From my experience playing as a melee and as a caster,
Its easier to solo legendary content as a caster at least on Draconic mantle because you can kill before getting killed.
As a melee i don’t hit hard enough and i can’t survive long enough to clear quest while the investment of my character lie heavily toward melee .
In legendary group content (I wish there was more R1 group and not mostly r6+) a caster even if weaker can still contribute a little .
My frustration come from the fact that the devs only seems to care about casters…
I checked lamania preview for lvl increase , melee get nothing , boosting TWF from 80 to 100 just show that they have not realised you can’t do sustained melee damage in legendary group content you have to avoid being hit because packs of mobs shred you really fast if you don’t move around.
Its the same for melee mantle and melee epic strike they don’t help you clear content.
My feeling is they look at numbers in some test dojo and don’t try to play it.
I totally understand that their job is coding and once their day is done they don’t want to *play the game* but i feel they don’t know what thoses numbers translate to in terms of gaming experience.
Anyway i have been playing theses last few months being frustrated and hoping for some balancing first with the new iconic i was dreaming of monks and especially ninja spy rework….
Then i was hoping for something good coming with lvl increase…
It does not matter anymore like Amscar says in ´what goes up’ Time to move!