These answers both point towards the primary melee vs caster problem.
For most players neither r4 nor r6 is a solo difficulty. For those for whom it is a solo difficulty the answer is often it is a solo difficulty if they play a caster not a melee. For a small number of players with all the appropriate past lives, skill levels, gear and lots of reaper points playing a melee solo is not difficult at these levels.
From the viewpoint of a normal player the conversation is just completely out of bounds. They can't solo these difficulties on any character because they don't have enough of an in-game boost from past lives, gear and reaper points and they also don't have the experience/skill levels to prosper in high difficulty content.
This turns into "my melee doesn't do well at endgame/r+ difficulty" however it likely equally applies to caster play for them in those situations. For the most part people who are likely to complain about melee play in difficult environs don't like to play casters because if they did they'd be playing casters in those difficulties and realizing that for most people difficult is difficult and has less to do with melee vs caster.
I believe the "melee is weaker" discussion is actually a proxy for "why can't I roll over r1+ the way I roll over Elite?" We don't see it this way because players who play casters and can't do r1+ are more likely to accept that their character power level/skills are the reason they can't do this. For melee players the argument twists a different direction.
Hmm. It's difficult to argue "most" (or any percentage of "who does what"), but I can say that I regard a first life melee that can't easily solo R4 in epics (20->cap) as a total build failure. In heroics, it's more R1/HE and only R1 after that char has enough RAP to make it faster than HE.
BTW, there's a big difference between a vet playing a first life char versus a newbie. I seriously don't expect a 1st time player to be solo'ing R1 epics -- might even have issue with EE. Gotta experience it before you can build for it. Heroic is different. I'd expect a 1st time 0PL melee to have no issues solo'ing anything on HE.
The "melee is weaker" issue comes up because melee see casters one-rounding entire packs when they're in a group. Nothing takes out the trash like a Sorc. I suspect those melee haven't played a blaster and don't know how happy they are to have someone along who can take out the boss without chowing down SP pots.
Hmm whenever I do R3/4 at cap, the instance takes too long, esp. bosses take forever to down, to the point it is not worth soloing at all. Maybe more of a gear issue than build issue. I followed a "meta" chains build on my last life , but still the single target damage was lacking, since I did not have a raid weapon and fully upgraded senti xp etc.
And yeah people soloing mid/high reaper are the top players, mabye like 0,1% top even. For most players R6 is really not a "solo difficulty".
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I coulldnt have said it any better than this.
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Or this.
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Well said.
Last edited by Zites; 10-29-2022 at 09:47 AM.