DisclaimerEverything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Hello, folks! Preview 2 of Update 54 (initially listed as U53.2) will open at 1pm EDT on Tuesday, April 19th! It is expected to remain open until 1pm EDT on Thursday, April 21st.
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Update 54 will feature the presale rewards for our upcoming expansion pack, the Isle of Dread and this preview showcases the new Tabaxi race and Tabaxi iconic as well as mounts and hirelings for presale.
To access tabaxi on the preview server, speak to Lord Poincelot in the Dread Overlook (reached through a portal in the middle of the Test Dojo) to be granted preview server specific DDO points and then "purchase" the races in the DDO Preview Store. You will then be able to log out or reincarnate and choose tabaxi.
In addition to the highlighted presale items, this preview features the following changes. Changes from Preview 1 appear in blue:
Bugfixes
- Eldritch Knight's elemental damage dice should now more reliably add up
- Eldritch Knight's Force's Point no longer spams your combat log
- Fixed a typo in the Quicken metamagic enhancement for Exalted Angel
- Shadar-kai chain can now be used while quelled
- Regeneration no longer has visual effects and therefore no longer has visual effect bugs
- Greensteel Regeneration no longer disables on death
- Raging Blows in Barbarian now correctly grants its +1W
- Palemaster Undead Shrouds should now persist through logout better
- Holy Mantle from Divine Crusader should now persist through logout better
- Abyssal Shroud from Warlock should persist through logout better
- Shiradi's Pin now grants its listed 3W instead of 1W
- Shiradi's Pin no longer has a DC since the DC was never going to work
- Killer Instinct now has removal floaty text to make it clearer when it wears off
- Storm's Eye now has no removal floaty text since that makes it insanely visually obstructive
- Scion of the Astral Plane no longer disables on death
- Monsters casting Flame Strike will damage players again
- Epic Delera's runearm now drops as intended
- Legendary Saltmarsh runearm now drops as intended
- A variety of active Exalted Angel abilities no longer work underwater
- Fixed typos with Green and Shadow Dragon Breath in Draconic Incarnation
- Air Savant's Feather Fall no longer stops being active on death
- Feywild Attunement in Shiradi Champion now grants its listed spellpower
- Fatesinger's Grandeur now functions properly
- Creeping Doom and Divine Wrath no longer go through spell absorption
- The Defiler of the Just raid questgiver no longer tries to teleport you into the dungeon no matter what you tell her
- Epic Spellpower categories no longer require ML26
- Fixed typo in the Filigree Divinity: Seeker (Rare) (melee attack power -> melee power)
- Fixed a typo in a generic Sharn text line for town NPCs
- Fixed Slay: Blank bugs in the Splinterskull chain
- Magus of the Eclipse: Lunar Insight now functions properly
- All Magus actives may now be used while moving
- Clarified Vistani core 4's tooltip to make sure it was more accurate
- Displacement no longer takes Enlarge since its a self-only spell
- Artificers should find it much easier to mount up now while charging their runearm
- Core 2 of Shiradi now provides the doubled and listed dodge and fort bypass
- 1st core of Exalted Angel now provides magical training correctly
- Prevented scenarios where a Reaper Ring enchantment could be erroneously applied to a non-ring item.
- Fixed a typo in the Draconic destiny mantle
- Fixed typo in Shiradi epic moment
- Fixed a typo in barbarian's Focus Wide buff
- Crazy Strikes now grants its W bonus correctly
- Fatesinger core 2 and 3 now grant their listed DC bonuses
- Shillelagh now correctly gives Bludgeoning DR bypass instead of Magic
Gameplay Changes
- When you release from a dungeon while dead, you will be brought back to 20 HP instead of 1 HP
- Trap the Soul has gotten an overhaul:
- There is no more Hit Dice limit on this spell, and there is only one variant
- This spell now gives you the regular gem for all CRs
- Cannith Crafting recipes just use that one regular gem
- Changed the cooldown to 10 seconds (Sorcerer remains at 8)
- Shiradi caster mantles changes:
- All proc dice have been raised to 7d77
- Spellcast scaling has been raised to 100%
- Proc rate has been raised to 7%
- The elements offered have changed: now you may select from Light, Force, Poison, or Sonic
- The following Destiny Mantles now deal 1d6+6 damage per caster level when they proc:
- Magus of the Eclipse
- Fatesinger
- Primal Avatar
- Exalted Angel
UI Changes
- Hovering over your Epic Destiny points now displays a context-sensitive tooltip that reports your points breakdown
- The LFM UI Difficulty display element has been adjusted to be more vertically centered
- Hovering over a weapon now factors in the Improved Critical feat
- The character sheet has gotten a minor visual upgrade in its layout:
- It now shows you your total level instead of your total Action Points
- Several text and bounding box inconsistencies have been fixed involving bad element placement
- The Saves label is now Saving Throws and is the proper font
- The BAB box is now lined up correctly and the BAB amount is now centered
- A variety of UI improvements relating to how we display Character Level have been made:
- Your character sheet no longer shows the Epic class in its class breakdown
- When someone requests to join your LFM, you will now see their total level in parenthesis and then their class breakdown, which will no longer include their Epic class levels. Text Literal: "$NAME$ ($LVL$)($CLASSES$) would like to join your party."
- The Character Selection screen will no longer display your Epic class levels
- Examining a player now shows their total level and then their class breakdown, and the class breakdown no longer displays their epic level
- The Guild, Who, and LFM displays for players no longer show their Epic levels as part of their class breakdown
- The Who, Guild, and LFM UI elements for player entries now have appropriate skin mapping hookups for UI skinning
Misc Changes
- There is a new gameplay option: Force Heals to Self when Targeting Undead (default: false). While true, when you have an enemy Undead targeted, any positive healing actions will be cast on you instead of the undead.