evasion only. Shadowdancer completely ignores the fact that you already have the Evasion feat when you take Core 3.

    If that is by design, then the racial tooltip should mention this (i.e. "This grants Evasion, and while it shows up as the actual, real Evasion feat on your character sheet, it certainly does not grant the Evasion feat for the purposes of prerequisites."). I'd like to build a capstone Paladin with Improved Evasion, but if this is by design, then I'll focus my attention elsewhere. Any feedback on what's expected here would be greatly appreciated.
    Evasion alone is a pretty useless feat. The only reason to spend for evasion in this tree is to get improved evasion. Hope that is just an oversight.

  13. #53
    Community Member thefisherprince's Avatar
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    animation break on the neck during the creation process
    features can be changed after locking
    need more orange skin (fur) options
    should add whisker options
    hairstyle 4, 5, and 12 have weird spikes in the back, along the neckline
    how about a sniffing animation when a tabaxi searches?
    enhancement tree names duplicate when moved
    feline agility (speed boost) should be a 'clicky', build uses by standing still (up to a max number per level)
    Last edited by thefisherprince; 04-20-2022 at 09:53 PM.
    best rogue ever, never miss a trap!
    would someone in the party be kind
    enough to collect my dead body on
    the way by? that'd be swell...

  14. #54
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    Default Tabaxi ladder bug

    Is it a known issue that tabaxi can't climb ladders?

    I can't make it past the intro mission on Korthos. I can't climb the very first ladder.

    I'll get to the very top and then he can't quite make it up the rest of the way.

    I created to tabaxi characters and both have this problem.

    Level 1.
    Male
    Rogue

    if that helps.

  15. #55
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    Still issues with cosmetics, several of the new items simply not registering any change on the character. The dread pirate armor and both cloaks did nothing on a female Tabaxi.



    Quote Originally Posted by tabannon View Post
    Is it a known issue that tabaxi can't climb ladders?
    Yes, for male Tabaxi, it was present in preview 1.

  16. #56
    Community Member ismikes's Avatar
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    Default Flavor is there but enhancements are underpowered

    First off let me state that the Tabaxi are my favorite PnP 5E race so I was fully prepared to love the DDO version. I am very pleased with the model and graphics but the mechanics need... help. Compared to the other races Tabaxi are quite underpowered. The flavor is there but the substance is lacking. Especially in the higher tiers of the enhancement tree.

  17. #57
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    Quote Originally Posted by jskinner937 View Post
    Evasion alone is a pretty useless feat. The only reason to spend for evasion in this tree is to get improved evasion. Hope that is just an oversight.
    I also hope it's an oversight, but I'm curious why you think evasion is useless? Once your reflex save beats the DC, then improved evasion is the one that's useless. The majority of characters I play that have evasion, have only evasion and no improved.
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  18. 04-21-2022, 02:31 PM


  19. #58
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    The only animation error I found this preview was from playing a Tabaxi on horseback using that blue phantom steed.

    The single weapon fighting bug did not appear this time, then again I did not equip an orb this time either.

  20. #59
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    Default High Plaes

    High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.

    Maybe I'm missing something. This seems flavorful, but horrible and it'll never be selected unless it's filler to get to a higher Tier. Can't we get something that's...well....useful
    Quote Originally Posted by Cordovan View Post
    I'd have to watch again to see what I actually said, but if I implied that the upgraded versions would just drop that was inaccurate.

  21. #60
    2015 Players Council Claver's Avatar
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    Quote Originally Posted by Steelstar View Post

    • Trailblazers now have DEX/WIS as their options for core 2 and 4 in the tree. (Regular Tabaxi retains DEX/CHA).
    • Trailblazer's Wide Sweep now uses the highest of DEX and WIS for its DC.
    Excellent news! The Wisdom will allow for a Druid Shillelagh Falconer build as well as provide better support for hand wrap monk. I can envision many more builds with the Tabaxi iconic than before

    Quote Originally Posted by Steelstar View Post
    [*]New Trailblazer T4: Springing Pounce: You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power.[/LIST]
    This is precisely the kind of odd enhancement I like to build around. I hope damage based on jump score makes the final cut

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