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  1. #21
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    Quote Originally Posted by Lomizir View Post
    • Magus of the Eclipse
    • Fatesinger
    • Primal Avatar
    • Exalted Angel
    I've tested Primal Avatar and Exalted Angel mantles, and while maxed they both state 1d6+6 per level in the description, but they do different damage.
    It seems Primal mantle (fire + light one) does stated damage (it was doing exactly the same as my 1d6+6 EA epic strike), but EA mantle did much less.
    It was around half or even slightly less, but it was definitely more than on live servers.

    With caster level 25, spell with max caster level 15, around 540 light spell power (no metamagic applied), not including any crits and on EE:
    • on live EA light proc was doing around 400-450 damage
    • on Lammania EA light proc was doing around 850-950 damage
    • on Lammania Primal light proc was doing around 1750-1900 damage


    Quick math for 1d6+6 gives average of 9.5 * 25 = 237.5 base, scaled with 540 SP should be around ~1550, which does not match anything above.
    For caster level 15, it is around 910, for caster level 35 it is around 2130.
    The spell I tested it with had max caster level of 15, so it looks like spell's max caster level influences the EA mantle damage.
    For an epic spell with CL35 (and no MCL), EA light proc was around 1800-1900, Primal around 2200-2300 - all the numbers in theory should be completely equal for both mantles now but are somehow not.

    I don't really know what exactly is incorrect here, but something seems really odd.
    My guess is that some mantles take CL/MCL differently than others, but this is not stated anywhere at the moment.

  2. #22
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by kentos View Post
    My guess is that some mantles take CL/MCL differently than others, but this is not stated anywhere at the moment.
    If true, this alone would have been enough to cut the knees off Magic Missile spammers in Shiradi, making all of the other changes completely unnecessary.

  3. #23
    Community Member Saleoson's Avatar
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    Quote Originally Posted by Lomizir View Post
    Misc Changes

    • There is a new gameplay option: Force Heals to Self when Targeting Undead (default: false). While true, when you have an enemy Undead targeted, any positive healing actions will be cast on you instead of the undead.
    I've been playing for about 18 months and only encountered this problem for the first time a few nights ago with my Paladin. I'm surprised I haven't run into this before, but for whatever reasons, it caught me by surprise and I was never sure who I was healing/hurting, whatever. So this is nice. Now if someone would just answer my ticket about what text is NOT forbidden in the MotD...

    /very grateful you all make this crazy game.

  4. #24
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    Default High Places

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    Last edited by SimCat; 04-21-2022 at 04:18 PM. Reason: wrong thread
    Quote Originally Posted by Cordovan View Post
    I'd have to watch again to see what I actually said, but if I implied that the upgraded versions would just drop that was inaccurate.

  5. #25
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    Quote Originally Posted by kentos View Post
    [...]
    From the wiki primal avatar scales with character level and EA scales with caster level. not sure if this is true but that might make a little difference...

    Not sure if the numbers add up then?

  6. #26
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    Quote Originally Posted by Lomizir View Post
    [*]The following Destiny Mantles now deal 1d6+6 damage per caster level when they proc:
    • Magus of the Eclipse
    • Fatesinger
    • Primal Avatar
    • Exalted Angel
    [/LIST]
    This is great, makes more mantles useful.

    Please consider changing Fatesinger mantle to proc on the MOB, not on the player. Casters don't want to be in melee range. Otherwise this mantle is unusable for caster and too niche (swashbuckler bard and that's about it?)

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